[MECH] WorldBorder v1.7.2 - feature-rich world size limiting plugin [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Brettflan, Apr 4, 2011.

  1. Offline

    Brettflan

  2. Offline

    denace

    Does it still work with 1.8?
     
  3. Offline

    Brettflan

    I haven't tested 1.8 yet, but it should.
     
  4. Offline

    Valdiralita

    if i enable world border i get some strange things
    the console will write the "answers" to my typed in commands 2 or 4 times. so it looks like:

    this command
    "say Test text"
    will output this:
    Code:
    [Server] Test text
    [Server] Test text
    
    Tested with:
    CB 1118-1124
    MC 1.8.1
     
  5. Offline

    Brettflan

    Update to v1.4.2, sounds like you're using 1.4.1 or older.
     
  6. Offline

    Valdiralita

    =/
    i should update plugins to the newest 1.7.3 version before making posts, sorry

    but i can tell you that its working properly with CBrev.1128
     
  7. Offline

    MrConfig

    Broken with 1149 using GroupManager. Seems that only plugins implicity supporting GroupManager (like MyHome as well) are affected by the same error.

    http://pastie.org/2554500
     
  8. Offline

    Brettflan

    Broken with the new GroupManager release, and only if you're running GroupManager, do you mean? Anyway, I'll look into it when I have a chance.
     
  9. Offline

    MrConfig

    Well I have GroupManager and GroupManagerBridge (that emulate Permissions). Most plugins don't implicity support GroupManager but works with that plugin since they'll use GroupManagerBridge.
     
  10. Offline

    EmanuxJade

    sorry a question, what is the best radius for a world with 20 players connected?
     
  11. Offline

    contre

    The dev bukkit page for this plugin still lists 1.4.1 as the latest version, you may want to update that.
     
  12. Offline

    MrConfig

    Depends mostly on how big you're willing to let your map grow.
     
  13. Offline

    EmanuxJade

    i think enough..pls ask me a radius T_T
     
  14. Offline

    Brettflan

    I'd say start at around 1500 radius. If after a bit that starts seeming too small (it probably will eventually), you can of course later increase it.
     
  15. Offline

    KaizenNeko

    This one has me scratching my head.

    What I want to do is for my world_nether, I want to set the border to a radius equivalent to the border radius of my world.

    I currently have the radius of world set at 2560 [10.5, 65.5 / round]. So I thought easy enough make the border of world_nether 320 (2560/8) [1.5, 4.5 / round]. But that allows players who /world out of the world_nether to momentarily jump out of the border I have set for my world, then get kicked back to the main spawn point.

    I've tried quite a few different values and still no luck. Right now I'm at 256 (2560/10) and still getting the same thing.

    Could someone help out and let me know the best formula to prevent this?
     
  16. Offline

    Mendo

    There was a comment earlier in the thread, that made me wonder if it was possible to do a border limit based on biome edges? So like if I set an option round-biome it would be round and then look at the current biomes and go out to the edges of those instead of cutting them off. Would be pretty cool for survival maps.
     
  17. Offline

    Brettflan

    @KaizenNeko Those values look fine. Try enabling debug mode (/wb debug on) for extra logging when someone goes outside the border, and post back with some of the extra logged info if you're still having problems.

    I don't have any plans for borders based on biomes, sorry.
     
  18. Offline

    KaizenNeko

    I think I see the problem. For some reason /world-ing out of the nether is multiplying my position by 16. It might be a collision with Multiverse 2, since you have to define a world's scale as 8 to get the nether to behave like vanilla.

    I'll investigate further and report back.

    Here's a bit of the log after turning WB's debug on if you want to take a gander.
    Show Spoiler
    Code:
    2011-09-20 15:03:12 [INFO] [WorldBorder] [WARNING] Border crossing. Border radius 256 at X: 4.5 Z: 1.5 (shape override: round)
    2011-09-20 15:03:12 [INFO] [WorldBorder] [WARNING] Player position X: 54.5 Y: 54.0 Z: 253.4
    2011-09-20 15:03:12 [INFO] [WorldBorder] [WARNING] New position X: 53.5 Y: 54.0 Z: 249.5
    2011-09-20 15:03:15 [INFO] [WorldBorder] [WARNING] Border crossing. Border radius 256 at X: 4.5 Z: 1.5 (shape override: round)
    2011-09-20 15:03:15 [INFO] [WorldBorder] [WARNING] Player position X: 53.4 Y: 54.0 Z: 253.4
    2011-09-20 15:03:15 [INFO] [WorldBorder] [WARNING] New position X: 52.5 Y: 54.0 Z: 249.5
    2011-09-20 15:03:19 [INFO] [PLAYER_COMMAND] KaizenNeko: /world 0
    2011-09-20 15:03:22 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-20 15:03:29 [INFO] [WorldBorder] [WARNING] Border crossing. Border radius 2560 at X: 65.5 Z: 10.5
    2011-09-20 15:03:29 [INFO] [WorldBorder] [WARNING] Player position X: 832.5 Y: 89.0 Z: 3984.5
    2011-09-20 15:03:29 [INFO] [WorldBorder] [WARNING] Target new location unviable, using spawn.
    2011-09-20 15:03:29 [INFO] [WorldBorder] [WARNING] New position X: 65.0 Y: 64.0 Z: 10.0
    2011-09-20 15:03:31 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
     
  19. Offline

    Kane

    @Brettflan so if I jam up my map with fill 1000 just trying generate biggest 1.8 maps just to render to see how sweet they look like.. is 1000 going end up choking it's self out or is that the best way? no other plugins just bukkit and WB :)
     
  20. Offline

    KaizenNeko

    Guess what? It's NOT Multiverse like I had thought. It's ESSENTIALS doing it. For some reason it's using a factor of 16 for determining your location when leaving then nether and reentering the main world.
     
  21. Offline

    Brettflan

    That will work fine. It won't end up actually running that fast, but that will have it run as fast as it can with no concern towards slowing down the server. If your server has no players on it, that shouldn't be a problem.
    It will also auto-pause occasionally if the available memory drops too low, to prevent the server from crashing, and auto-continue when the server does enough garbage collection to free up a decent amount of memory.

    Ah, that's useful to know. If you haven't already, you should make sure the Essentials team know about it.


    Since a new RB was just released, I'll see about posting another release in the next few hours to take care of that GroupManager conflict.
     
  22. Offline

    Kane

    This did not actually happen but I think I hammered it so much that it could not get time to breath and it was to late.
     
  23. Offline

    Brettflan

    What exactly happened, then? The server log should have useful info.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  24. Offline

    andrewkm

    @Brettflan
    Very nice looking plugin
    I am a long time user of borderguard but it looks like i may be making a switch here :) (The trim command is gonna be just too useful for me :D
     
  25. Offline

    Kane

    Like I said I think I over did it like 10000 and choke it out so It could not think right:

    Code:
    011-09-21 06:44:12 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:44:32 [INFO] [WorldBorder] [Fill] 119 more map chunks processed (104590 total, §a1.1%§f)§6 (free mem: 215 MB)
    2011-09-21 06:44:37 [INFO] [WorldBorder] [Fill] 652 more map chunks processed (105242 total, §a1.1%§f)§6 (free mem: 30 MB)
    2011-09-21 06:44:37 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:45:02 [INFO] [WorldBorder] [Fill] 34 more map chunks processed (105276 total, §a1.1%§f)§6 (free mem: 121 MB)
    2011-09-21 06:45:02 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:45:05 [INFO] /127.0.0.1:53317 lost connection
    2011-09-21 06:45:07 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:29 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:33 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:36 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:39 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:42 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:45:46 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:46:05 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 06:46:05 [INFO] [WorldBorder] [Fill] Available memory is sufficient, automatically continuing.§6 (free mem: 1350 MB)
    2011-09-21 06:46:05 [INFO] [WorldBorder] [Fill] 339 more map chunks processed (105615 total, §a1.1%§f)§6 (free mem: 1350 MB)
    2011-09-21 06:46:11 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (105616 total, §a1.1%§f)§6 (free mem: 1243 MB)
    2011-09-21 06:46:16 [INFO] [WorldBorder] [Fill] 768 more map chunks processed (106384 total, §a1.1%§f)§6 (free mem: 967 MB)
    2011-09-21 06:46:21 [INFO] [WorldBorder] [Fill] 525 more map chunks processed (106909 total, §a1.1%§f)§6 (free mem: 1019 MB)
    2011-09-21 06:46:26 [INFO] [WorldBorder] [Fill] 583 more map chunks processed (107492 total, §a1.1%§f)§6 (free mem: 842 MB)
    2011-09-21 06:46:31 [INFO] [WorldBorder] [Fill] 548 more map chunks processed (108040 total, §a1.1%§f)§6 (free mem: 665 MB)
    2011-09-21 06:46:36 [INFO] [WorldBorder] [Fill] 526 more map chunks processed (108566 total, §a1.1%§f)§6 (free mem: 766 MB)
    2011-09-21 06:46:41 [INFO] [WorldBorder] [Fill] 517 more map chunks processed (109083 total, §a1.1%§f)§6 (free mem: 601 MB)
    2011-09-21 06:46:46 [INFO] [WorldBorder] [Fill] 533 more map chunks processed (109616 total, §a1.1%§f)§6 (free mem: 429 MB)
    2011-09-21 06:47:08 [INFO] [WorldBorder] [Fill] 422 more map chunks processed (110038 total, §a1.1%§f)§6 (free mem: 595 MB)
    2011-09-21 06:47:13 [INFO] [WorldBorder] [Fill] 577 more map chunks processed (110615 total, §a1.1%§f)§6 (free mem: 418 MB)
    2011-09-21 06:47:20 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (110616 total, §a1.1%§f)§6 (free mem: 287 MB)
    2011-09-21 06:47:25 [INFO] [WorldBorder] [Fill] 663 more map chunks processed (111279 total, §a1.1%§f)§6 (free mem: 92 MB)
    2011-09-21 06:47:25 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:47:46 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (111280 total, §a1.1%§f)§6 (free mem: 424 MB)
    2011-09-21 06:47:51 [INFO] [WorldBorder] [Fill] 668 more map chunks processed (111948 total, §a1.1%§f)§6 (free mem: 233 MB)
    2011-09-21 06:47:56 [INFO] [WorldBorder] [Fill] 507 more map chunks processed (112455 total, §a1.1%§f)§6 (free mem: 71 MB)
    2011-09-21 06:47:56 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:48:18 [INFO] [WorldBorder] [Fill] 202 more map chunks processed (112657 total, §a1.1%§f)§6 (free mem: 234 MB)
    2011-09-21 06:48:23 [INFO] [WorldBorder] [Fill] 645 more map chunks processed (113302 total, §a1.1%§f)§6 (free mem: 46 MB)
    2011-09-21 06:48:23 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:48:48 [INFO] [WorldBorder] [Fill] 95 more map chunks processed (113397 total, §a1.1%§f)§6 (free mem: 153 MB)
    2011-09-21 06:48:48 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:49:14 [INFO] [WorldBorder] [Fill] 551 more map chunks processed (113948 total, §a1.1%§f)§6 (free mem: 77 MB)
    2011-09-21 06:49:14 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:49:38 [INFO] [WorldBorder] [Fill] 230 more map chunks processed (114178 total, §a1.2%§f)§6 (free mem: 47 MB)
    2011-09-21 06:49:38 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:49:57 [INFO] [WorldBorder] [Fill] 141 more map chunks processed (114319 total, §a1.2%§f)§6 (free mem: 28 MB)
    2011-09-21 06:49:57 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:50:21 [INFO] [WorldBorder] [Fill] 81 more map chunks processed (114400 total, §a1.2%§f)§6 (free mem: 26 MB)
    2011-09-21 06:50:21 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:50:46 [INFO] [WorldBorder] [Fill] 77 more map chunks processed (114477 total, §a1.2%§f)§6 (free mem: 25 MB)
    2011-09-21 06:50:46 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:51:11 [INFO] [WorldBorder] [Fill] 83 more map chunks processed (114560 total, §a1.2%§f)§6 (free mem: 17 MB)
    2011-09-21 06:51:11 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:51:37 [INFO] [WorldBorder] [Fill] 53 more map chunks processed (114613 total, §a1.2%§f)§6 (free mem: 10 MB)
    2011-09-21 06:51:37 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:52:01 [INFO] [WorldBorder] [Fill] 32 more map chunks processed (114645 total, §a1.2%§f)§6 (free mem: 7 MB)
    2011-09-21 06:52:01 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:52:26 [INFO] [WorldBorder] [Fill] 22 more map chunks processed (114667 total, §a1.2%§f)§6 (free mem: 5 MB)
    2011-09-21 06:52:26 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:52:51 [INFO] [WorldBorder] [Fill] 15 more map chunks processed (114682 total, §a1.2%§f)§6 (free mem: 3 MB)
    2011-09-21 06:52:51 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:53:15 [INFO] [WorldBorder] [Fill] 10 more map chunks processed (114692 total, §a1.2%§f)§6 (free mem: 2 MB)
    2011-09-21 06:53:15 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:53:41 [INFO] [WorldBorder] [Fill] 7 more map chunks processed (114699 total, §a1.2%§f)§6 (free mem: 1 MB)
    2011-09-21 06:53:41 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:54:06 [INFO] [WorldBorder] [Fill] 5 more map chunks processed (114704 total, §a1.2%§f)§6 (free mem: 1 MB)
    2011-09-21 06:54:06 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:54:31 [INFO] [WorldBorder] [Fill] 4 more map chunks processed (114708 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:54:31 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:54:56 [INFO] [WorldBorder] [Fill] 2 more map chunks processed (114710 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:54:56 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:55:21 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (114711 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:55:21 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:55:46 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (114712 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:55:46 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:56:12 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (114713 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:56:37 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 06:57:21 [INFO] [WorldBorder] [Fill] 1 more map chunks processed (114714 total, §a1.2%§f)§6 (free mem: 0 MB)
    2011-09-21 06:58:04 [INFO] [WorldBorder] [Fill] Available memory is very low, task is pausing. Will automatically continue if/when sufficient memory is freed up.
     Alternately, if you restart the server, this task will automatically continue once the server is back up.
    2011-09-21 07:00:17 [WARNING] Task of 'WorldBorder' generated an exception
    java.lang.OutOfMemoryError: Java heap space
        at net.minecraft.server.NibbleArray.<init>(SourceFile:9)
        at net.minecraft.server.Chunk.<init>(Chunk.java:77)
        at net.minecraft.server.ChunkProviderGenerate.getOrCreateChunk(SourceFile:218)
        at org.bukkit.craftbukkit.generator.NormalChunkGenerator.getOrCreateChunk(NormalChunkGenerator.java:37)
        at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:72)
        at org.bukkit.craftbukkit.CraftWorld.loadChunk(CraftWorld.java:234)
        at com.wimbli.WorldBorder.WorldFillTask.run(WorldFillTask.java:159)
        at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:137)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:439)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    2011-09-21 07:01:29 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 07:01:32 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 07:01:35 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 07:01:57 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 07:01:59 [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
    2011-09-21 07:03:03 [INFO] CONSOLE: Stopping the server..
    2011-09-21 07:03:03 [INFO] Stopping server
    2011-09-21 07:03:03 [INFO] WorldBorder version 1.4.2 shutting down
    2011-09-21 07:03:03 [INFO] [WorldBorder] [CONFIG] Border-checking timed task stopped.
    2011-09-21 07:03:03 [INFO] Saving chunks
    2011-09-21 07:03:08 [INFO] Stopping server
    2011-09-21 07:03:08 [INFO] Saving chunks
     
  26. Offline

    Brettflan

    Hmm, yeah, 10000 might be a bit much. That did make me look back over the code, though, and I see that I could improve the safety a bit.
    The way it works, it tries to process a certain number of chunks every run (with a frequency of 10000, that would be 500 chunks per run [freq/20]), and while it will drop out of the loop if you manually pause it, it looks like I didn't have it dropping out if it was automatically paused for low memory. Oops. I'll have that taken care of in the next release.

    For now, in your case, you should be able to get full speed with a frequency of 200 or so and it should be much safer.
     
  27. Offline

    chrisgun

    Really like this Plugin. Wanted to say thank you for making it und updating it :)
    The extra options like trim and custom message make this plugin special.
     
  28. Offline

    Maginka

    This looks very promising.

    What generally would be considered a good starting radius to use on a freshly installed world?
     
  29. Offline

    Brettflan

    Thanks. :)

    Depends on how many players you're going to accommodate. For a moderate sized server, I'd recommend starting with a radius of 1500 (thus 3000x3000 area) and increasing it later if/when you start feeling cramped. For a small server, maybe a radius of 1000 or less. For a large server, probably at least 2000.
    Remember though, it's much much simpler to increase the radius later if it's too small than it is to decrease it later if it's too big, since players can of course build right out to the border edge and might not like losing their stuff.
     
  30. Offline

    Maginka

    Thanks for quick reply, off to download and install :)
     
  31. Offline

    Thequickthinkin

    Does not seem to work (the download) it downloads as a zip, then unzips into a folder...
     

Share This Page