[INACTIVE] Administrate 1.3.2 - Invis/Vanish, NoPickup, God, Stealth, Fakelog, Teleport, Heal [1060]

Discussion in 'Inactive/Unsupported Plugins' started by Sleaker, Jul 5, 2011.

  1. Offline

    jzsig

    appears to be fixed, nice plugin
     
  2. Offline

    Sleaker

    DO you know how far you teleported? Right now it sends another remove entity packet if you teleport more than 100 blocks, which depending on view distance may not be enough. What do you have your Chunk view distance set to in your server.props?
     
  3. Offline

    Stealth2800

    For some reason, vanish doesn't seem to work for me. I'm pretty sure I did everything correctly and it only hides me. If I go in front of a creeper or skeleton, or any other aggressive monster, it'll start attacking me even if I'm vanished. Am I missing something?
     
  4. Offline

    imaxorz

    This is awesome, I am glad it combines things that vanish no pick up had missing.

    One problem I noticed is sometimes after using /admin teleporting to a player doesn't work if they are underground. You kind of just bounce around and then end up on the ground above them.

    I also once got stuck teleporting from world to world. I did /admin in world one, and then teleported to a player who was in world two, and I got stuck on that generating world screen that you see when teleporting from going world to world. It just kept going from one world to another and that screen.
     
  5. Offline

    sukosevato

    Hey. If I do /vanish people are able to see me.

    How ever if I do /admin they can't.

    Only annoying thing is that when i do /admin or /vanish and then teleport to someone, I get kicked for flying. So it goes like this: 'tp me him' 'quickly reconnecting' then i fall down to earth from like highest possible, but luckely /admin is persistent. If they were underground I have to do 'tp me him' again. Then I don't get kicked for flying or anything when i'm near them.

    I'm on the latest stable craftbukkit for 1.7.3 (has no build number) No sure if this is a CB related issue or just a plugin bug. I use version 1.1.2
     
  6. Offline

    dirkson

    With some quick testing, I appear to always be invisible now. I'll keep you informed about any reported issues

    As a side note, I'm just giddy about this plugin - Hides me from /who? Replaces 4 plugins with 1? Gives my admins 1 command to vanish, save their official location, and return to it? It's frickin' amazing.
     
  7. Offline

    tekac

    ./vanish isn't working. Players can still see me
     
  8. Offline

    Firehunter23

    I'm missing an option to enable/ disable item pickup seperated from beeing invisible
     
  9. Offline

    dirkson

    My mods report an issue where if they teleport (teleplusplus) while vanished, they get stuck in the sky and have to re-log to fall down to earth. I've confirmed the issue.
     
  10. Offline

    Slez

    Reporting that it isnt working with the current version doesnt help? There is no error output. And as i said, apparently just my name shows up. And i do not mean in /list.

    Situation: I go invis, /tp player. They say "Hi slez, i see you." Me: How? Them: I saw your name.
     
  11. Offline

    Sleaker

    @dirkson fixed 2 versions ago. please update
     
  12. Offline

    ultrajinx

    @Sleaker not sure if im doing it wrong but it would seem the no aggro feature of this plugin is not functioning i am an admin with all permissons
     
  13. Offline

    Sleaker

    @ultrajinx - no aggro only works when you're in godmode or invisible.
     
  14. Offline

    ultrajinx

    upgraded the jar went into god mode spawned a zombie and it still followed me =\

    EDIT: and for good measure i tried with natural spawned zombies/creepers
     
  15. Offline

    Sleaker

    the entity target code is really simple. If you have godmode or invisibility AND no aggro. cancel the target event.
    If it's not working then you may have another plugin that is overriding the cancelation of the target, or the server allows the mobs to follow you regardless of targeting :-/

    I know I was experiencing a little bit of rubberbanding from skeletons when I was playing around with it.
     
  16. Offline

    djdduty

    I already asked this in the vanishnopickup thread, but would it be possible to make only the name plate above the players head dissapear? I need this for a server project I'm going to be doing, and I generaly dont know how the plugin works or I would modify it myself but I am a noob...
     
  17. This plug-in seems decent enough, but there are two things missing from the god mode that irk me: automatic healing to full health, and fire instantly disappearing from you so it doesn't linger. I'd be much obliged if you could add those two things.

    EDIT: And I can confirm that mobs will still target you even if you have the permissions node.
     
  18. Offline

    Kainzo

    @Sleaker - I'm seeing this as well.
     
  19. Offline

    Sleaker

    No. Nameplates are handled completely seperate, sorry :(

    Sorry about rapidfire versions if anyone managed to get 1.1.5 .
    On a related note noaggro should be 100% working now and admins should be able to come out of /vanish properly.
    Upgrading past version 1.1.4 is HIGHLY recommended as 1.1.4 has a scheduler task bug that continually makes a new scheduled task regardless of if the admin is still online when they vanish - in addition it will keep making another repeating task each time the command is toggled back on. (yah big woops)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  20. Any word on if you'll be adding the two things to godmode I requested above?
     
  21. Offline

    Sleaker

    @LegendarySandwich - I wont add auto-health regen as it requires continually checking a players health on a scheduler (not-efficient). and using sethealth becomes incompatible with plugins that use alternative health values.

    I wasn't able to find where to send a douse effect yet. I'd definetely add it in as it does get annoying to see your screen lit up with fire. So it's just a matter of figuring out where that's at.
     
  22. Offline

    lolzrofl

    Can you please allow customization of the fakein and fakeout messages? Everyone on my server tells me it said "lolzrofl has left the game" when it should say "lolzrofl left the game" Also, it doesn't remove me from Essential's /list
     
  23. Offline

    Sleaker

    Thanks for the heads up on the leave messages. I'm trying to stay away from needing any form of config on this plugin right now. I will however make them match the standard game messages.

    Is essentials listed as a plugin that supports Administrate in my main post? Or did you just not bother to read?
     
  24. Offline

    dak393

    Getting this error with latest build:
    Code:
    [SEVERE] Could not pass event ENTITY_TARGET to Administrate
    java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftZombie cannot be cast to org.bukkit.entity.Player
        at net.milkbowl.administrate.AdminEntityListener.onEntityTarget(AdminEntityListener.java:29)
        at org.bukkit.plugin.java.JavaPluginLoader$60.execute(JavaPluginLoader.java:663)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
        at net.minecraft.server.EntityCreature.c_(EntityCreature.java:32)
        at net.minecraft.server.EntityLiving.v(EntityLiving.java:685)
        at net.minecraft.server.EntityMonster.v(EntityMonster.java:26)
        at net.minecraft.server.EntityZombie.v(EntityZombie.java:30)
        at net.minecraft.server.EntityLiving.m_(EntityLiving.java:218)
        at net.minecraft.server.EntityMonster.m_(EntityMonster.java:30)
        at net.minecraft.server.World.entityJoinedWorld(World.java:1190)
        at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:48)
        at net.minecraft.server.World.playerJoinedWorld(World.java:1172)
        at net.minecraft.server.World.cleanUp(World.java:1102)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:447)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
     
  25. Offline

    GoalieGuy6

    Take a look at the setFireTicks method in the player class, seems to be what you're looking for.
     
  26. Offline

    CheeseKeg

    Same here. This appears to happen with all ENTITY_TARGET events, no matter what type of enemy it is, and what player it's targeting.
    Obviously, as a result of this, enemies don't stop targeting people while they're invisible or using stealth mode.
    I also don't appear to be invisible to other players.. but when I warp to players it's usually around 1200 blocks away. Two of the largest problems I had while using VanishNoPickup included appearing for a split second to users upon warping, and the fact that the 'NoPickup' part simply didn't function for me (works with this, though).

    Anyways, cheers for this plugin so far. I'm also using WhosThere.
     
  27. Offline

    Sleaker

    @CheeseKeg - Yah sorry guys, I thought I had fixed the entity target event, it just happened I never got close enough to monsters. It for sure is working with the version I just uploaded.

    Also I threw up an update to WhosThere, some cool new features on it :)

    @GoalieGuy6 - I already run a setFireTicks on the event, I probebly just need to schedule it for a half second after. Now that I think about it, setfireticks when the event hasn't even finished probably wouldn't do anything eh?. I'll dump it into a scheduler and see if that works.
     
  28. Offline

    dak393

    So when can we expect a new version? :D
     
  29. Offline

    Sleaker

    @dak393 For what? cause I already put up 1.2.1 which has a lot of the fixes.
     
  30. Offline

    dak393

    Ah ok perfect downloading now, sorry about that didn't see it XD
     

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