Thanks! Hope to see you on the server!
Do either of you have any experience in server admin? We could always use somebody to help operate plugins.
As far as coding goes, Ragemod is...
Code is where we need the most help. However, admin or building help is always appreciated too. What did you have in mind?
Pandemoneus has made a lot of progress in completely rewriting the framework to be more abstract and extendable. We're at about 75% total...
Did I mention that Pandemoneus is awesome? :)
- Progress Log 11-13-11 -
Pandemoneus has joined the team and has made significant progress in a major refactoring of the code to improve...
Bump. We have an active and supportive community ready to work with anyone who would be interested.
Thanks Pandemoneus, I look forward to hearing from you.
As far as the actual code goes:
Over 50% done:
- Integration with Heroes plugin
- Web standings
Hi Bananacode! I remember you :)
I would love to get some feedback from the community on this. Any advice for helping to find developers? Any ways I could improve the post? etc.
Ragemod is a complex database-driven server mod that turns a Minecraft server into a fully-fleshed MMORPG. Designed to work alongside the Heroes...
Thanks for your help, Edward! :)
Progress log week of 7/4/11:
- Lot system started (for server capitol)
- Auxiliary town commands added (info, residents, list, etc.)
- Region code...
Albireo, that whole row with the Heroes team was about them thinking I wanted to use their source code. I merely wanted to run their plugin with...
Sorry for the late response, I'm currently out of town until July 9th. We are still looking for another person - I'll send you a PM with...
Progress log week of 6/27/11:
- Hardcoded values moved to config file
- Town code extended
To the Heroes team:
I sincerely apologize for giving offense. When you said it was under license, I thought you meant something like Creative...
I'm really sorry - I mentioned this briefly with Kainzo and he was indicating that Heroes would be a good tool for the job.
This wasn't intended...
It's been my plan to use the Heroes API as the base for our XP/leveling/spells/classes system, while building a lot of custom RPG code on top,...
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