Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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  1. Offline

    Afforess

    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
     
  2. Offline

    FlawlezZ

    It doesnt work for me ... I install the plugin on my server and on my minecraft with the installer. Anyway I get the error that BukkitContrib isn't installed..
     
  3. Offline

    alta189

    Did you see green letters in the top right of your minecraft when logging in to a server
     
  4. Offline

    dark_hunter

    Last edited by a moderator: Jul 15, 2016
  5. Offline

    XtenD

    Is there a way to deal with a kick after a successful login ?
    i use: BukkitContrib , xAuth.
    There is server log:
     
  6. Offline

    alta189

    xAuth is incompatible I suggest using AuthDB
     
    XtenD likes this.
  7. Offline

    XtenD

    Is it possible to transfer a database from xAuth to AuthDB?
     
  8. Offline

    alta189

    @Wulfspider is it?
     
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  9. Offline

    Wulfspider

    We were planning on making conversions easy in a future version. Right now we don't have anything to convert them if you are using a local database. If you are using MySQL with xAuth, it should be as simple as enabling customdb in AuthDB config.yml and setting the rest of the customdb values to match your xAuth MySQL table.

    Edit: This actually won't work as xAuth uses a custom encryption method. I'll look into making a converter script or feature for AuthDB v2.3.0.
     
  10. Offline

    XtenD

    I will try to manually move the database will have problems going to ask, thank you for such a quick reply

    Yes i use MySQL , Well I'll try
     
  11. Offline

    Monte87

    I've skimmed thru this thread searching out for optimine related posts and I see you have said over + over + over that optimine is not needed as most of the performance tweaks have already been implemented in vanilla/bukkitcontrib (spout) - BUT when running optimine I get 35 FPS and when I started with a fresh jar and put BukkitContrib (spout) over it I am getting a sour 12 FPS. Ive noticed as of late you said that Spout will have more performance tweaks from optimine but is a full port possible? I know you have said optimine is not needed but I can barely play with BukkitContrib present. Give me a heads up so I can decide to make moves pushing this on my server users. Thanks + Great work!
     
  12. Offline

    alta189

    https://github.com/Afforess/Spout/issues/73
     
  13. Offline

    Monte87

    awesome! does the extra options in video settings will be present?
     
  14. Offline

    alta189

    What
     
  15. Offline

    Monte87

    Yeah after reading that I said to myself he's not gonna know what I am saying. In the currently release of OptiFog+Optimine 1.7.3_E There are sub options within the video settings for example there is an option for Advanced OpenGL - Fog Start Distance - Clouds, Trees, Water, Better Grass, Grass, Rain + Snow to be set to Fast and Fast Debug Info to be on. Will all these features be ported?
     
  16. Offline

    madjam002

    I have a suggestion for the GetSpout website.
    For the homepage you could simply have the Spout logo and a big button underneath saying "Get Spout". When the user presses that button Spout will install itself without any complicated install... or wizard.

    I'm happy to give that a shot if you would like.
    Thanks :)
     
  17. Offline

    Wulfspider

    I want to note that AuthDB v2.2.0 has issues with BukkitContrib, but v2.3.0 dev versions work with it. I suggeest waiting till the final version of AuthDB v2.3.0 is released though.
     
  18. Offline

    alta189

    When we release Spout 1.0, to use it you will use the new Spoutcraft Launcher, then you will have to Minecraft installations one in .minecraft and one in .spoutcraft It will automatically update and mod spout

    :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  19. Offline

    madjam002

    Umm... so Spoutcraft will be a different Minecraft Installation?
     
  20. Offline

    Scriblon

    Hello,
    First of all great plugin/mod, it adds so much possibilities without having to mess with the vanilla source.
    However I ran into a problem when trying to creating a plugin that uses the InventoryListener and especially the CraftEvent, CraftingInventory.
    The plugin, ChanceCraft, adds a chance to crafting an item. But when the player fails, then the resources might be lost (50% for every item).
    But here is the problem: when I try to set the mutated ItemStack[] with setMatrix() and setCursor() with a null then, at first glance, the crafting space is set as it supposed to be, but after a few clicks or events it all chances. The item that should be removed from the cursor just pops up, the resource (when spared) is deleted as if it is normally crafted.
    Another listener that controls the cursor for any item confirms that there is no item present.

    Is this a known bug (if it is one)? And is there a solution?
    There is a vid in the thread linked above

    Thanks in advance,
    Scriblon
     
  21. Offline

    alta189

    yes with spout installed
     
  22. Offline

    madjam002

    Will there be an option to install it as a mod into Minecraft so people can just use the normal Minecraft launcher?
     
  23. Offline

    alta189

    I'm not a 100% sure, but why wouldn't you want to use the custom launcher?
     
  24. Offline

    madjam002

    Because I only want one Minecraft installation, and if Spout can go "from a completely Vanilla server to a high modded server" then I can't see why people would want an extra installation..?

    There should definitely be an option to download the mod for minecraft or to download the custom launcher.
     
  25. Offline

    alta189

    The reason we decided to do a different installation is because people complain that we ruin their other client mods, this will allow them to have both, just on different installations.
     
  26. Offline

    madjam002

    Right, fair enough. But surely you will still distribute the ZIP with the mod in if people do want to install it into their Minecraft installation?

    Hopefully this "Mod API" which Notch is working on will help fix all of these problems, although from what I have been hearing all he is doing is releasing the source code of Minecraft. Not sure how that will help.
     
  27. Offline

    alta189

    No it will not help much except allow us to not have to wait for MCP to update. Afforess will make the decision if we will add support for the vanilla launcher. There are a few issues with it though, as we had to change somestuff in the Spout SP mod to allow us to create a new installation
     
  28. Offline

    Raphfrk

    Presumably, you mean that you can hold off updating the client until MCP updates, or is there some plan to do your own deobfuscation?
     
  29. Offline

    alta189

    The "Modding API" that notch is adding is basically just the minecraft code deobfuscated, or atleast that is what the speculations are
     
  30. Offline

    Raphfrk

    Ahh, ok, thought you were talking about the benefits of a custom launcher :), need to read posts more carefully.
     
  31. Offline

    alta189

    :p
     
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