How do i use Biome Terrain Mod with Bukkit?

Discussion in 'Bukkit Help' started by speed415, Jan 14, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    speed415

  2. Offline

    cbresee

    I'm wondering the same thing.

    I think it may have to do with the package, so later I'll try executing it with the craftbukkit package as the name at the end instead of the minecraft server package name. If that makes any sense I have no idea.
    --- merged: Jan 14, 2011 11:29 PM ---
    Nevermind disregard that post. ANY help at all would be amazing, I really need to find this out to run my server.
     
  3. Offline

    speed415

    Any body?

    @echo off
    "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xms1024M -Xmx1024M -jar craftbukkit.jar;BiomeTerrain.jar
    pause
     
  4. Offline

    Fewmets

    You can't right now. Craftbukkit currently uses custom class names for all its files. as such no server mods such as the biome terrain mod, or mcregion will work with it. I am unsure whether this will be true when it is released.
     
  5. Offline

    cbresee

    How hard would it be to edit the BiomeTerrain mod source to work with craftbukkit?
     
  6. Offline

    TheYeti

    For my server I needed a large flat area of desert but the BiomeTerrain mod won't work with Bukkit. Basically what I had to do was create a vanilla minecraft server setup, configure BiomeTerrain, run the server. Once the terrain was generated to my liking I explored around for a bit until I had enough terrain generated of the type I needed in a suitable Biome. Once this was done I then shut down the server, moved the world folder over to my Bukkit server setup, started up Bukkit, logged in, everything was happy and I had the terrain I needed. Now while this is great for the initial terrain it obviously won't continue to generate the custom terrain that BiomeTerrain will. Eventually you will go back to the standard Notch style biome generation algorithms. Of course if you limit the size of your world you could just generate the world like I did and wouldn't have to worry about it. Unfortunately this is kind of a fairly detailed work around just to get a specific biome, but its better than trying to use a map editor to do it.
     
  7. Offline

    GmK

    Uh, has one of you guys bothered to check the forums, specifically the plugins section? The Biome dude has posted there ;)
     
Thread Status:
Not open for further replies.

Share This Page