[DEV/RPG] mmoCore v1.3 - Required for mmoMinecraft plugins [Spout] [1185]

Discussion in 'Inactive/Unsupported Plugins' started by Rycochet, Aug 12, 2011.

  1. Offline

    Rycochet

    Now using BukkitDev for releases...
    This thread will remain for discussion only.
    Files also available here.
     
  2. Offline

    Rycochet

    In the middle of UI stuff - but various plugins that make use of my shared display stuff will be forthcoming, have a screeny to keep things going ;-)

    2011-08-18_06.27.31.png
     
  3. Offline

    Gonfa

    Ohhh!!!! I cant w8 until this is done! :p So f*cking cool!
     
  4. Offline

    Rycochet

    Added some more future plugins, and got some more ideas for things that need doing inside mmoCore itself...

    Just waiting for Spout to accept my Container updates so I can get on with programming again - it's no fun when I can't release updates because it relies on something nobody else has lol
     
  5. Offline

    morizuki

    I'm having this in my SpoutCraft.. I tried it in CMD so i can see if there's any error.. and yes.. there's an error.. I'm receiving many invalid widgets, and can't see the Party Health Bar, Mobs Health Bar..

    Code:
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    
    where xxxxx is using different words like ArmorBar etc..
     
  6. Offline

    Rycochet

    Your client and server versions are mismatched - there were fixes to the widgets that needed updating the packets - so you need to make sure you're using either both RB, or both latest Dev snapshots...

    I do state in the topic that I mean this for latest Dev builds only - I am using some stuff that's not even in those builds yet, and as soon as it is I'll be releasing them ;-)
     
  7. Offline

    morizuki

    yeah just figured that out awhile ago.. Now I'm using the Latest DEV version of the Spout and SpoutCraft..
     
  8. Offline

    GmK

    So just to confirm: Players *must* have the absolute cutting edge version of Spoutcraft? It's not enough to use the latest Spout dev build only?
     
  9. Offline

    Rycochet

    Right at this point it's ok to have the latest RB for both - but my next update (unless it coincides with a new RB) will be back to cutting edge only. I think the next RB will be the last one that absolutely must be cutting edge, changes within Spout are slowing down as more bugs are fixed and features added.

    Sadly the major change in my next update is GUI related - and that's one of the things changing ;-)
     
  10. Offline

    Mougwi

    Alright, so I am making a mmorpg, already own a semi big server (kinda, its not that huge but its big) and I'm making an rp server, and this whole idea is amazing, I mean I will even donate for updates, since my new rp server is gonna rely off this. Keep up the good work!
     
  11. Offline

    Rycochet

    Strangely enough my wife has been nagging at me to add a donate button :-P
     
  12. Offline

    Mougwi

    Quick question, does /mmoupdate update the actually plugins as in to newest version or does it just reload their configs?
     
  13. Offline

    Haekon

    Looks like mmoParty is coming along nicely
     
  14. Offline

    Rycochet

    It actually updates them all to the newest versions - so you can turn off the automatic update in them... Having multiple plugins check for updates when the server stops just slows it down significantly, so the automatic update is only really useful for a couple of them... I might change the update system to check regularly instead (or maybe as well) to reduce the server load for downloading them.

    Fortunately the way I've done things, it's all centralised in mmoCore :-P
     
  15. Offline

    GmK

    @Rycochet

    Using Spout #141, Spoutcraft 1.0.2.166, RB 1060 - and Core+Target installed, I dont..well...see anything.

    When using /mmoset it feedbacks "/mmoset <plugin> <path.to.option> <value>"

    I am missing something I guess?


    -Edit-

    So you either *must* have both RB or *both* the latest dev - no mixing. Damnit :/ That means my users all wont get the features, as I always use the lastest dev for spout, and they use the normal spoutcraft RB. :(
     
  16. Offline

    C0r3y

    would be awesome if u could make multi world war with each world having its own race
     
  17. Offline

    Rycochet

    @GmK

    I'm afraid that the Both=Same thing is for all Spout plugins that display widgets to the users - if you're fully updated and they aren't then even things like mcmmo etc won't work properly either - basically some widgets won't display at all, it won't be an easy to fix thing...

    Saying that - there was a bug in the Label (text) widget that I only found a couple of hours ago - so it's sort of worth using the latest... :-P
     
  18. Offline

    Mougwi

    Hmm think you could make a dungeon type mod? To make parties to go and do dungeons.

    Edit: Will their be sql support?
     
  19. Offline

    Rycochet

    It's in the plan - wanting to be able to have auto-generated uneditable dungeons / labyrinths that parties can explore. Big fan of the Nethack / Roguelike maps, and those would fit well... ;-)
     
  20. Offline

    Cosmic Break

    I'd like to see these in action before i put em on my server, do you have a server i can see these on?
     
  21. Offline

    Rycochet

    They aren't written yet (sadly) - spent this weekend getting over to github for the source - and trying to get a Jenkins build going (@Xaymar is providing the Jenkins, and is the first volunteer to helping out :-D)

    Basically - if a plugin has a link in the OP then it's got a build, if not then not written yet...

    I'm waiting for some changes in Spout to be added, then I can start releasing code again... I should really be coding other plugins - but instead I've been improving these three, and making some major improvements to the coding style and API design which will make life a lot easier for future plugins.
     
  22. Offline

    Mougwi

    I am so anxious for the next release D: I am working on my lore right now and building the starting city, do you know how classes are gonna work or you're just gonna go from what you code.
     
  23. Offline

    Rycochet

    The current plan is to get Party finished (it needs a clickable popup requester for party invites - with the option to hide future requests for typing only) - just in the middle of improving the graphical display for both Party and Target (make it easier to use from an API standpoint).

    Next up is probably going to be Friends - last online, currently online etc - uses a UI page for the proper list.

    After that I'm planning Guilds - will be a sort of mix between Party and Friends - a popup display of members, but no HUD for them.

    Classes need planning. I can add an API and framework for them pretty easily, but they will need to mix into the other related plugins when they're done too. Not least is working out how to configure things so they work together ;-)
     
  24. Offline

    Mougwi

    Another Question, will it have MySQL support?
     
  25. Offline

    Rycochet

    I'm going to be adding Bukkit Persistence support to every plugin that needs permanent data - and that has MySQL support inside it. I don't want to add separate MySQL support if I can help it.
     
  26. Offline

    Haekon

    Another idea, take it or leave it...a mentor system, where higher level players go all master apprentice and guide newer players. Smells like team spirit, or teen spearmint...I get the two confused. Guess that would either fall under mmoExp or mmoParty...maybe only if both are involved.

    and amen to that

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  27. Offline

    Rycochet

    New versions out.

    I'm moving development over to Github, which means the old download / auto-update locations have changed.

    Current versions require the latest cutting-edge DEV BUILD of Spout (client and server) - last bugfix required by this was added a matter of hours ago.

    Releases will speed up again now some required abilities are in Spout :-P
     
  28. Offline

    GmK

    So, just one more time to be sure:

    You need both the latest dev versions to get all the features. Fine by me.

    But do people that dont join with the latest Spoutcraft Client get any errors? I dont care that they wont get the features, but I dont want them to be crashing the server due to your plugin only working with the latest dev versions. I hope you know what I mean :)
     
  29. Offline

    Rycochet

    @GmK

    The DEV build thing is purely until the next RB of Spout, as several important things were added, and even more important bugs were fixed, since the last one... Unfortunately the bugs that were fixed *appear* to be mmo* bugs, rather than Spout ones, added to that is the fact that the two plugins with layout both use Container - which doesn't work at all until the dev builds.

    People with old RB clients connecting should just not get any display (not tested though).

    As soon as we get away from DEV builds I'll be bumping up the versions of the various plugins to 1.0 - as they won't be pre-full-version any more ;-)
     
    GmK likes this.
  30. Offline

    GmK

    Thank you! I'll let you know if connecting with a non-dev Spout client will cause errors/crashes. It shouldnt, but we will see.

    Can we get mmoChat next? I am desperate for a channels plugin since HeroChat doesnt work with BukkitPerms anymore...
     
  31. Offline

    Rycochet

    My only volunteer (so far) is working on the chat plugin, so he's fitting that around his work ;-)
     
    GmK likes this.

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