[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    ACStache

    does that mean setting his priority to highest or lowest? I'm not very familiar with coding :D
     
  3. Offline

    Tarrker

    @nossr50

    Hello Nossr. This plugin you made is great and everyone on my server is loving it. We only have one problem. Archery does NOT level up and I can't figure out why. I really don't wanna axe the plugin. It is just so perfect for our server and works great weather you have the Spoutcraft client or not. I noticed someone else had said something about this but it doesn't look like they got a reply. Just wondering what's up.
     
  4. Offline

    nossr50

    Making steady progress on the next update, it will have a new levelup sound by @RustyDagger and users will be able to switch between different HUD styles, right now I've got RETRO and STANDARD working, still need to do partybars for retro and code a few more things. There is also going to be a big change to how the XP formula is handled thanks to @Madness
     
    Sniper3 likes this.
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    nico2111

    yes
     
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    Werepire12

    but some of the permissions i use don't have the nodes on the plugin owners page
     
  7. Offline

    DigitalStorm

    A small issue I had was that health bars weren't getting updated when party member's health regenerated.
     
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    Silentnight18

    I keep getting a NPE when trying to run any McMMO version post its integration to Spout. I run the old jar 1.0.50 and works fine. This only occurs when running the Spoutcraft Client. I have the most current version of Spout, CB1060 and I have tried using multiple versions of Spout Client including the dev builds, all resulting in a NPE. Any thoughts to this?

    Also now im still using 1.0.50 obviously due to error stated above, and now my archery skills for my players wont lvl, but all other skills remaining working, thoughts on these 2 issues?
     
  9. Offline

    Rossy

    So why isn't the spoutcraft client working?
     
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    morizuki

    I'm having this in my SpoutCraft.. I tried it in CMD so i can see if there's any error.. and yes.. there's an error.. I'm receiving many invalid widgets, and can't see the XP Bar..

    Code:
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    Received invalid widget: xxxxx
    
    where xxxxx is using different words..
     
  11. Offline

    nossr50

    You need to update mcMMO, and make sure you really have the latest SpoutCraft and Spout server plugin.

    Manually update Spout for server

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
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    morizuki

    yeah already tried that..
     
  13. Offline

    RustyDagger

    @nossr50 Could you take a look at the other part to my question about the permissions?
     
  14. Offline

    Chronx6

    Make sure your running the same versions of the client and the server plugin. If your using the dev of one use the dev of the other.
     
  15. Offline

    nossr50

    Sorry I got reports similar to this caused by not having the latest plugin, please post the NPE error :)

    Make sure your client is also up to date, to be sure go to Start -> Run -> %appdata% and delete .spoutcraft (Windows)

    I'll put in a fix for this
     
    morizuki likes this.
  16. Offline

    MadcowD

    @nossr50 Possible to do seperate party chat window :3. I know it's a lot of work, but I'd be willing to help you out.
     
  17. Offline

    NinjaGrinch

    @RustyDagger

    I can say for certain that SuperPermBridge is not needed for mcMMO. It works flawlessly with PermissionsBukkit.
     
  18. Offline

    Kane

    @nossr50 I noticed including myself people asking for more advanced config options to be able to edit the drops chance to drop and even more complex stuff like that. I feel that right now MCMMO is to newbie friendly and everyone's server the same.

    I really like to see more configurable options opened up so we can configure our servers different and offer better suited things for our needs per server basis.
     
  19. Offline

    nossr50

    Roger, I'll work on doing loot-tables after the HUD stuff is done

    Also I'm going to be incorporating the HUD elements of mmoParty into mcMMO with the permission of @Rycochet soon probably, he did an amazing HUD and I knew I had to have it. Its not going to require mmoParty as the code will be put into mcMMO.
     
  20. Offline

    Kane

    Sweet yeah he has done a wonderful job with it. Yeah I just would love to see more and more options to configure every aspect of mcmmo. Also widges on and off depending on permissions and user settings would be a nice treat. For example we only want to use mcmmo on our pvp world. But we don't want to have to look a t the interface outside of that world. Be nice if there was a option to disable them through permissions like mcmmo.widgets.disable or just maybe add a enable permission and only add that into the worlds you want it :)

    Anyways keep up the good work.
     
  21. Offline

    nossr50

    Ah yeah if you ever want something added to mcMMO just ask, I'll add some permission nodes for spout elements
     
  22. Offline

    NinjaGrinch

    @nossr50

    How is the progress coming along for the next update? Looking forward to the new HUD styles.

    Also I noticed that your Taming skill is for wolves, is there any chance in the future we will be able to tame monsters at certain levels to fight for us like a wolf would? I do notice that some monsters are docile to us (I would imagine this is part of mcMMO).
     
  23. Offline

    nossr50

    Here's whats done
    • Retro HUD XP bar
    • Ability to switch between HUD styles on the fly
    • New levelup noise
    • Some bugfixes
    • Overhauled XP Formula for flexibility
    And here's what needs to be done for release
    • Some kind of RETRO style for party bars
    • Saving players hud type between sessions
    • 'Small' HUD Style
    • Maaaaaaaaaaaybe incorporate mmoParty early
    EDIT: In reply to question #2, its possible Taming may expand to this eventually, for now its mostly a wolf thing and builds upon vanilla mechanics.
     
  24. Offline

    NinjaGrinch

    @nossr50

    Does this also mean that Server Admins will be able to specify in the config file which HUD style to use by default?
     
  25. Offline

    Dezarith

  26. Offline

    nossr50

    Yes that will be configurable, I'd probably suggest going with RETRO by default until precaching is in.
     
  27. Offline

    NinjaGrinch

    I would agree. However couldn't you use what one of the Spout Dev's suggested a few pages back? I believe it was to load the images out of the screen and move them to the correct place when needed. :)
     
  28. Offline

    BlackPandemic

    I do believe he mentioned at one point you'll be able to toggle the bars on/off if that's what you mean.

    Keep up the awesome work nossr, this has come a long way since I first tried it out :)
     
  29. Offline

    nossr50

    Yeah that would be a hacky way to do it, mainly the kind of thing I'm trying to avoid since I'm hoping they get precaching in soon.

    Thanks, how long have you been following mcMMO? :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 18, 2016
  30. Offline

    NinjaGrinch

    Fair enough. It wouldn't bother me so much if it didn't auto-delete cache when the client closed. :( My last question (I know, I ask a lot of questions) is there a time frame for when the next release will be?
     
  31. Offline

    nossr50

    Probably no longer than tomorrow, I don't got much left to do.
     
    Ninja Grinch likes this.
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