Doesn't work for me. According to /ofc status everything is fine and I'm using Engine 1. Yet I see all of the ores with my X Ray.
This turned out to work very well, just as I wanted. However, after the plugin has been running, the ticks I guess get mixed up. Because it starts...
I have it set to save every 30 minutes (1800 seconds). It hasn't saved at all yet, and there have been no errors and it says the plugin is enabled...
Considering you did not pay a cent for his work, he has all the right to discontinue his plugin.
Nice work on MD bro! Do you still support SimpleSave? Cause I'm in dire need of an automatic backup plugin and I saw that you made it so I was...
Anyone know how to stop this form of spamming? The person spams a message of them leaving really fast. I'm not sure how to prevent this.
I use AuthMe in my server so people's /login passwordhere is logged. Can I disable this?
Sweet, I'm gonna check this thread every hour I'm awake. Also, you should include an alert to Ops when they sign in if there is a new version...
New version looks amazing, I can't wait! Any ETA?
Also, thanks for the surprise visit. ;)
Use this tool.
If you're running Windows, open up cmd and type netstat -n and look and see if the port 25565 is in use.
If you go to the console and type
that will give you access to everything, although if you want the flashly Admin title or Owner...
Alright, long story short a large part of the map was Worldedited.
I have a 4 days old backup up my world, and I'd rather not restore it all to...
Seems pretty neat, I'll give it a try.
Is there a plugin or way to limit spam by the number of messages sent per second?
Get this tool.
Then watch this video to learn how to use it.
It will fix the chunk error.
I think there is a bug with Pistons, which causes my server to crash daily around the same time, (11pm EST) every day.
World Guard has an option to disable weather.
I get this error as well. It's crashes my server daily. Any way to fix?
Here's the error I get.
2011-07-12 16:37:12 [SEVERE] Could not pass event PLAYER_JOIN to AuthMe
Separate names with a comma.