I do not think so
? What. Since all the same how to transfer a lot of bytes using pluginMessage
I study packets and it became interesting to do this
target.sendPluginMessage(plugin, "myplugin:packetname", data.toString().getBytes(StandardCharsets.UTF_8));
data is JSONObject converted to string...
I need to transfer a file from server to client via pluginMessage.
It works with small files, but if...
Some of what I have listed, perhaps? if so how to do it
1. I can reconnect the player to the server when he is playing on the server
On other forums, I received a response in the form of a code, because it is easier to explain and understand than in words
Can I have a code?
P.S. Checking custom inventory by title
Thanks, this works as I need it, now I'm going to check the smoothness.
I made not another player follow the player, but the armor stand,...
I'm not very good at mathematics, could you tell me what I need to do for this.
Perhaps there is some kind of packet for smooth camera rotation?
how can I make it so that the player's camera is always turned to another player, it is desirable that the camera rotation is smooth
Because I want to set the spawn point in random places when the player enters, if he entered for the first time, I am not interested in other events.
But I don't want to listen to other events. How what you said will look like in the code.
I want to set the spawn point of the player when joining the server (PlayerJoinEvent)
I want to set the player's spawn point at a random location when the player entered the server. I did not find the required method in the Player...
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