Inactive [SEC] StopMob 1.27 - Stop them mobs attacking [Permissions] [1185]

Discussion in 'Inactive/Unsupported Plugins' started by NeoSilky, Aug 18, 2011.

  1. Offline

    NeoSilky

    StopMob
    Version: 1.27​
    Features:
    • Stops all mobs from attacking you, but keeps them on the server.
    • Works for all players, but now also Permissions version!
    • Supports all mobs:
    -Zombie
    -Spider
    -Creeper
    -Skeleton
    -Slime
    -Ghast
    -Wolf
    -PigZombie
    -Giant
    -Enderman
    -CaveSpider
    -Silverfish
    =============================================================
    Default Config (Non-Permissions Version Only):
    Code:
    StopZombieAttack: true
    StopSkeletonAttack: true
    StopSpiderAttack: true
    StopCreeperAttack: true
    StopSlimeAttack: true
    StopGhastAttack: true
    StopPigZombieAttack: true
    StopWolfAttack: true
    StopEndermanAttack: true
    StopCaveSpiderAttack: true
    StopSilverFishAttack: true
    StopGiantAttack: true
    
    =============================================================
    Permission Nodes:
    Code:
      stopmob.zombie:
        description: Prevent zombie attacks
      stopmob.skeleton:
        description: Prevent skeleton attacks
      stopmob.spider:
        description: Prevent spider attacks
      stopmob.creeper:
        description: Prevent creeper attacks
      stopmob.slime:
        description: Prevent slime attacks
      stopmob.ghast:
        description: Prevent ghast attacks
      stopmob.wolf:
        description: Prevent wolf attacks
      stopmob.pigzombie:
        description: Prevent pigzombie attacks
      stopmob.enderman:
        description: Prevent enderman attacks
      stopmob.cavespider:
        description: Prevent pigzombie attacks
      stopmob.silverfish:
        description: Prevent silverfish attacks
      stopmob.giant:
      description: Prevent giant attacks
      stopmob.all:
        description: Protection against all attacks
        children:
          stopmob.zombie: true
          stopmob.skeleton: true
          stopmob.spider: true
          stopmob.creeper: true
          stopmob.slime: true
          stopmob.ghast: true
          stopmob.wolf: true
          stopmob.pigzombie: true
          stopmob.enderman: true
          stopmob.cavespider: true
          stopmob.silverfish: true
          stopmob.giant: true
      stopmob.*:
        description: For people who hate change
        children:
          stopmob.all: true
    
    =============================================================
    Why you need it?
    You might be running a server where people earn money for killing mobs, but they all die too much, or are sick of dying but love killing mobs!

    Planned Updates:
    • Add configurable mob damage if player doesn't have the permission node.
    Please leave any comments and suggestions below!
    ---------------------------------------------------​
    Changelog:
    1.27 - Added giant, redid code by tidying up and shortening!
    1.26 - Added silverfish
    Show Spoiler

    1.25 - Added new mobs in 1.8!
    1.2 - Added Permissions version - thanks to @mbaxter !!
    1.0 - Released Plugin.
     
  2. Offline

    BluXDragon

    Yeah I need it toggleable. Please do.
     
  3. Offline

    NeoSilky

    alright, will add asap :)
     
  4. Offline

    gsand

    awesome.

    Would it be possible to make it so that mobs attack you after you hit them. Like wolves.
     
  5. Offline

    leomogenet

    Could you get it to work with bPermissions?
     
  6. Offline

    NeoSilky

    @gsand wouldn't that defeat the point of the plugin, but if you want, PM me and maybe we could.

    and @leomogenet why wouldn't it work? it made to be compatible with the latest permissions plugins? :S
     
  7. Offline

    leomogenet

    Well It doesn't work for me mobs still attack me even if I have the node in the right group AND if I have the * node
     
  8. Offline

    NeoSilky

  9. Offline

    leomogenet

    Wait this is my Permissions file tell me if their is something wrong.

    default : User
    groups :
    User:
    Firetribe:
    - stopmob.*
    Admins :
    - '*'
     
  10. Offline

    NeoSilky

    @leomogenet can you post it in
    Code:
    
    
    tags please? :)
     
  11. Offline

    leomogenet

    Code:
    default: User
    groups:
        User:
        Watertribe:
        - HomeX.*
        - localshops.user.*
        - localshops.manager.*
        - iConomy.payment
        - iConomy.access
        - mobbounty.collect
        - gills.unlimited
        - gills.noDamage
        - bPermissions.build
        Firetribe:
        - HomeX.*
        - localshops.user.*
        - localshops.manager.*
        - iConomy.payment
        - iConomy.access
        - mobbounty.collect
        - stopmob.*
        - multiworld.goto
        - bPermissions.build
        Earthtribe:
        - HomeX.*
        - localshops.user.*
        - localshops.manager.*
        - iConomy.payment
        - iConomy.access
        - mobbounty.collect
        - Gold2Economy.iron
        - Gold2Economy.gold
        - Gold2Economy.diamond
        - bPermissions.build
        - PotableTorch.*
        Airtribe:
        - HomeX.*
        - localshops.user.*
        - localshops.manager.*
        - iConomy.payment
        - iConomy.acess
        - mobbounty.collect
        - simplefall.use
        - multiworld.goto
        - bPermissions.build
        Admins:
        - '*'
    players:
        Earthtribe:
        - gadiben
        leomogenet:
        - Admins
        78Bubule:
        - Admins
        Demolicious:
        - User
        - Admins
        Player:
        - User
        polikulopik:
        - User
     
  12. Offline

    NeoSilky

    New update meaning mobs from 1.8 are added! :D
     
  13. Offline

    Jey_Bee

    A little question:
    Do Mob dont attack players only, or don´t attack anythink?

    Exactly... do enderman steal blocks if the "StopEnderManAttack: true" set?
     
  14. Offline

    NeoSilky

    When the mobs target players, their target is cancelled, and no, i haven't included that :)
     
  15. Offline

    Jey_Bee

    Is it possible?

    I have a great and wonderfull Town.. but the Endermen making it to Swiss-Cheese. ;)

    Better is a complete control of Mobs... so i can aktivate/deactive mobs?
    Like: NoSpawn
     
  16. Offline

    NeoSilky

    I love your comparison :') Ill look into it, if you can, pm me a detailed idea of what you mean :)
     
  17. Offline

    NemTheking

    I like the 1.8 additons, but could you add silverfish please?
     
  18. Offline

    NeoSilky

    sure, will add now :)

    @NewTheKing i forgot to say i updated it earlier :)
    @hexacyanide i know! :( but until the next RB comes out, it's staying ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  19. Offline

    Pedroboy16

    Can you add the mob "Monster" ?

    Thank you
     
  20. Offline

    NeoSilky

    @Pedroboy16 okay, but ive never seen that on a server, is that the human? :)
     
  21. Offline

    Pedroboy16

    yes, it's a mob who just exist when an admin use "/mobspawning monster"

    (Sory for my english level, i'm french)
     
  22. Offline

    Jey_Bee

    What your next RB will be include?
    Activate/deactivate Mobs separatly? :)

    Please, please... in need it for my server. ;)
     
  23. Offline

    NeoSilky

    I will be adding the Endermen block moving stop system, and configurable damage for people who are attacked and dont have the permission :)
     
  24. This plugin worked fine, but sine I updated bukkit and the plugin to the latest version it doesn't work anymore.
    I get these messages:
    Code:
    2011-09-28 19:16:34 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:34 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:35 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:37 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:39 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:40 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:44 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    2011-09-28 19:16:45 [SEVERE] Could not pass event ENTITY_TARGET to StopMob
    Any idea?
     
  25. Offline

    NeoSilky


    Are they set out like that?
     
  26. They are set out like that.
    But After some more testing, those are the messages I get after I hit them with something.
     
  27. Offline

    Petee

    An awesome mod! I've always hated the stress from creepers and such, but this allows me to enjoy all the features and relax.
    I'm looking forward to a new version supporting the new mobs (blaze, magma cube, possibly the enderdragon too, but that might be a little off...)
     
  28. Offline

    NeoSilky


    Will add when i can! :D
     
  29. Offline

    NeoSilky

    New version:

    1.27 - Added giant, redid code by tidying up and shortening!
     
  30. Offline

    Siickest

    Thanks so much =) Just what i needed!
     
  31. Offline

    krelleman

    THANKS! I LOVE THIS PLUGIN :D No more [creeper] to blow op my word xD and i still get XP :D
     

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