Inactive [FUN/MECH] SpongeRestore v1.4 - Bring back the functionality of sponges. [1.1-R6]

Discussion in 'Inactive/Unsupported Plugins' started by Devil Boy, May 21, 2011.

  1. Offline

    Devil Boy

    [​IMG]
    SpongeRestore - Bring back the functionality of sponges:


    This plugin merely makes sponges craftable and useable again. By default it is meant to replicate how sponges worked in past versions of Minecraft. This plugin also lets you give sponges extended function through configurable options.

    [​IMG]

    Old ChangeLog

    For those of you in doubt, donations are in fact appreciated -->[​IMG]
     
  2. Offline

    Chivalrer

    honestly, had a quite lucky find. I searched some seeds to get some epic ocean, but i even had to dig more under it XD

    http://www.facebook.com/photo.php?f...389657194.7778.100000100012238&type=1&theater
    no better way v-v

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 15, 2016
  3. Offline

    Devil Boy

    @Chivalrer
    Sadly, I can't see the picture from that link :/
    You must have needed to place many lights, the water makes it quite dark down there, even in daylight.
     
  4. Offline

    Chivalrer

  5. Offline

    Celtic Minstrel

    ...you can't host pictures on Facebook, because only people with a Facebook account can see them. Try uploading it to someplace like tinypic or imageshack or photobucket.
     
  6. Offline

    Devil Boy

    I saw the picture on FaceBook, so I went ahead and uploaded it elsewhere for him:
    [​IMG]
    I noticed that it is at least 7 blocks high. Either you made the spongeRadius 3 or you used multiple sponges vertically :D
    At one point in testing, the sponges would dig out dirt also, it would've made this area much quicker to make ;)
     
  7. Offline

    lazy_architect

    Just did a fast test with this on RB928 and everything looks to work.
     
  8. Offline

    wassilij

    works fine with bukkit 953, thx
     
  9. Offline

    Celtic Minstrel

    I went squid-hunting with these on 950 (with water restore on), and while it works very well there are some issues that occur sometimes if you change the cleared area while the sponge is placed. The water got a little messed up when I mined out clay from beneath the sand; that was easily fixed by placing and removing a bit of wool. It also got messed up when I was underneath ice and melted it by putting down torches, presumably because the ice wasn't seen as part of the sponge area. Furthermore, when putting a sponge on top of ice which had some holes in it (after fixing the previous situation), removing it restored everything... except the holes. That is, the water under the ice was restored, but not the water amidst the ice.

    Overall though, I'd say it's working quite well.
     
  10. Offline

    Devil Boy

    @Celtic Minstrel
    Sadly I knew very well there would be issues with the water restoration feature. It uses the most lightweight and simple method I could think of. (When the sponge is removed and the water flows inward, the flowing water turns into a full water block.) It works well with restoring open water, but when the water isn't flowing into a block like in your ice situation it will not work at all.
    Do you mind giving me screenshots of these issues? I might have seen them before in testing and need to recheck the code. You weren't using any of the /sponge commands correct? If the ice was within the sponge's 5x5x5 area then its water should be removed.

    Thanks for the feedback! :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 15, 2016
  11. Offline

    Celtic Minstrel

    I didn't take screenshots. I suppose I could take one if I encounter the issue again. I was not using the /sponge commands, and the ice was two blocks above the sponge if I recall correctly. With the other issue, some of the sand I disturbed was within the radius of the sponge, but some was not.
     
  12. Offline

    jbuzkill2

    i love this plugin so first tyvm

    second this plugin is fantastic at getting rid of unwanted water so tyvm again lol

    if u could make sheers cut the block faster i would love it even more

    ------------------------------
    my server: here
     
  13. Offline

    Devil Boy

    Sounds like a brilliant idea. I haven't been keeping up with the updates lately, but if I can find a way, I'll go ahead and add that.
     
  14. Offline

    ACStache

    so I'm not entirely sure how the commands work...
    do you look at a sponge then type /sponge [enable|disable]? <--- edit: DERP - reread OP
    I've gathered the /sponge clear gets rid of all the areas of broken sponges, but does it also clear currently places sponges? if it does, do the remaining sponges then enable themselves when the chunks load or would I have to find each one and re-enable it?

    it seems like an awesome plugin, since I love underwater building, but the clear command seems a bit vague to me :eek: sorry.
     
  15. Offline

    Celtic Minstrel

    The commands are not the point of this plugin; they're just an extra tidbit.
     
  16. Offline

    Devil Boy

    @ACStache
    Precisely as Celtic Minstrel stated, the commands are just there for troubleshooting or debugging. If there are no issue, then you shouldn't need to worry about them at all. I also feel that it would be much better if you never did use the commands as they can mess up the database.

    The "/sponge clear" command doesn't just clear the area of broken sponges, it removes the functionality of all sponges on your server. I would suggest never using the command unless you knew exactly what your goal was.

    What the "/sponge enable target" command allows you to do is enable sponges which were placed before my plugin was installed (likely to have been spawned). You would have to go up to each individually, look at them, then type the command. Or instead you could stand near sponges and type "/sponge enable radius 5" that would enable all sponges within a 5-block radius of you. It is preferred that you don't use a radius too large because it checks <radius>^3 number of blocks.
     
  17. Offline

    Koutacles

    Seperate permission nodes for absorbing water and lava would be awesome :D
    I have a mod where people can buy permission nodes, so working towards making sponges useful would give my players a fun goal.
     
  18. Offline

    Devil Boy

    Eh... I would probably have to code a whole other version for you. Whether the sponges absorb lava or water is the same with all sponges. Either I make you your own version, which I won't be able to support in the long run, or you wait until I add better multi-world support in a way that allows me to easily add your request.
     
  19. Offline

    Barrett_S

    Hey, I love the idea of this plugin, but whenever I try to run it it says (Among other things) unsupported major.minor version.
    Windows Vista
    Bukkit 1.7.2
    Thanks in advance
    -Barrett
     
  20. Offline

    Devil Boy

    Honestly I have no idea what that would mean.
    Mind showing me the whole console output?
     
  21. Offline

    Barrett_S

    Thanks for the quick response! Well, I re-installed and that fixed the problem :). Sorry to bother you about that, I thought I had already tried to re-install :p. Now that I've gotten a chance to try it out I love it! It works wonderfully, especially for underwater building. No complaints here!


    ... Once I install movecraft I'll have to see if I can make underwater planes using the sponges lol
     
  22. Offline

    Moravuscz

    Makeit for 1000 please, thanks alot.
     
  23. Offline

    Koutacles

    Working fine on 1000 for me.
     
  24. Offline

    Devil Boy

    Thank you very much! I'll go ahead and change the thread title.
     
  25. Offline

    Alf03

    Pls reup
     
  26. Offline

    omnija

    first link is broken, there's an alt link you can click on
     
  27. Offline

    Moravuscz

    Nice, thanks.
     
  28. Offline

    Pr0Failure

    Optional configuration to work with lava would be sweet.
     
  29. Offline

    Devil Boy

    Yea the link was broken for an hour or so because dot.tk's nameservers were offline or something. We got a .com domain for the site now, so we shouldn't see that problem anymore.
     
  30. Offline

    Mathew Alden

    I don't see a client-side mod download... Aren't crafting recipes client-side?
     
  31. Offline

    Devil Boy

    No.
     

Share This Page