Inactive [ECON/MECH] MoneyDrop v1.6.2 - Drop tangible virtual money from players and mobs! [Spout] [1.2.5-R1]

Discussion in 'Inactive/Unsupported Plugins' started by DrakeSpirit, Aug 24, 2011.

  1. [​IMG]



    What does it do?
    It does what it says on the tin: MoneyDrop drops money.
    When a player or mob dies he will drop a configurable amount of virtual money (read: iConomy money) on the ground with the other loot he had.
    This money can be picked up by other players just as they would pick up normal items. Instead of going into their inventory, the money will go directly into their wallet.

    Sounds good, but does it support my economy plugin?
    MoneyDrop supports iConomy 4,5,6, BOSEconomy 6 & 7, EssentialsEcon, 3Co, MultiCurrency, MineConomy, eWallet, EconXP thanks to Vault.

    So how do I set this thing up?
    Step 1: Make sure you've got one of the supported economy plugins set up on your server.
    Step 2: Download and set up the Vault plugin.
    Step 3: Download MoneyDrop.jar and place it in your plugins folder.
    Step 4: Start up your server and shut it back down again.
    Step 5: Edit the .yml files in plugins/MoneyDrop with your favorite texteditor.
    Step 6: Start up your server and you're good to go!

    Whoa there, what's all the stuff in .yml files for?
    MoneyDrop creates a seperate .yml for each world you're using. They'll be named the same as the world they affect. The options in each file are the same, so if you want to use the same settings for each world, you can fill in 1 file and copy the contents to the other files.

    Dropped-Value is the value of 1 money item. If you set this to 0.1 and you let a sheep drop 64 items, the player who picks up the stack will receive 6.4 money. Keep in mind that when you set dropped amounts later on, you will be setting the quantity of items dropped, not the quantity of money.

    Player-Dropped-Amount is the amount of money items a player drops/keeps when he dies.
    40 will cause a player to lose up to 40 money when he dies, -40 will cause a player to lose all but 40 money and 40% will cause a player to lose 40% of their money.
    You can set a seperate value for each deathcause. Keep in mind that lava falls under fire, not other.
    % is the actual amount of money lost, not the number of items dropped. If the money can't be fully converted into items (e.g. 14 money with a money value of 5), the grim reaper will keep the change (so only 2 items will drop, for a total of 10 money).

    Dropped-Material-ID is the id of the material dropped money will look like. The default is 266 (gold bar).
    Unfortunatly, materials with multiple versions such as dyes will be invisible except for the shadow they cast.
    When you change this, all money that was already on the ground when you shut down the server will keep the old appearance, but can still be picked up as money.

    Pickup-Chat-Notification-Enabled will send a chat message to the player with the amount of money he picked up.
    Pickup-Achievement-Notification-Enabled will do the same, but in an achievement window if your server and the player is running Spout.
    You can set the displayed message with Pickup-Chat-Notification-Message, Pickup-Achievement-Notification-Message and Pickup-Achievement-Notification-Title.
    The word "<money>" (without the quotes) will be replaced with the picked up value.

    Pickup-Sound will play a sound if your server and the player is running Spout.
    Put an url like http://dl.dropbox.com/u/11950680/MoneyDrop/coin.wav here. Accepted file formats are .wav, .ogg and .midi.
    Keep in mind that players will have to download and listen to this, so don't put something huge like Beethoven's 5th here!

    Independent-Drops sets if the money is added to the list of mob drops or if it's dropped independant of it.
    If other plugins prevent items from dropping, but you'd still like MoneyDrop to drop money, set this to true.

    Mobspawner-Drops-Allowed will prevent monsters spawned from mob spawners from dropping money if this is set to false.

    Mobs-Only-Drop-On-Kill will only make mobs drop money if they are finished off by a hit from a player if set to true. If set to false, mobs will always drop money on death.

    The WorldGuard settings allow you to set wether or not a player/mob should drop money depending on the region it's in.
    Global-Mob-Drops is the general setting wether or not mobs drop money. This will be overridden by specified regions.
    Global-Player-Drops does the same, but for players.
    Mob-Drop-Enabled-Regions is the list of region names where mobs will drop money.
    Mob-Drop-Disabled-Regions is the list of region names where mobs won't drop money.
    Player-Drop-Enabled-Regions is the list of region names where players will drop money.
    Player-Drop-Disabled-Regions is the list of region names where players won't drop money.
    If any of these regions overlap, the smallest region will take effect.

    You can configure money drops per mob:
    Dropped-Minimum is the minimum amount of money a mob will drop.
    Dropped-Maximum is the maximum amount. If it's lower than the minimum amount, it'll be set to the minimum amount.
    Dropped-Frequency is the chance a mob has to drop money. 1.0 is 100%, 0.5 = 50%, etc.

    If Spout or WorldGuard are conflicting, you can disable MoneyDrop support for them by setting their Enabled properties to false.

    How can I get my own plugins to play nice with yours?
    If you're messing with player/monster drops and you don't want MoneyDrop to be affected, change Independent-Drops to true.

    If you want to poke around in my plugin, the source is included in the jar. You're free to mess around with it, but give me credit.

    If you want to build on my plugin, you can use dropMoney(Location location, int amount) to drop currency at that location.
    You can use the getWorldSettings method to take a look at the settings for that world, so if for example you want to know the material id used in the world "world", use MoneyDrop.getWorldSettings("world").getMaterialID().

    This stuff's pretty awesome, can I buy you a drink?

    [​IMG]

    Something's not working right, can you help me out?
    Of course, but I'll need the following information:
    • How and when it happened, so I can try to replicate it on my test server
    • The entire error log
    • The contents of the affected world's .yml file
    • A list of the plugins you're using that affect economy, item pickups or mob deaths
    • The MoneyDrop version you're using
    Please check if you're running the latest version of your plugins before posting.


    Changelog
    1.6.2
    • Added support for Ocelots, Cats and Iron Golems.
    1.6.1
    • Updated for 1.1-R5.
    1.6
    • Added Minecraft 1.0 creatures.
    • MoneyDrop now requires Vault instead of Register.
    1.5.1
    • Minor bugfixes.
    1.5
    • Support added for multiple worlds.
    • Fixed a bug that allowed broke players to drop money.
    1.4
    • MoneyDrop now requires Register as a seperate plugin.
    • Preferred Economy now needs to be set through Register.
    • Added Mobs-Only-Drop-On-Kill property.
    1.3.2
    • Fixed a bug with Register.
    • MoneyDrop now complains when you're using an invalid Material ID.
    1.3.1
    • Fixed spout support.
    • Fixed mobspawner drops.
    • Added support for the giant and human mobs.
    1.3
    • Added support for 1.8 mobs.
    • Optional plugins can now be disabled.
    • The value of a single dropped item can now be set (decimal support).
    • Pickup notifications are now customizable.
    • A preferred economy plugin can now be specified.
    • You can now choose whether or not monsters spawned from mobspawners drop money.
    1.2
    • You can now set a different value for each player death cause.
    • Fixed a bug that caused mobs to always drop the minimum amount.
    1.1
    • Added % support to the Player-Dropped-Amount setting.
    • Added WorldGuard region support
    • MoneyDrop doesn't discriminate money based on looks anymore.
    1.0
    • Initial release
     
  2. Offline

    ydido

    First of all great plugin, thanks for making it:). My only problem is that when I kill a mob and it drops the gold, I can't pick up the gold and add it to my money. My inventory has 4 or 5 slots open so that's not the problem. I also have Spout craft mod installed.
    Here are my versions
    Bukkit- 1337
    Money drop- v1.5

    I Would like to have this plugin on my server.
    -Ydido
     
  3. @ydido
    Which economy plugin are you using?
    Do you have the Register plugin running?
    Do you get any errors or other messages from MoneyDrop on your console?
     
  4. Offline

    ydido

    iConomy 6
    Yes
    no errors
     
  5. @ydido
    The only thing that can prevent money from being picked up, other than a conflict with another plugin, is the player not having an account on the economy plugin. The next version will have an error message if this is not the case.

    iConomy 6 has a history of not playing nice with MoneyDrop, so you could try it out with another economy plugin to see if it's related to that.
     
  6. Offline

    kadin

    @DrakeSpirit

    I was testing the mod to make sure it worked before I set values for everything. So I only changed a couple things. I wasn't sure if the values needed to be the same in all three files, so the first time I tried changing only one. The second time I changed all three, neither try worked.

    I'm just killing farm animals that spawned in the normal world. Not in the Nether or anything. (Is that what you meant by which world I'm testing it on?)

    World .yml file
    Show Spoiler
    Settings:
    Mobspawner-Drops-Allowed: true
    Mobs-Only-Drop-On-Kill: false
    Dropped-Material-ID: 266
    Dropped-Value: 1.0
    Spout:
    Enabled: true
    Pickup-Sound: ''
    Pickup-Achievement-Notification-Enabled: true
    Pickup-Achievement-Notification-Title: $$$
    Pickup-Achievement-Notification-Message: Picked up <money>$
    Pickup-Chat-Notification-Enabled: true
    Pickup-Chat-Notification-Message: Picked up <money>$
    WorldGuard:
    Enabled: true
    Global-Mob-Drops: true
    Mob-Drop-Enabled-Regions:
    - exampleregionname1
    - exampleregionname2
    Mob-Drop-Disabled-Regions:
    - exampleregionname
    Global-Player-Drops: true
    Player-Drop-Enabled-Regions:
    - exampleregionname
    Player-Drop-Disabled-Regions:
    - exampleregionname
    Independent-Drops: false
    Player-Dropped-Amount:
    Mob-Attack: '0'
    Player-Attack: '0'
    Block-Explosion: '0'
    Block-Contact: '0'
    Drowning: '0'
    Fall: '0'
    Fire: '0'
    Suffocation: '0'
    Suicide: '0'
    Other: '0'
    Mobs:
    Cave-Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Chicken:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Cow:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Creeper:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Enderman:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Ghast:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Giant:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Human:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Pig:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    PigZombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Sheep:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Silverfish:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Skeleton:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Slime:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Squid:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Wild-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Tamed-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Zombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0


    world_nether .yml file
    Show Spoiler
    Settings:
    Mobspawner-Drops-Allowed: true
    Mobs-Only-Drop-On-Kill: false
    Dropped-Material-ID: 266
    Dropped-Value: 1.0
    Spout:
    Enabled: true
    Pickup-Sound: ''
    Pickup-Achievement-Notification-Enabled: true
    Pickup-Achievement-Notification-Title: $$$
    Pickup-Achievement-Notification-Message: Picked up <money>$
    Pickup-Chat-Notification-Enabled: true
    Pickup-Chat-Notification-Message: Picked up <money>$
    WorldGuard:
    Enabled: true
    Global-Mob-Drops: true
    Mob-Drop-Enabled-Regions:
    - exampleregionname1
    - exampleregionname2
    Mob-Drop-Disabled-Regions:
    - exampleregionname
    Global-Player-Drops: true
    Player-Drop-Enabled-Regions:
    - exampleregionname
    Player-Drop-Disabled-Regions:
    - exampleregionname
    Independent-Drops: false
    Player-Dropped-Amount:
    Mob-Attack: '0'
    Player-Attack: '0'
    Block-Explosion: '0'
    Block-Contact: '0'
    Drowning: '0'
    Fall: '0'
    Fire: '0'
    Suffocation: '0'
    Suicide: '0'
    Other: '0'
    Mobs:
    Cave-Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Chicken:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Cow:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Creeper:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Enderman:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Ghast:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Giant:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Human:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Pig:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    PigZombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Sheep:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Silverfish:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Skeleton:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Slime:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Squid:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Wild-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Tamed-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Zombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0


    world_skylands .yml file
    Show Spoiler
    Settings:
    Mobspawner-Drops-Allowed: true
    Mobs-Only-Drop-On-Kill: false
    Dropped-Material-ID: 266
    Dropped-Value: 1.0
    Spout:
    Enabled: true
    Pickup-Sound: ''
    Pickup-Achievement-Notification-Enabled: true
    Pickup-Achievement-Notification-Title: $$$
    Pickup-Achievement-Notification-Message: Picked up <money>$
    Pickup-Chat-Notification-Enabled: true
    Pickup-Chat-Notification-Message: Picked up <money>$
    WorldGuard:
    Enabled: true
    Global-Mob-Drops: true
    Mob-Drop-Enabled-Regions:
    - exampleregionname1
    - exampleregionname2
    Mob-Drop-Disabled-Regions:
    - exampleregionname
    Global-Player-Drops: true
    Player-Drop-Enabled-Regions:
    - exampleregionname
    Player-Drop-Disabled-Regions:
    - exampleregionname
    Independent-Drops: false
    Player-Dropped-Amount:
    Mob-Attack: '0'
    Player-Attack: '0'
    Block-Explosion: '0'
    Block-Contact: '0'
    Drowning: '0'
    Fall: '0'
    Fire: '0'
    Suffocation: '0'
    Suicide: '0'
    Other: '0'
    Mobs:
    Cave-Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Chicken:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Cow:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Creeper:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Enderman:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Ghast:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Giant:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Human:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Pig:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    PigZombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Sheep:
    Dropped-Minimum: 1
    Dropped-Maximum: 1
    Dropped-Frequency: 1.0
    Silverfish:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Skeleton:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Slime:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Spider:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Squid:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Wild-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Tamed-Wolf:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
    Zombie:
    Dropped-Minimum: 0
    Dropped-Maximum: 0
    Dropped-Frequency: 0.0
     
  7. @kadin
    I tried your config on my server and it works fine.
    Try setting Independent-Drops to true and see if that fixes the issue.
     
  8. Offline

    Drewdelz

    I originally had buttons as the money drop, because it looks like little coins, but the pickup wasn't working. I messed with it forever and finally just changed it back to gold bars, and it started working again. Kind of sucks. :/

    When it was buttons, it would just pick up the button and put it in your inventory and not give you any money.
     
  9. @Drewdelz
    Indeed, buttons don't seem to work as pickups.
    I'll look into them when I have some more spare time, but this is most likely an issue with minecraft itself, which means I won't be able to fix it.
     
  10. Offline

    kadin

    @DrakeSpirit

    That was one of the first things I tried to fix it, and it didn't work. Although I just tried it again and now it works... 0.o

    Anyways, it's working properly now. Thanks for the help :)
     
  11. Offline

    FR3SH

    Question:
    I've downloaded and all this stuff, so and now if I kill a mob them drop the Drop-Material and then I can't pick it up. With v1185 it works...but now ? *I have also Register 1.5 *
    Help please.
     
  12. Will there be a way to change material data ?
     
  13. @FR3SH
    Have you tried setting Independent-Drops to true?
    If that didn't work, I'll need to know the following about your server:
    The contents of your world's .yml file.
    What economy plugins are you using?
    Are you using any other plugins that might affect being able to pick up items?


    @Astaen
    If you mean change the material that's dropping, please read the very first post in this thread. (yes, all of it. I wrote it for a reason.)
    If not, please clarify.
     
  14. I mean the data value example: 357:4
    I know it's not possible for now, but will it be ?
     
  15. Offline

    Liger_XT5

    Is anyone having issues running register part of the plugin? The plugin works great before I updated, but if I try to update, and forced to use another plugin, register, if I may add, I get errors stating unable to enable or disable the plugin.

    I know what this means. There is other plugins I am using that has the register code built in. That code is conflicting with register plugin itself.

    It would be greatly appreciated if either the author of register fixes this problem, or the other authors that "require" register to implement the code itself. It is rather annoying that when updating a plugin that other plugins break or more issues come up.

    I really would like to update to control money drop on certain worlds. I have a separate world for Creative, but I was forced to disable monsters and animals so people wouldn't farm money. That's all I need.
     
  16. Offline

    FR3SH

    @DrakeSpirit
    I'm sorry I have used the old version. Now I have updated, but It's still a problem there...If I kill a mob, them drop the Material-Drop-Item so I can pick up but I get no money. I get the Drop-Item. I've Register 1.5 and I think, there's no other plugin which makes conflicts with MoneyDrop.
    *If I'll be at home, I will post my properties of MoneyDrop*

    Edit: And I use iConomy6
     
  17. @Astaen
    MoneyDrop uses the data value to see if the item's money or not, so unfortunatly it can't be changed.

    @FR3SH
    That bug seems to be unique to iConomy 6. I don't know what's causing it, but the other economy plugins don't seem to have the issue, so if your server doesn't rely on it, you could consider switching to another economy.
    I'm hoping the next version of Register fixes this.
     
    FR3SH likes this.
  18. Offline

    FR3SH

    Oh...thanks, but I post my properties to be right

    Code:
    Player-Dropped-Amount:
        Mob-Attack: '0'
        Drowning: '0'
        Block-Explosion: '0'
        Fire: '0'
        Fall: '0'
        Block-Contact: '0'
        Other: '0'
        Suicide: '0'
        Suffocation: '0'
        Player-Attack: '0'
    Settings:
        Independent-Drops: false
        Spout:
            Pickup-Achievement-Notification-Message: Picked up <money>$
            Enabled: true
            Pickup-Achievement-Notification-Title: $$$
            Pickup-Achievement-Notification-Enabled: true
            Pickup-Sound: ''
        Mobspawner-Drops-Allowed: true
        Pickup-Chat-Notification-Message: Picked up <money>$
        Pickup-Chat-Notification-Enabled: true
        Preferred-Economy: ''
        Dropped-Material-ID: 264
        WorldGuard:
            Global-Mob-Drops: true
            Enabled: true
            Global-Player-Drops: true
            Mob-Drop-Disabled-Regions:
            - exampleregionname
            Player-Drop-Enabled-Regions:
            - exampleregionname
            Mob-Drop-Enabled-Regions:
            - exampleregionname1
            - exampleregionname2
            Player-Drop-Disabled-Regions:
            - exampleregionname
        Dropped-Value: 1.0
    Mobs:
        Creeper:
            Dropped-Maximum: 50
            Dropped-Frequency: 1.0
            Dropped-Minimum: 50
        Chicken:
            Dropped-Maximum: 10
            Dropped-Frequency: 1.0
            Dropped-Minimum: 10
        Human:
            Dropped-Maximum: 60
            Dropped-Frequency: 1.0
            Dropped-Minimum: 60
        Sheep:
            Dropped-Maximum: 20
            Dropped-Frequency: 1.0
            Dropped-Minimum: 20
        Giant:
            Dropped-Maximum: 100
            Dropped-Frequency: 1.0
            Dropped-Minimum: 100
        PigZombie:
            Dropped-Maximum: 60
            Dropped-Frequency: 1.0
            Dropped-Minimum: 60
        Slime:
            Dropped-Maximum: 60
            Dropped-Frequency: 1.0
            Dropped-Minimum: 60
        Tamed-Wolf:
            Dropped-Maximum: 45
            Dropped-Frequency: 1.0
            Dropped-Minimum: 45
        Silverfish:
            Dropped-Maximum: 40
            Dropped-Frequency: 1.0
            Dropped-Minimum: 40
        Wild-Wolf:
            Dropped-Maximum: 60
            Dropped-Frequency: 1.0
            Dropped-Minimum: 60
        Spider:
            Dropped-Maximum: 50
            Dropped-Frequency: 1.0
            Dropped-Minimum: 50
        Enderman:
            Dropped-Maximum: 100
            Dropped-Frequency: 1.0
            Dropped-Minimum: 100
        Pig:
            Dropped-Maximum: 20
            Dropped-Frequency: 1.0
            Dropped-Minimum: 20
        Squid:
            Dropped-Maximum: 40
            Dropped-Frequency: 1.0
            Dropped-Minimum: 40
        Cave-Spider:
            Dropped-Maximum: 40
            Dropped-Frequency: 1.0
            Dropped-Minimum: 40
        Zombie:
            Dropped-Maximum: 65
            Dropped-Frequency: 1.0
            Dropped-Minimum: 65
        Cow:
            Dropped-Maximum: 25
            Dropped-Frequency: 1.0
            Dropped-Minimum: 25
        Ghast:
            Dropped-Maximum: 200
            Dropped-Frequency: 1.0
            Dropped-Minimum: 200
        Skeleton:
            Dropped-Maximum: 55
            Dropped-Frequency: 1.0
            Dropped-Minimum: 55
    
     
  19. @FR3SH
    There aren't any errors in there, though it's an outdated one. I hope you remembered to fill in the new config files generated by MoneyDrop 1.5. You can delete the old config.yml file once you have.
     
  20. Offline

    FR3SH

    Oh, thanks. I haven't seen the update. It goes so quickly :D
    No It works... thanks for help
     
  21. Offline

    Retricide

    Would custom multipliers for groups, based on permission nodes or a config file, be a possibility?
    For example, group "A" could be set to receive 5% more money from player/monster drops. It could contribute nicely to an RPG system where players could progress through ranks, in a warrior caste, where a higher rank means players/monsters they kill drop more money.
    I think MobBounty does this quite nicely, but I think it'd be a great addition to MoneyDrop.
     
  22. Offline

    rodfoflmao

    Hey, I've installed the plugin as you directed, but when a player ventures to the Skylands, I get this error 4 times a second in the console.

    The money drops work in Skylands using the config I've edited, but for whatever reason, i still get this problem.
    It causes my log files to go up by about 50mb more per day than they would usually.

    An option to disable errors, or a fix for this would be perfect, I love your plugin :)

    Thanks,
    Rod


     
  23. @Retricide That sounds interesting, I might add that once I get some more spare time.
    @rodfoflmao Should be somewhat fixed in 1.5.1.
     
  24. Offline

    Krixvar

    Hey, I tried setting this up on my server, but all items get picked up and no money gets added. I have worldguard installed, but this isn't in a protected area or anything, and I have register and iconomy installed. Any ideas?
     
  25. Offline

    krosk

  26. @Krixvar iConomy6, right? Since I haven't had any reports of that bug with other economy plugins, I'm assuming it's a Register bug. I'm considering switching to Vault instead in one of the next updates.

    @krosk I didn't even know you had that mod lol, I implemented that after @oceanor suggested it.
     
  27. Offline

    l-l__l-l

    im get this error when ever i try to run register the error is:

    [SEVERE] Could not pass event PLUGIN_EABLE to Register

    on my server im using Essentials Economy
    i think im running then latests version of register which should be 1.5
    thanks in advance for who ever helps me
     
  28. @l-l__l-l Could you post the rest of the error too?
     
  29. Offline

    rodfoflmao

    When's the update coming? The spamming is really beginning to become more of an issue now :(
    I don't want to have to disable the plugin either, since it's something everyone will miss >.<
     
  30. Offline

    rodfoflmao

    Oh, I'll get that right now, didn't even notice it was out, only checked briefly :)



    EDIT: YES!
    It fixes it!
    Thank you, thank you, and thank you! :)
     

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