[MISC] Redstone Counter v1.0 - Simple Counting [953]

Discussion in 'Inactive/Unsupported Plugins' started by Jarvisd, Jul 12, 2011.

  1. Offline

    Jarvisd

    Redstone Counter
    Version: v1.1
    Developer: Jarvisd & Pickle

    A simple but very usefull plugin that when hit by redstone current, adds one number on. The setup is on a sign:
    Code:
    1. "~Counter~"
    2. Roll Over Amount
    3. Empty
    4. Empty
     
    With the roll over amount theoretically one could go close to 4.11 x 10^38. Which is as high as you would need probably. Rollover works like this, let’s say you have a rollover of 10 (2nd line says 10), you use your counter till it is at 100, you will see line 3 says 10, and line 4 says 9. This is the rollover function at work making the numbers easier to read. To get your full total, just multiple line 2 by 4 and add line 3. If you don't want a roll over, just leave the 2nd line blank, and it will automatically be the max. So unless you hit that number it won't rollover.
    Features:
    • Counts, and displays
    • Rollover Control (You choose the amount!)
    Download
    Source Code
    Demo

    Changelog
    Version 1.1
    • Added Rollover Control Feature
    Version 1.0
    • Release
     
    gamemaster1494 likes this.
  2. Offline

    nubpro

    Cool but could you screen shot a better preview?
    It looks too dark.
    :(
    @Jarvisd
     
  3. Offline

    Orcworm

    :cool:

    And so I don't get hounded by mods, very nice.
     
  4. Offline

    Jarvisd

    Yes I will, I suppose a night time picture was a bad idea :p
     
  5. Offline

    PatrickFreed

    wut.
    Nice one pickle :p
     
  6. Offline

    andreblue

    nice and simple plugin i like
     
  7. Offline

    noahwhygodwhy

    wow, simple, effective, and useful, definitely downloading.
     
  8. Offline

    Pickle

    I didn't do that. ;s
     
  9. Offline

    nubpro

    Please view the plugin submission format.
    Changelog have to be in to version which contains v0.1, v0.2 or further
     
  10. Offline

    columb

    What about timer?
    And what 'optional' for?
     
  11. Offline

    Jarvisd

    Yah we are planning on adding a Timer function, and maybe a StopWatch one too, in the next version. Also Optional, can be any text you want, I'll edit it to be more clear.
     
  12. Offline

    Jarvisd

    New Release V1.1
    • Add rollover feature, second line, you place a number (if empty max amount till rollover). When the counter hits the said number in line 2, it will reset and add a number to the 4th line. See the demo in the video in the Op.
    • New demo video
    • Better Source Location
     
  13. Offline

    Oscar Varno

    Can you make it so instead of a rollover, that you make it so that the number on the second row is...
    an example will work better.

    Eksample sign:
    "counter"
    10


    After the sign has counted to ten, it then acts as an output, so that you can for eksample make ten mistakes on a combination lock or something like that.
     
  14. Offline

    gamemaster1494

    You should make on the second line a optional number. When the counter goes to that number, it will pulse for redstone (good for counters needed in redstone stuff!!!). Or have ~RSCounter~ for first line, and 2nd line is number it counts to and it pulses each time until the number is over the 2nd line... Also 4th line could be a reset after it goes above this number? Just a few ideas.
     

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