I can take this on, I'll post it here when it's ready
I can do this, I'll post it here when I'm done
I'll do this once I get home
Since Bukkit and its forks (to the likes of Spigot) are the only plugins compatible with your versions of Bukkit, no it's not possible until...
Here is my entire class if that will help:
Check which direction they are moving and then their yaw/pitch.
That's what I'm using.
EDIT by Moderator: merged posts, please use the edit button instead of double posting.
The server is in online-mode, but these are the UUIDs from the same player:
5d02033c-3c66-3de2-bf68-5f13fa0f9e95 => UUID From Server...
Thank you, I've replaced them all with PreparedStatements, will test now.
Jhtzb The server is in online mode.
//To add a player:
statement.execute("REPLACE INTO squibblygoo SET uuid='" +...
I am storing player UUIDs in a database when they connect for the first time. However, if they then run a command that finds them via UUID it is...
I was just searching for a different thread on Google and I thought this was still unanswered. Sorry.
Guys, there's a packet to be used on the server. Packet9Respawn. Send this to the player and they will automatically respawn.
kitchest.add(new ItemStack(Material.DIAMOND_SWORD, 1));
Why not: http://wiki.bukkit.org/Event_API_Reference#Creating_Custom_Events
It is likely somewhere in here, you have no checks to make sure the arrays are the right size:
String line2 =...
No, PlayerDeathEvent will only trigger when a player dies. As Lactem said, what's the error?
READ THE JAVADOC, PEOPLE!
Essentially, create your event and extend the Event class.
Then, you need to add this set of code:
private static HandlerList handlers = new...
I learned here: http://wiki.bukkit.org/Plugin_Tutorial Right from the basics.
Separate names with a comma.