Inactive [DEV] BukkitContrib Alpha 0.1.7 [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, May 21, 2011.

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  1. Offline

    Afforess

    BukkitContrib is superseded by Spout, the new Bukkit/Client framework.
     
  2. Offline

    nossr50

    About #4, I basically want to be able to change the width of the inventory screen and add an information section similar to a games like WoW next to the player model providing player stat information from my mod, would this be possible?
     
  3. Offline

    Gabriel333

    I finally discovered why this plugin didnt work in my configuration. I think BukkitContrip/BukkitContrip SP conflicts with AuthMe 0.81

    I had to make a totally clean Craftbukkit B1000 and Minecraft 1.7.3 (and Permissions 3.1.6, MultiVerse 1.7.2 and BukkitContrib 0.1.7). I used forced BukkitContrib on the clients. I worked as i should. Then i stoped the server and installed AuthMe 0.81 and now i get kicked off after the 200 ticks saying that I dont have the BukkitContrip SP. I didnt even had time to login in with AuthMe.

    I dont know if this is an error in BukkitContrib or AuthMe. I use AuthMe because i dont have MYSQL.

    Do you have any suggestions to try?

    EDIT: i tried to change kickoff time to 2000 ticks, then i can login but then the texture-change in BukkitContrib does not work. I does work if I remove AuthMe from my server.
     
  4. Offline

    narrowtux

    Maybe use your creativity and display the stats on the top or bottom of the screen ;)
     
  5. Offline

    HunterAP

    Afforess, when using 128x texture packs, my 32 bit clients seem to be having issues. 64bit clients don't have this issue... If they manually install the texture packs, their clients work just fine. However, if I deploy them through BukkitContrib, they get out of memory errors.
    I will try to test this further for you today, and this weekend.
     
  6. Offline

    lub4095

    I just tried that but still the same...
    EDIT: This time I even can't login. If I install client mod from the auto installer then when I try entering the server MC crashes. If I make force bukkit contrib client to true MC crashes again but the server says: Kicking player Lubo for not having bukkit contrib client mod. IF I install it manually I can't even run MC...
     
  7. Offline

    Danjio

    my server says it must be a zip file but it is one? o.ô and this when i log in

    17:52:49 [SEVERE] java.lang.NoSuchFieldException: perm 17:52:49 [SEVERE] at java.lang.Class.getDeclaredField(Unknown Source) 17:52:49 [SEVERE] at org.bukkitcontrib.player.ContribCraftPlayer.<init>(ContribCraftPlayer.java:87) 17:52:49 [SEVERE] at org.bukkitcontrib.player.ContribCraftPlayer.updateBukkitEntity(ContribCraftPlayer.java:587) 17:52:49 [SEVERE] at org.bukkitcontrib.ContribPlayerListener.onPlayerJoin(ContribPlayerListener.java:27) 17:52:49 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244) 17:52:49 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) 17:52:49 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321) 17:52:49 [SEVERE] at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:124) 17:52:49 [SEVERE] at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97) 17:52:49 [SEVERE] at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33) 17:52:49 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:91) 17:52:49 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451) 17:52:49 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361) 17:52:49 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     
  8. Offline

    DragonMasterNYC

    I was thinking devs should do this for stats and cash, since there is a lot of unused real estate on the bottom of the screen.
     
  9. Offline

    Nifty Monkey

    Two questions:
    1. Is there a maven repository for this, or do I need to just manually install versions to my local?
    2. I saw a onChunkLoad() method on a ContribChunkListener class. Could this be used as a trigger for when to teleport someone for my plugin? I currently attempt to load the chunk they're teleporting to before the teleport call, however the behavior I'm seeing makes me think that's just an async call. Was hoping something like this could be used to make sure the blocks under them are actually there before I teleport.
     
  10. Offline

    mrgreaper

    so what mods are supported by bukkit contrib?
    I have users crying out for mo creatures (we tried that ages back with itemcraft...oh man that was a disaster! 80 meg log files full of cant pass entity bunnie to precouse stone etc etc, something that from the first post you say should not happen with contrib :) yay) and fancycraft(not heard of it before) and planes (i know...there never happy are they! )

    we have bukkitcontrib essentials installed and working. the bukkit contrib client and serverplugin all working, but now we want to make use of it :)
     
  11. Offline

    Asanay

    Why can not I make the client ....
    Previously received =\
     
  12. Offline

    DragonMasterNYC

    As
    As of now this is the only list.

    http://forums.bukkit.org/threads/bukkitcontrib-plugin-list.26171/
     
  13. Offline

    mrgreaper

  14. Offline

    DragonMasterNYC

    Ya people aren't hopping on this as fast as you would expect, but if you use mcMMO they just added optional BC support today. Mostly for leveling, but I'm sure he has more to come.
     
  15. Offline

    Stewartiee

    I'm confused :S Is the only advantage to using this apart from the fact of changing skins etc?

    Can you have custom blocks etc.?
     
  16. Offline

    DragonMasterNYC

    From what I was told custom blocks will work.
     
  17. Offline

    mrgreaper

    we do indeed use that, will hop over to the mcmmo thread and take a look :)

    from what i can gather only skins and textures, it cant function like itemcraft (lets face it item craft cant function like itemcraft) untill plugin developers start attapting thier mods to it

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  18. Offline

    rominos2

    @Afforess
    Is it possible to add e setcancelled method to the KeyListener events ?
    Moreover can we access the options.txt in the client directory ?
    Thanks in advance
     
    bellardie likes this.
  19. Offline

    Asanay

    Я дурак с начало всё получалось. после как решил поставить сервер заново теперь не могу сделать клиент...(
    Я делаю так для защиты сервера.
    ForceSinglePlayerClientKickMessage: Мой текст http://bit.ly/bukkitcontrib
    ForceSinglePlayerClient: true
    AuthenticateTicks: 0
    AutoUpdate: false
    translation:
    I'm a fool to start all turned out. after both decided to put the server again now I can not make the client ... (
    I do so to protect the server.

    ForceSinglePlayerClientKickMessage: My text http://bit.ly/bukkitcontrib
    ForceSinglePlayerClient: true
    AuthenticateTicks: 0
    AutoUpdate: false

    Почему меня не пускает к себе на сервер?
    Why I will not let itself to the server?
    help =) client and server

    I understand written?
     
  20. Offline

    mooman219

    BukkitContrib Conflicts with...
    1. Mod Loader
    2. Too Many Items
    3. World Edit CUI
    Until there is a fix, I probably will not use this. All those mods are great Tools for admins on servers.
     
  21. Offline

    Afforess

    Possible, yes. It won't be in 0.20, but possibly in one of the 0.2x releases.

    Talk to the AuthMe dev, there is not a lot I can do on my end with it.



    I found out there is a download bug, files larger than 16mb will not download with 0.1.7. This will be fixed in the next release, this weekend. ;)



    One of your Bukkit plugins is interfering. Test with just Bukkit and BukkitContrib. If it doesn't work - then clearly I have a bug(s) to work out. If it does work, then add plugins back until it stops working.

    Update to the latest Recommended Build.

    1.) Yep. http://ci.craftfire.com/view/Afforess/job/BukkitContrib/
    2.) onChunkLoad is a Bukkit event, any plugin can listen to it.

    However, you may not need it, BukkitContrib 0.2 will have new teleportation smoothing, courtesy of @Raphfrk that will load chunks before teleporting automatically.



    That kinda of stuff will be possible, but not until v0.3. It will take some time (weeks) but I will be doing it the right way (tm) and so you shouldn't have any issues with it.


    Do you have any authentication plugins that could be blocking BukkitContrib. Several plugins like AuthMe have issues.

    That would introduce considerable delay, due to network latency.

    However, when I introduce linked client and server plugins, client plugins will be able to cancel key press's. More on this later.

    Yep. There will never be a fix. Read the OP.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  22. Offline

    mooman219

    Google Translate не работает, что хорошо. Я не понимаю вас.
    Google Translate does not work that well. I don't understand you.
     
  23. Offline

    HunterAP

    Very cool deal. Thank you.
    However, I think this issue is slightly different... Having noticed the 16MB limit with my 64 bit client, I made sure to only use texture packs that were under 16MB. These packs worked fine for the 64 bit clients.
    However, the 32 bit clients had issues with them... After downloading, they would crash with out of memory issues. If they uninstalled BukkitContrib and used Mpatcher, they could use the texture packs... I tried having them up their memory using command line params, but that didn't work either.
    I was able to get the 32 bit clients working with native res (16px) texture packs through BukkitContrib.
    I will wait for the next version and see if they still have the issue. If so, I'll do a lot more testing on it.
     
  24. Offline

    mooman219

    "In the meantime, BukkitContrib will continue to break compatibility with existing client mods. This will mean that all client mods will eventually be incompatible with BukkitContrib."

    I see what you are getting at here. But this is a selfish thing to want. Mods like worldedit have client mods that extend functionality and usability. So attempting to dominate the field in client mods is a selfish thing and imo will hinder the growth of such a great plugin/mod such as this as Admins will have to make a choice.
     
  25. Offline

    HunterAP

    It shouldn't... In fact, either Notch or the Bukkit Devs should already be working on something like this to standardize server/client customization. There is an obvious need for it, otherwise ModLoader and ItemCraft wouldn't exist. BukkitContrib is simply a much more comprehensive solution to SMP servers and client/server customization.
    The problem with SK and other mod devs each making their own extention to the minecraft jar is that there will be overlap, and there's no method in place to prevent problems from occuring. BukkitContrib gives SK and the other mod devs a platform to build on. Ultimately, something like this needed to be done by someone in order for SMP servers to expand the way that single player has been.
     
  26. Offline

    Afforess

    I believe Java is limited to just 1GB of Memory with 32 bit by default, and it uses 750mb in vanilla. 64x64 textures likely push users over the 750mb limit, hence the crashes. I really don't recommend you give people huge textures, they won't thank you for the lag on slower machines. ;)

    Just like they already make a choice between SMP mods and Bukkit. Is it selfish? Absolutely. Will it cause hard choices? Definitely.

    It will also revolutionize the SP->Bukkit modding scene and allow for much more in-depth features. While it may not be compelling to switch now (I am not encouraging you to switch, not yet. This is essentially a public alpha test), it will be in a month.

    In order to build the proper system I have to clear away the existing rubble.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  27. Offline

    nossr50

    I think @Afforess is completely in the right here, what he is doing is much greater than what was previously in place and I expect people that recognize this to move their projects to BukkitContrib in the future.
     
  28. Offline

    lub4095

    No I try only with bukkit contrib no other plugins. Clean MC 1.7.2 with bukkit contrib client and bukkit build 1000. Now I try logging in as normal says "logging in" and after that text disappears... background image... black screen... a message which pops out for millisecond and black screen again. And stays like that untill I close.
     
  29. Offline

    HunterAP

    Again, they are able to use the texture packs without issue when using Mpatcher. They are capable of using the 256px packs as a matter of fact. But with BukkitContrib, they are getting errors. Again, I'll wait for the next version, patch, then let you know if the problem persists. If it does, I'll try to track it down for you.
     
  30. Offline

    Asanay

    I'll go drink coffee and I'll break your head over the server .. [skeleton] :confused:
     
  31. Offline

    Afforess

    Friday and Saturday I will be testing the GUI code - I'd like to have some plugin dev's help me test it out and try to break it. Any volunteers?

    Any chance you can get one of them to follow the steps on the OP so I can see the client logs? I have no 32 bit computers on hand.

    Follow the steps to produce client logs on the OP, then give me the exception logs once you get it to work.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
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