[RPG] RPGWorld -Castles/Economies/NPCs/Protection/Ranks

Discussion in 'WIP and Development Status' started by RPGWorld, Sep 23, 2011.

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    RPGWorld

    [​IMG]

    RPGWorld

    <Castles> - <Economy> - <NPC's> - <Protection> - <Ranks> - <Job's>

    BUKKITDEV


    There is..

    ..a Bukkit-load of RPG plugins out there, but there has yet to be made any RPG plugins that utilize all the potential of RPG'ing. Some help contribute to it like Leveling and Classes but I think some sort of fundamental plugin is needed for the actual feel and look of the game. Now that 1.8 came out there are some aspects of WorldGen villages and NPC's. This will help on the RPG aspect of Minecraft, but... Well let's face it. They're buggy for MP like a buggy, buggy bug. So what I propose is the following:

    Cities and WorldGen:

    http://dev.bukkit.org/server-mods/rpgworld/pages/cities/

    Main Developer: Samkio

    This section will be split up into 2 categories, Cities / Buildings.

    Cities:
    Cities are generated on world gen, they are randomly placed and their contents is random.

    Cities have the following features:
    • Rings for each type of structure/s.
    • Entrances N/S/E/W
    • Randomly Placed
    • Random Style (from presets).
    • Random Location of Structures.
    • Houses the Structures that are gone over below.
    Buildings:

    Building List:
    • Castle
    • Farms: Pig/Cow/Wheat/Reed/Chicken/Sheep.
    • Civilian Houses
    • Collesium
    • Jail
    • Shops: Doctor/Blacksmith/GroceryShop/Bank/CombatShop/PreciousGems/EstateAgents
    • Free Slots.
    [​IMG]

    NPC's:

    http://dev.bukkit.org/server-mods/rpgworld/pages/npcs/

    Main developer: sddddgjd

    We plan to make NPC's that fill out roles like these:

    • Shopkeeper
    • Farmer
    • King
    • Queen
    • Adviser
    • Guards
    • Civilians
    • Bandits
    • Probably more!
    They will have names, which will be randomly generated, but within context. Examples: King Alkais - Farmer Ted

    Later on, with the help of Spout, we will customize their skins. Capes for kings/queens and bandits..
    Guards will go around and kill bad people, being paid by the ruler of the city.
    Players can fill out some of these roles too.

    [​IMG]

    Jobs:

    http://dev.bukkit.org/server-mods/rpgworld/pages/jobs/

    Main developer: tips48
    Are a planned feature of RPGWorld. More information soon.

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    Ranks:

    http://dev.bukkit.org/server-mods/rpgworld/pages/ranks/

    Main developer: tips48
    Are a planned feature of RPGWorld. More information soon.

    [​IMG]

    Commands:

    http://dev.bukkit.org/server-mods/rpgworld/pages/commands/

    Main developer: tips48
    Are a planned feature of RPGWorld. More information soon.

    [​IMG]

    Protection:

    http://dev.bukkit.org/server-mods/rpgworld/pages/protection/

    Main developer: tips48
    The whole city has a big cylindrical protection around it protecting it from:
    All BlockDestruction/Placement.
    MonsterSpawning.
    Fires.
    Explosions.

    However there are smaller protections inside this one protection that overide this.
    These are farms and houses etc.

    Farms:
    Farms will each have their own protection. With the owner being the farm owner.
    They can then choose who works on the farm.
    If a player works on the farm they can do only the thing they are required todo.
    For instance on a reed farm they can only place and pickup reeds.
    They cannot forinstance destroy a fence.

    Houses:
    Bit more leeway. They can place and destroy if owner.

    Arena and Jail have 0 BlockPlacement/Destroy.

    [​IMG]

    Economy:

    http://dev.bukkit.org/server-mods/rpgworld/pages/economy/

    Main developer: tips48
    There are lot of economy plugins roaming around out there. But the economy used in RPGWorld will be tailored for RPG'ing.
    Here are some examples of what the RPGWorld-economy has to offer:

    Shops
    As we have said, shops will be spawned in cities. Players can trade with NPC's, or other players, using a trade system based around chest GUI. Placing an item from the shop will deduct money and vice versa. (Same for Player to Player trade).

    Plots
    Plots in cities can be bought or sold. A random price is generated for each plot, though still relying on some parameters: Space given + base price. These places sold at estate agents.

    Tax
    In cities transactions are taxed. Tax goes to the King who then pays guards and other people working for him with the money. Or maybe he keeps them himself... If he cannot pay the guards they despawn. But he can hire more with his advisary. Players could become king by working their way up the ranks.

    Banks
    Banks can store money and give you interest. But you cannot use the money in the bank for transactions.

    [​IMG]

    Progress:

    City Generator []
    Npc Generator []
    Protection Generator []
    Economy system []
    Jobs []
    (X means finished)

    [​IMG]

    Developers & Staff:

    Samkio
    Tips48
    sdddgjd

    Testers:

    Samkio
    Torrent
    r3Fuze
    crjalbert
    Terra-Network.org
    jasvecht
    BioRage
    BeerHuntor
     
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    RPGWorld

    I like how i get more alerts on this account than on my real one...
     
    ZachBora, tips48 and Samkio like this.
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    RPGWorld

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    ZachBora

    I noticed your building list does not have a church. In the schematics I provided Samkio there is one.
     
  5. Thanks! Is there any chance you could also send them to me? (I'm the only dev in EST, they are in Europe :p)
     
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    BioRage

    Huzzah!
     
    tips48 likes this.
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    ZachBora

    I suggest a random NPC named 'Doctor' that says "Have you seen a blue box?"
     
    rakiru likes this.
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    englishkiwi

    This.

    Except then he takes you on a whirlwind adventure through time and space.
     
    rakiru and RPGWorld like this.
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    BioRage

    Le Suggestion:

    VS This one

     
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    ZachBora

    I'm colorblind :(

    ;)
     
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    RPGWorld

    Lmao, added that!
     
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    englishkiwi

    Woo! I'll take that as a guarantee :p
     
    tips48 likes this.
  13. I lold at how close that was to accurate :D

    Great news, saving and loading for the economy is done :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 19, 2016
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    ZachBora

    Any luck with the schematics I sent?
     
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    Svizz

    Maybe full-featured quest system with quest chainsm, custom texts and various objectives?
     
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    ZNickq

    tips48 likes this.
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    ZNickq

    Ok, i've got exams approaching + pretty much lost interest in questing systems, so i'll be dropping this, as well as RPGWorld :(
    Somebody from the team will pick it up, don't worry :p
     
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    Ziden

    i really like how this is going, and im very ansious with this plugin !

    i like 99% of the ideas you guys had and how u dealing with this rpg gameplay idea, the only 1% i didnt liked , is, in fact something it could still come , u just didnt told about it, and im rushing, but is a simple thing.

    W A R

    I have a totally rpg based server since the begining, and the main 'event' that players most enjoy is not only PvPing, but fightng for power, dominance, conquest ! Strategical guild wars is something i just love to watch, while invi flyng around, im sure you do too !

    Keep up the awesome work ! Im 100% using this plugin on my server, and its not a small server, will surely help to debug it out.
     
  19. RushMe.
     
    thehutch likes this.
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    Ziden

    Sorry
    :D

    I like wars something close to what Factions are. In Factions plugin you fight other players for territory conquest. In Towny u fight for economical war, i kinda like more the territory conquest, where cou can actually grief a guild, being part of the game, if u manage to conquest theyr land. Oohh i love that.
     
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    Ziden

    dead ? :(
     
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    DrAgonmoray

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    thehutch

    Possibly it won't be deleted maybe on a long-term pause :p
     
  24. Offline

    Samkio

    @DrAgonmoray
    I would say it's on a temporary hold.
    We had a massive problem with getting the city to spawn and that kindof haulted the project a lot.
    The 3 main devs have then since been doing other projects, and will return to this at a later stage.
    Infact some of the stuff we have done will help fix the problem with the city spawning. :)
     
    BioRage likes this.
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    Kosciak

    Any updates? Would love to test this! It sounds freaking awesome! :)
     
  26. Offline

    englishkiwi

    Still really interested in this. Would be great to see it get going again.

    And I'm still waiting for the Doctor to take me on a whirlwind adventure through time and space ;)
     
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