[FUN] SkeleSummoner v1.1 - Summon Skeletons Using Rotten Flesh [1185]

Discussion in 'Inactive/Unsupported Plugins' started by MHarrison, Sep 17, 2011.

?

Should it have permissions?

  1. Yes.

    88.9%
  2. No.

    11.1%
  1. Offline

    MHarrison

    SkeleSummoner:

    - Version 1.1


    Description:
    SkeleSummoner is a simple plugin which finally makes use of Rotten Flesh dropped by Zombies. SkeleSummoner will allow you to spawn 10 skeletons for the cost of 10 Rotten Flesh. To do this you must have in your inventory 10 or more Rotten Flesh and 1 or more Eggs, if you then throw the Egg using right click 10 Skeletons will be spawned in the location the egg hits. You will immediately be notified that the Skeletons have spawned by a message and the fact that there are now 10 Skeletons where the egg landed. SkeleSummoner now uses permissions.

    Features:
    • Spawn 10 Skeletons for the cost of 10 Rotten Flesh and an Egg.
    • The Skeletons will spawn in the location of where the egg hits.
    • Notification message if you do not have enough Rotten Flesh to spawn the Skeletons.
    • Notification message if you have successfully spawned 10 Skeletons for the cost of 10 Rotten Flesh.
    • Even if you have a stack or multiple stacks of more than 10 Rotten Flesh when you throw the egg only one amount of 10 will be taken from one stack.
    • Linked with permissions.
    Download SkeleSummoner Here:
    http://dl.dropbox.com/u/42430000/SkeleSummoner.jar

    Change Log:

    Version 1.0:
    • Released the plugin!
    Version 1.1:
    • Added the permission 'skele.summoner' which is set by default to op only.
     
  2. Offline

    Quizdonkey

    Neat! Are the skeletons hostile to you?
    I hope to see this grow and become more customizable :)
     
  3. Offline

    MHarrison

    At the moment the Skeletons are indeed hostile to you so I advise throwing the egg away from yourself. XD
    Would you like it so the Skeltons were friendly to the user who threw the egg?
    I also thought about in an update making it so that the egg hatches only one Skeleton but the Skeleton will not attack the player but will instead target nearby mobs and attack them.
     
  4. Offline

    Quizdonkey

    I would say make that aspect configurable, if they are friendly it is more of a pet plugin, if they are hostile it's a "kill your friends with hundreds of arrows" plugin. Maybe make different items affect it differently, snowballs summoning 1, eggs summoning 10 for example :)
     
  5. Offline

    MHarrison

    Yeh okay, thanks I'll definitely take these things in to consideration when I go about making the update :)
     
  6. Offline

    Quizdonkey

    Glad I could help :) I'll be keeping my eye on this
     
  7. Offline

    Celeixen

    *Likes plugin*
    *Installs plugin*
    Next Day, SKELETONS EVERYWHERE!

    Nice plugin & its pretty funny but i would really like to see permissions because guest users are gonna troll servers with this :p
     
  8. Offline

    MHarrison

    Aha yeh thanks for the input, I'll be sure to add permissions tonight :)

    Permissions have now officially been added. :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  9. Offline

    Celeixen

    Thats good to hear :)
     
  10. Offline

    Plague

    tag me when the stable CB is out
     
  11. Offline

    MHarrison

    Cheers, will do. :)
     
  12. Offline

    MHarrison

    Stable and ready for release :)
     
  13. Offline

    Plague

    wouldn't it be more logical that you spawned zombies using flesh?
     
  14. Offline

    skillinazn

    @MHarrison

    This is a great plugin, I would highly suggest making other mobs than the skeleton to be summoned. Maybe more summoning recipes for other hostiles? I also think that summoning allied mobs would be good too; there hasn't been a good pet plugin in a while and this seems to have some potential for it.
     
  15. Offline

    Denzzil

    How do I fix it if I dont want permission?
     
  16. Offline

    MHarrison

    At the moment I don't think you can remove permissions, only give that permission to everyone?

    Yeh I was originally going to make it spawn zombies but the problem with that is that then you could get more chunks and do it again, and again, and again etc. and then what use would those chunks be anyway apart from calling in more zombies which drop chunks... so I set it as skeletons because bones and arrows are useful and it stops the possibility of infinitely looping and calling zombies in over and over.

    Yeh thanks for the feedback I'll be sure to think about adding other mobs in for different items or turning it in to a pet mod... :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
  17. Offline

    Ehcko

    Yea a pet plugin would be real nice to have, I look for ones here but they are all outdated. Maybe utilize the enderpearls (like bones) "feed" them to mobs and they can be put under your control
     
  18. Offline

    Brvtvs

    I like the idea of permissions based summoning in general for a risky type pvp spell, because you dont know who it will attack. I am not sure if you would be capable of doing it, but either adding more customization possibilities for what and how many are spawned and/or what it costs to summon them/maybe a cooldown would make this plugin awesome.
     
  19. Offline

    Monkz

    I think setting it to be configurable and allowing set players to be necromancers by giving them these permissions would be cool!

    The skeletons would have to be allied and follow the Necromancer though.

    I would like to be able to configure how many skeletons are spawned, and how much rotten flesh is needed.
     
  20. Offline

    Bellaabzug21

    You should change this so that you can also summon zombies and then rename it necromancer.
     
  21. Offline

    md_5

    Long time no see MHarrison. You will notice that this thread has now been placed into the Inactive Plugin subforum.
    If you wish to revive this plugin, please ensure that you update and test compatibility with the latest recommended Bukkit build before reporting your original post, asking for it to be moved back to the release forum.

    Thanks for your time.
    md_5
     

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