Major updates since my last post!
Multiple block types can now be used for the floor (check the config). Minecarts can now use the lift. Added...
I am not sure I understand your problem. If you can get some screenshots or video of the problem that will help.
I submitted version 36 for approval today. The big additions over v 31 posted here:
Snow no longer stops lifts
Fixed a bug that spouted errors if...
I added compatibility to AntiCheat. NoCheat was too complicated for my little brain to figure out.
Version 31 submitted to mods. Improved tekkit support, fixed multipassenger falling issues. Added lift.change permission node defaulting to true.
The plugin should respond with "Elevator currently in use." There is also a config option to prevent players from entering a shaft in use.
It wont work. Version 29 requires minecraft 1.4.2
Version 29 uploaded for mod approval! Fixed flying bug in version 28! Added stone buttons!
Don't forget about pypy!
I am not going to add negative floors. It isn't a bad idea, but there is a big risk of having lag for larger elevators.
Forgot about this thread. Version 27 is uploaded and waiting for moderator approval. From version 22 there are a number of important features and...
Uploading version 22 now. It is a major code rewrite that should have some performance improvements. Added a "/lift" command. It will scan the...
Just uploaded version 21. Thanks to Morthis for braving the mess of code to do the flying bug fix. I also started rewriting parts of the code to...
Thank you! And thank you for the video!
What version of lift are you running?
Please set debug to true in the configs and pastebin or post the information.
The base floor iron block looks for any connected iron block to make the elevator, up to 16 blocks in size. Make sure that the elevator iron is...
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