VoxelPlugineering Team Statement - Permissions Integration

Discussion in 'Plugin Development' started by psanker, Jan 29, 2012.

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  1. Offline

    psanker

    [​IMG]

    Hello. I am psanker of The VoxelPlugineering Team and an administrator on The Voxel Box. I have been newly appointed as the team's Software Evangelist, meaning, I talk about upcoming releases and request feedback on certain issues.

    Tonight, I address one of these issues, one of which has been frankly making us look fairly poor in some cases. I would like to address the issue of Permissions in our public plugins. Until now, our treatment of this tool has been poor, to say the least. However, I would like to announce that in the future, we will be releasing copies of VoxelSniper and VoxelDoop with Permissions integration. This will take some time, so do not expect the release of these versions for another month or two as work on our plugins (specifically, our chat plugin) is going to increase over that time. More details on the chat plugin will come soon.

    Questions? Comments? Leave a reply!
     
  2. Offline

    Kaikz

    Did this really need its own thread? ಠ_ಠ
     
  3. Offline

    psanker

    Other announcements and stuff will go in here, too.
     
  4. Offline

    przerwap

    I need to write up that Storage-of-Data-inside-Player framework... finally..
     
  5. Offline

    Don Redhorse

    well I'm looking forward to it... sniper always had the workaround, but I can't use voxeldoop etc because of that.

    btw: what about the status of dragonride(?) and theblockmotion(?) plugin Evilseph showed during minecon?
     
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    Daniel Heppner

    I don't see how this needed it's own thread, a little alert in the plugin topic would've been fine.

    Anyway, and we talking Permissions or Superperms? You didn't make that clear. It had better be Superperms.
     
  7. Offline

    psanker

    I am referring to Superperms. Permissions by Yeti is LONG gone.
     
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