Inactive [FUN/MISC] BleedingMobs v3.5 - Make those mobs bleed [Craftbukkit-1.1-R2 dev]

Discussion in 'Inactive/Unsupported Plugins' started by Perdog, Jul 25, 2011.

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  1. Offline

    Perdog

    [​IMG]

    BleedingMobs
    Make your mobs bleed a little
    NOTE: Please use the BukkitDev site at: http://dev.bukkit.org/server-mods/bleedingmobs/
    That is also where all updates will be done from now on.
    Click on the 4th spoiler for the old post, not sure why there's a BB code glitch here.​
    old post (open)
    old post (open)
    old post (open)
    old post (open)

    BleedingMobs is a plugin I developed for my own server. It didn't seem right that those suckers weren't bleeding all over the place while I hacked them up with my sword. So I developed this, to make it a little more satisfying when I attacked mobs.
    This is also the first plugin I have ever developed, so expect there to be bugs. If you do find any bugs just leave a reply or Email me and I'll try to tend to the issue as fast as possible (I'm in college so I can't tend to the plugin at all times of the day). I hope you enjoy my plugin, please let me know if you like it and find it useful :)
    Screenshots:
    New screenshots will be up as soon as possible!​
    Videos:
    How to setup the config:
    I know there has been some confusion with the Config.yml, so here is something to help you guys out.​
    Code:
    // Maximum particles allowed in the world. Reduce this, if the server lags.
    max-particles: 200
    //When an entity dies.
    death:
        //On entity death, how much blood is dropped by the mob. Randomly selected between from and to.
        amount:        to: 35        from: 25
        //How long the stained ground stays before disappearing (in server ticks = 20/s).
        stain-life:
            to: 120
            from: 80
        //How long bone stays lingering around (in server ticks = 20/s).
        bone-life: 100    //Colour of the wool, 14 is red (obviously :P). http://www.minecraftwiki.net/wiki/Data_values#Wool
        wool-color: 14
        //Chance that bone will be used as blood in percent.
        bone-chance: 12
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long particles stay before disappearing (in server ticks = 20/s).
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be used as blood in percent.
        wool-chance: 40
        //If the blood from entity dying will stain the ground.
        stains-floor: true
    //If you have multiple worlds, but only want this on for selected worlds, put the world name in the [ ], separated by commas. An empty list means all worlds.
    worlds: []
    //When creeper is attacked or dying.
    creeper:
        //Amount of blood particles that the creeper drops.
        amount:
            to: 15
            from: 5
        //How long the stain lasts on the ground.
        stain-life:
            to: 120
            from: 80
        //How long bones dropped stay till disappearing.
        bone-life: 100
        //The colour of the wool (5 is light green).
        wool-color: 5
        //Chance that the creeper will bleed bone in percent.
        bone-chance: 0
        //What materials can be stained by creepers.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles stick around.
        particle-life:
            to: 15
            from: 5
        //Chance that creepers will bleed wool.
        wool-chance: 50
        //If creepers can stain the ground.
        stains-floor: false
    //When entity is attacked.
    attack:
        //Amount of particles that are dropped.
        amount:
            to: 25
            from: 15
        //How long the stained ground lasts.
        stain-life:
            to: 120
            from: 80
        //How long the bone particle will last.
        bone-life: 100
        //Colour of the wool (again 14 is red).
        wool-color: 14
        //Chance that bone will be bled when entity's are attacked.
        bone-chance: 6
        //Materials that can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wood
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //Life of particles bled when entity is attacked.
        particle-life:
            to: 15
            from: 5
        //Chance that entity's will bleed wool when attacked.
        wool-chance: 50
        //If the ground can be stained when an entity is attacked.
        stains-floor: true
    //When entities are damaged by projectiles.
    projectile:
        //How much they bleed.
        amount:
            to: 15
            from: 5
        //How long the stain will last.
        stain-life:
            to: 120
            from: 80
        //How long bone that was bled will last.
        bone-life: 100
        //Wool colour (14 is still red)
        wool-color: 14
        //Chance that bone will be dropped when damaged by projectile.
        bone-chance: 6
        //What materials can be stained.
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        //How long the particles last.
        particle-life:
            to: 15
            from: 5
        //Chance that wool will be dropped when damaged by projectile.
        wool-chance: 50
        //If floors can be stained or not.
        stains-floor: true
    
    Use this chart to change the colour of the wool http://www.minecraftwiki.net/wiki/Data_values#Wool
    Hope this helps guys. If you have any other questions about the config feel free to drop me a PM and I'll try to explain it better.
    Features:
    • Complete overhaul!
    • Mobs now drop Red wool/Redstone/Bones and stain the ground with their blood
    • Drops disappear over time and are not pickup-able
    • Config file has been added, the following can be configured:
      • Max particles
      • Amount of drops
      • How long the stain lasts
      • The colour of the wool
      • Chance of bone being dropped
      • Chance of wool being dropped
      • How long the drops stick around before disappearing
      • Can disable the stain effect for Creepers, on entity damage, or entity death
    **NOTE: This code was developed by Snowleo, he was generous enough to leave a source code for people to pull from :D by request I changed it to this and personally I much prefer it now. Full credit goes to Snowleo, I only tweaked the code a tiny tiny bit**
    Download


    Email me if you have any questions
    Change-log:
    Version 3.4:
    • Compatibility with CraftBukkit 1.1-R1
    • New Bukkit Event system
    • Optimized block replacement (should not trigger any physics update anymore)
    • Optimized event handling
    • Statistics by Hidendra
    General info: Since Version 3.4 this plugin send statistics about the usage to the serverhttp://metrics.griefcraft.com/. You can disable this using the command /bleedingmobs disable-metrics
    Version 3.1
    • Candy mode (Hint: set particle material to cake)
    Version 3.0
    This project has a new owner. I'm the original author of the mod.
    • Support for Enderdragon (broken, because Bukkit does not call the events, but it will work once they implement them)
    • Fall damage now creates a blood effect (can be configured)
    • Implemented the NoLagg compatibility.
    • More comments in the config.yml
    • Blood is only triggered, if the damage event is not canceled (can be configured)
    • Updated for 1597
    Also all the changes that I made in my branch:
    • Prevent Enderman pickup of wool blocks
    • Enderman bleed black wool and coal
    • The blood can be configured now in config
    • Fix bug with explosions releasing particles twice
    • Different colored blood stains don't overwrite each other
    • Updated for the new config code.
    Version 2.5 part 1/2
    • Added bits of code provided by bergerkiller that will hopefully let this and NoLagg co-exist.
    • Next update will update the config file.
    Version 2.3
    • Thanks again to Snowleo, the chunk reload issue was fixed.
    Version 2.2
    • Snowleo has added a config file, which allows stains to be toggled for certain events
    • If I have the time, and if I feel like it, I may attempt to add to the config file to make individual mobs toggle-able.
    Version 2.1
    • Tweaked a method to fix the onEntityExplode. It isn't completely fixed yet, but I think it's a bit better then it was before. Thank you too Zarius for pointing out the problem too me :)
    Version 2.0
    • Code has been completely changed
    • Expect to love this plugin A LOT more
    Version 1.3
    • Minor bug fix
    • Added additional features
    Version 1.2
    • Small adjustment too remove Dropped Redstone​
    Version 1.1
    • Recoded so that players can't pick up restone that is dropped, and it disappears when they try to pick it up (should prevent any lagging from occuring if a lot of mobs are taking damage)
    Version 1.0
    • Finished plugin and released it to bukkit :) with thanks too nisovin for helping with a part in the coding
    Version 0.1
    • Didn't work at all
    To-Do list:
     
  2. Offline

    snowleo

    Well you have to change the datatype from Integer to UUID.
     
    clitcomander likes this.
  3. Offline

    Perdog

    I did but it then says that it can't be static, only problem is I can't find anywhere that it involves static

    @clitcomander
    Try the new download. Hopefully it fixes the issue. Thank snowleo once again :) he's like a superhero

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  4. Offline

    bikboii

    I recommend allowing custom drops, but if that is hard to do, the I recommend just giving the options of redstone/bones/red wool/*red dye*
     
  5. Offline

    clitcomander

    you guys make a great team, Im a HUGE fan of snow leos, hes part of essentials team, and just look how awsome he is, helping others all the time. thanks you guys!!!:D ill download and check it out tonight, im kinda in the middle of packing today, moving. that was a SUPER fast fix:cool:
     
  6. Offline

    CGV2222

    Theres a client mod that does the same but actually. I like this one more! :D It would be cooler if they dropped like redstone particles or something though. Just saying.
     
  7. Offline

    Perdog

    Ya I wanted to do that at one point, but I couldn't find particles anywhere in the API. I would love to do that if I could.
    That one was all leo :p I've kinda been neglecting this plugin because I've been trying to make my other one :( So I'm really sorry if this isn't getting upgraded like it should.
    Also I'm moving really soon too, so I understand your busy-ness. Moving sucks.
     
    clitcomander likes this.
  8. Offline

    doomsage165

    This plugin rocks but could you make a singleplayer version?
     
  9. Offline

    Perdog

    I would but I have absolutely no idea how to make mods for singleplayer :/ I don't know if its done the same way or not. Sorry :(
     
  10. Offline

    BioRage

    Is there a way to remove redstone from coming out?
     
    GothikaGeist310 likes this.
  11. Offline

    snowleo

    In the config, increase the chance for wool.
     
    GothikaGeist310 likes this.
  12. Offline

    Aza24

    Would you be able to give CButD a source so I can keep your plugin up to date easily?
    Thanks
     
  13. Offline

    GothikaGeist310

    This is an awesome plugin. However can you change the color of the wool dropped? I noticed you have different numerical values in there for creepers (green blood?) Think you can make blood color configurable?
     
  14. Offline

    Perdog

    It is configurable
    Code:
     wool-color: 14
    14 is the color id for red, use this chart, and replace 14 with the number of the color you want.

     
    GothikaGeist310 likes this.
  15. Offline

    Dragon_Slayer

    I like the plugin is there more plugins you can make in 2011 or in 2012
    [diamond] :D
     
  16. Offline

    GothikaGeist310

    That's awesome! However I still have another question: I noticed that putting the wool chance for everything to 100 meant that there was no more redstone dropping out (That's a GOOD thing!) But then so much wool dropped that it SOMETIMES caused a relatively minor slowdown while bonking Mobs on the head with my weapon. Any other way to stop redstone drops? (Besides when you bonk a creeper's head in, I don't think their guts spill out their eyeballs like a high-pressure "goo" fountain)
     
  17. Offline

    Perdog

    I'm currently attempting to make another right now actually, but I'm pretty busy with work and other things, so progress on it is pretty slow

    @GothikaGeist310 Just Increase the bone and wool chances, and set the amount of particles dropped to something lower
     
  18. Offline

    Dragon_Slayer

    oh ok
     
  19. Offline

    OZ4RK

    This plugin is just hilarious and fun. It's encouraging my users to actually fight mobs again! Great work, no bugs after a week! :D
     
  20. Offline

    Saber Mage

    I'm still having issues with the aforementioned bug where players can pick up the "blood drops" if the chunk is un- then re-loaded. Never really heard if the supposed fix for that worked, but I do have ver. 2.3. Any ideas?
     
  21. Offline

    Perdog

    Someone had replied and said that it had worked.. Is there any chances that the blood drops were there from before you updated? Although I highly doubt that's what's going on

    You can give them the link to this post, I believe that's all he needs for it

    BleedingMobs is now on BukkitDev, check it out at: http://dev.bukkit.org/server-mods/bleedingmobs/

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  22. Offline

    riuthamus

    Console keeps getting spammed with errors, works though.. so nice!
     
  23. Offline

    Perdog

    Uh oh.... What are the errors?
     
  24. Offline

    riuthamus

    Let me check,, they spawn like mad when hit though so.... ill try to catch some:

    Code:
    20:15:39 [SEVERE] Could not pass event ENTITY_DEATH to BleedingMobs
    java.lang.IllegalArgumentException: n must be positive
            at java.util.Random.nextInt(Unknown Source)
            at me.Perdog.BleedingMobs.BleedingMobs.createParticle(BleedingMobs.java:
    170)
            at me.Perdog.BleedingMobs.ParticleEntityListener.onEntityDeath(ParticleE
    ntityListener.java:88)
            at org.bukkit.plugin.java.JavaPluginLoader$60.execute(JavaPluginLoader.j
    ava:663)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:338)
            at net.minecraft.server.EntityLiving.q(EntityLiving.java:467)
            at net.minecraft.server.EntityLiving.die(EntityLiving.java:447)
            at net.minecraft.server.EntityCreeper.die(EntityCreeper.java:87)
            at net.minecraft.server.EntityLiving.damageEntity(EntityLiving.java:391)
    
            at net.minecraft.server.EntityMonster.damageEntity(EntityMonster.java:43
    )
            at net.minecraft.server.Entity.ab(Entity.java:303)
            at net.minecraft.server.Entity.R(Entity.java:274)
            at net.minecraft.server.EntityLiving.R(EntityLiving.java:113)
            at net.minecraft.server.Entity.m_(Entity.java:195)
            at net.minecraft.server.EntityLiving.m_(EntityLiving.java:217)
            at net.minecraft.server.EntityMonster.m_(EntityMonster.java:30)
            at net.minecraft.server.EntityCreeper.m_(EntityCreeper.java:68)
            at net.minecraft.server.World.entityJoinedWorld(World.java:1212)
            at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:4
    8)
            at net.minecraft.server.World.playerJoinedWorld(World.java:1194)
            at net.minecraft.server.World.cleanUp(World.java:1110)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:450)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    >
     
  25. Offline

    Perdog

    Okay it looks like it's a problem with what you have set in the config for the entity death, can I see you config?
     
  26. Offline

    riuthamus

    yeah give me just a min.

    Code:
    max-particles: 150
    death:
        amount:
            to: 10
            from: 5
        stain-life:
            to: 40
            from: 20
        bone-life: 20
        wool-color: 14
        bone-chance: 2
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        particle-life:
            to: 15
            from: 5
        wool-chance: 75
        stains-floor: true
    worlds: []
    creeper:
        amount:
            to: 5
            from: 10
        stain-life:
            to: 40
            from: 20
        bone-life: 20
        wool-color: 5
        bone-chance: 0
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        particle-life:
            to: 15
            from: 5
        wool-chance: 75
        stains-floor: false
    attack:
        amount:
            to: 25
            from: 15
        stain-life:
            to: 40
            from: 20
        bone-life: 20
        wool-color: 14
        bone-chance: 2
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        particle-life:
            to: 15
            from: 5
        wool-chance: 75
        stains-floor: true
    projectile:
        amount:
            to: 15
            from: 5
        stain-life:
            to: 40
            from: 20
        bone-life: 5
        wool-color: 14
        bone-chance: 2
        saturated-materials:
        - stone
        - grass
        - dirt
        - cobblestone
        - wood
        - sand
        - gravel
        - sandstone
        - wool
        - double-step
        - snow-block
        - clay
        - netherrack
        - soul-sand
        particle-life:
            to: 15
            from: 5
        wool-chance: 75
        stains-floor: true
    
     
  27. Offline

    Perdog

    Give this a try, and let me know if it eliminated the errors.
     

    Attached Files:

  28. Offline

    riuthamus

    Same error, and creepers are not bleeding.

    EDIT: Further testing proved it is something with the config... oddly
     
  29. Offline

    Perdog

    I think I spotted the problem after looking a little bit closer
    Code:
    creeper:
        amount:
             to: 5
             from: 10
         stain-life:
             to: 40
             from: 20
    It looks to me like you have the to and from on the amount backwards, switch them around, and use the official version (2.3) and hopefully that works.
     
  30. Offline

    riuthamus

    excellent work thanks!
     
  31. Offline

    Perdog

    No problem :) hope it solved your problem!
     

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