You can always try :D. Also, have you tried cancelling PotionSplashEvent, adding the potion to the affected players that are in the same duel as...
I honestly don't know now, but maybe @Comphenix knows something.
For that you will have to cancel PacketPlayOutWorldParticles, or (preferably) take a look at this resource from Comphenix (author of ProtocolLib).
Skeleton skeleton = (Skeleton) p.getWorld().spawnEntity(p.getLocation(), EntityType.SKELETON);
for(Player on :...
For that you will need to cancel the potion sound, listen to the PotionSplashEvent and play the sound to the correct players. I'm assuming you...
Well, knowing from which player the packet is coming. However, you can get the location the sound is coming from and check which player that would...
After some research, I found out that this would be pretty difficult. Do they really need to be in the same arena? Can't you copy paste the arena...
From the ProtocolLib documentation:
// Disable all sound effects
I'm really sorry that I didn't tell you anything in the last month. I'm currently (still) really busy with school, and I'm also really busy with...
Yep it is, check the link: https://dev.bukkit.org/projects/providenceregions
Ah, see the second video, it shows the error being fixed and the config
What do you want more then? I will fix the reload command tomorrow, and regarding me I think it will be ready then.
Nice to know!
In the meantime, you could watch this video of me showing of the plugin.
When you do this:
Ah, you mean when registering it?
Ah yeah, I see
@Goksi change the targeth map to being static.
Yeah, that would be useful.
What was it?
Ok, will have a look at it tomorrow.
I've posted it, https://dev.bukkit.org/projects/providenceregions, I'm waiting for approvement by a...
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