[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by atlan1, Jan 31, 2012.

  1. Offline

    pyrolander

    hi are you working on making the hud for everybody too? :D
     
  2. Offline

    6y7t8h

    Also, would it be possible for the break effect to create particles or play the breaking sound on break, cause at the moment it sort of just disappears..if you could that would be brilliant. Unfortunately I'm still on 1.4 cause of the reload and rapid fire bugs >.>
     
  3. Offline

    Stuxrt

    New Version Soon! Just testing the crossbows. I finally fixed the crafting issue. All servers should be able to craft the guns now.
     
  4. Offline

    TheFluffey

    Invite to server, I will help work out bugs?
     
  5. Offline

    atlan1

    For everyone interested: The official prerelease of GrenadesPack!
    Just to test and find bugs. I will open a thread on it tomorrow, I am looking forward to get feedback from you. :D

    Yeah, now since grenadepack has finished i will work on the update.
     
  6. Offline

    Stuxrt

    Finally Finished for a new update of my Pack.
    Changelog:
    Added Crossbow
    Added Ice Crossbow
    Added Fire Crossbow
    Added Poisonous Crossbow
    Added Iron Crossbow
    Added Gold Crossbow
    Added Diamond Crossbow
    Added Explosive Crossbow
    Fixed Crafting to work on all servers
    Balanced Hunting Rifle

    Download:
    http://dl.dropbox.com/u/53237808/gunpack.zip

    Have Fun! Instructions are included within the file.
     
  7. Offline

    TheFluffey

    I will report back with a list of bugs ( if any :D ) THANK YOU!

    Bugs:
    1. You cannot throw another grenade (any of them, minus c4) until the previous one has gone off.

    Suggestions:
    1. Add a flash grenade with an overlay that fades and a ringing sound that plays when you are hit (with some potion effects).
    2. Sounds are a must.
     
  8. Offline

    alecbh

    Bug on grenade pack: they do NOT like being thrown in water. They explode immediately when you throw them.
     
  9. Offline

    atlan1

  10. Offline

    2MAD4U

    I just wonder if it's possible for someone to make a texture pack so you could see the gunsare not as Flint xD (OMG! He is shooting me with his flint! God bless me!). I know that sounds and zooming will not work with Texture Pack, but only that they can see what they have in their hand . I have a few players who can not log in withSpoutcraft on my server, probably because their computers can hardly run Minecraft ...Excuse my language, it is not my native language.
     
  11. Offline

    Stuxrt

    New StuxPack Release
    http://dl.dropbox.com/u/53237808/StuxrtGuns.zip

    Changelog:
    Fixed Double Barrel Shotgun
    Balanced Crossbows
    Added Stimgun (healing gun)

    How are the sentry guns going?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  12. Offline

    atlan1

    To be honest, they are not working well currently. I'll recode them completely with a new idea I had 2 days ago. I hope this will improve the player position aswell as the block design.
     
  13. Offline

    XLighterShadowX

    any chance of adding throwable grenade/tripmine/detonatable c4? ossyguns plugin does these. you should team up. some of his features are good but dont offer as much as gunpack
     
  14. Offline

    Stuxrt

    Hey just a quick suggestion: the ability to spawn guns on slabs (or a custom block) (showcase style, but without bobbing up and down) and allow users to control it when right-clicked in the manner of a mounted gun.
     
  15. Offline

    atlan1

    Hey that was exactly my idea! I just want to spawn them on a tripod. :D
    Check out my grenades pack: here
     
  16. Offline

    Stuxrt

    WHOA. Creepy. Well Great minds think alike I guess. Another suggested feature: Machine Guns, DOD style. They can be carried and shot and have diffrent recoils then when on the tripod then when shot by a player. People should be able to define seperate recoils, effects and damage for tripod like this:
    main:
    effects:
    flightPath:
    smoke:
    density: 20
    mounted:
    effects:
    flightPath:
    smoke:
    density: 10
     
  17. Offline

    XLighterShadowX

    ah cheers alot :D
     
  18. Offline

    Adkos

    Hmmmm another suggestion...
    In order to create a "Warhammer 40.000" pack, I nedd heavy weapons.
    Something very simple : a line in the description of the weapon that say if it is "heavy" or "light".

    "Light" weapon can be use normally.
    "Heavy" weapons can't shoot if you walk or run. Maybe they can have a waiting time before use, that can be configurable.

    Without the Warhammer 40.000 context, that can force the snipers to stay immobile, for exemple. And have to wait a little before start shooting (simulate the player placing the gun on the ground etc...).

    It could be a great addon :)
     
  19. Offline

    XLighterShadowX

    so is there/will there be an ArmourPack? :3 and also is the crafting compatible with spout blocks and items such as MoreMaterials?
     
  20. Offline

    atlan1

    Good suggestions!
    Another idea from me: Make 'normal' guns mountable on the tripod or make custom tripods with predefined guns on it.
    ArmorPack perhaps after spout api has finished. However you can already pass in the ids of the custom materials of MoreMaterials in your recipes. I'll make it also possible to type the name of the item of MoreMaterials in one of the next updates.

    Yes, this could be a option.
    How about assigning a weight for each gun, to specify how fast you can walk with them?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  21. Offline

    Adkos

    Pretty cool. I'm in :)
     
  22. Offline

    TheFluffey

    Raw.

    Buy anyways, major problem to report, NO grief protection stops the explosion from destroying land... Make it toggleable whether the explosives (In grenadespack and this) destroy blocks or not.
     
    fuzyfeet likes this.
  23. Offline

    fuzyfeet

    So after making a spyglass and seeing that others' had made pipes and what not, any chance you can make it so if we add a line "HUD: disabled" in a given 'gun'?
     
  24. Offline

    alecbh

    I like it! Right now, I'm having a hard time balancing my guns because you can run just as fast with a heavy machine gun as with a light smg, so the obvious choice is the MG. If there was "weight" to the guns, that would be great.
     
  25. Offline

    Stuxrt

    my guns keep turning into flint...
     
  26. Offline

    M4x1m0s

    atlan1,

    Hey, I was wondering if you could make something like a mounted machine gun? placing it on an iron block or something like that and any chests touching the iron would feed the machine gun ammo. Sound plausible?
     
  27. Offline

    atlan1

    Yeah, I noticed that too on my server (big holes^^).
    Yeah, good point, will be implemented.
    Exlanation? I thought your pack is working quite well?
    Yes, thats possible, however it would be a lot cooler with a custom spout block.
     
  28. Offline

    Stuxrt

    It was working very well, but shortly after installing grenadespack I started getting server rollback (quite bad) and my guns turned into flint when held. I am going to do some more testing to confirm.
     
  29. Offline

    HamOmlet

    I've noticed that grenades don't seem to spawn TNT at the location of impact - plugins such as WorldGuard aren't negating block damage.
     
  30. Offline

    Stuxrt

    I fixed the dissapearing issue but now shapless recipes (not sure about shaped) aren't working
     

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