Resource exchange system (server plugin -> client mod)

Discussion in 'Archived: Plugin Requests' started by kovarex, Feb 11, 2011.

  1. Offline

    kovarex

    I'm new to minecraft and modding, but from reading this forum, I found out, that plugins are limited to not introduce new items/sounds/block id's/monsters etc, because the client would crash as he wouldn't know them.

    Imagine client mod and server plugin made to communicate with each other and exchanging resources.

    The client mod would when accessing resource (blockid, texture, item, sound), ask the server if he isn't offering this resource, if so, he would get it from the server and store locally (on place like resources/<server-name>/<pluginname>/<local resource path>)

    This would probably add huge freedom to plugins, and I guess it wouldn't be so hard to do.

    If some 'minecraft guru' thinks this is doable, but there isn't noone who wants to start working on this, I probably could, try to implement that.
     
  2. Offline

    IOn Vash

    This would be a great plugin. I wanted to make a LAN server for me and my friends to play with the Minecraft Advanced mod. Anyone think this is possible?
     
  3. Offline

    kovarex

    I think that you would need more than this to be able to run the advanced mod, but basically, the client mod could be one master mod, that would be able to resolve all things that are possible only in single player mod at the moment, it would accept several general purpose commands from the server, and all mods could be flagged as "general purpose client mod needed to run this plugin".

    But even then, you wouldn't be able to just use advanced mod or any other single player mod, the mod would have to be ported into this system.
     

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