Comments on Profile Post by jtjj222

  1. codename_B
    codename_B
    I do
    Aug 16, 2012
  2. jtjj222
    jtjj222
    Ooh, I always loved your generators :D
    Do you still keep your testing server running?
    Aug 16, 2012
  3. codename_B
    codename_B
    In various ips and stuff :P don't have one up atm that has a WGEN on it but I'll be seeing if I can develop that 3d one into anything more - perhaps a skylands revival or such.
    Aug 16, 2012
  4. jtjj222
    jtjj222
    Ooh, if there is anything I can help with, let me know :D
    I had an idea for a middle-earth generator, using voronoi cells to specify the "middle" height of a simplex generator.
    Aug 16, 2012
  5. codename_B
    codename_B
    Mainly detecting the "upper surface" of these 3d bits to grassify them.
    Aug 16, 2012
  6. jtjj222
    jtjj222
    hmm, I couldn't figure that much out either. I just looped through all of the generated blocks and replaced the ones near air with grass.
    Aug 16, 2012
  7. codename_B
    codename_B
    I'll let you know if I figure it out ;) it'll be something to do with density, I'm sure.
    Aug 16, 2012
  8. jtjj222
    jtjj222
    I had an idea. Any values that are at or near the threshold would be near the edges, right? so if we set those blocks to grass, we could coat the outside of the lump, in theory. If that would work, we could create hollow islands, or even caves with 3d noise. I'll tinker with that later today.
    Aug 17, 2012
  9. jtjj222
    jtjj222
    Aug 17, 2012
  10. jtjj222
    jtjj222
    Aug 17, 2012
  11. codename_B