[FUN/MECH] Armageddon v2.4.2 - cannons, grenades, and guns galore [1317]

Discussion in 'Inactive/Unsupported Plugins' started by sunkid, Jun 8, 2011.

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  1. Offline

    sunkid

    Armageddon
    Cannons, grenades, and guns galore!

    All updates and project support is now handled on our DevBukkit site!
     
    BlisteredHeart, Soryo, rakiru and 2 others like this.
  2. Offline

    Neoblade298

    Shall I make a video for this?
    (no watermark and with sound)
    If so, reply and choose whether I should use my mic or not :)
     
  3. Offline

    sunkid

    That would be awesome! Any way you want to do it is fine! :D

    Sorry, bad news: anything before build 892 won't work. I hope your server can update to the latest RB soon.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  4. Offline

    mrgreaper

    well its enabled but we cant get the guns to work

    a player who had armageddon.guns.* equiped a dispensor, had arrows in the slot next to it, and left clicked air...nothing :(
     
  5. Offline

    sunkid

    Yeah, I thought about making dispensers the default gun... as it is, it's a bow. You can change it in the config.yml file to a dispenser if you want to.
     
  6. Offline

    mrgreaper

    ah that would explain it lol
     
  7. Offline

    Jshreder

    Hey, its no problem. I really appreciate that you took the time to look it over in the first place, thanks.

    I really hate to bother you, but I have one more question. Is the error with EpicZones/Residence on your side, or theirs?

    Thanks so much,
    jshreder
     
  8. Offline

    sunkid

    The error is on their side, I am afraid. They seem to not yet support the World.createExplosion(Location, int) method that was added recently to the Bukkit API.
     
  9. Offline

    martijn4life

    i got this error and just downloaded it...:
    10:54:37 [SEVERE] Could not pass event PLAYER_INTERACT to Armageddon
    java.lang.NoSuchMethodError: org.bukkit.World.spawn(Lorg/bukkit/Location;Ljava/l
    ang/Class;)Lorg/bukkit/entity/Entity;
    at com.iminurnetz.bukkit.plugin.armageddon.listeners.ArmageddonPlayerLis
    tener.onPlayerInteract(ArmageddonPlayerListener.java:190)
    at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.j
    ava:306)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:310)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:166)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    t(CraftEventFactory.java:137)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:785)
    at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:402)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:312)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    this is the error if i want to shoot the shotgun with a bow....
    i got both plugins in the plugin folder.
    edit: sorry for the smiley.. lolz it has to be: ; )
    odd.... look at this:
    11:11:12 [INFO] [ItemCraft 1.4.5] Material: GOLDEN_APPLE, action: NUCLEAR, true
    11:11:13 [SEVERE] Could not pass event BLOCK_DISPENSE to Armageddon
    looks like itemcraft is the problem...

    i think you have a plugin that stops players from getting damage, turn of the damage in the config.yml of Armageddon mod see if that helps

    hmmm at startup:
    11:06:45 [SEVERE] Error occurred while enabling Armageddon v2.0 (Is it up to dat
    e?): PROJECTILE_HIT
    java.lang.NoSuchFieldError: PROJECTILE_HIT
    at com.iminurnetz.bukkit.plugin.armageddon.ArmageddonPlugin.enablePlugin
    (ArmageddonPlugin.java:144)
    at com.iminurnetz.bukkit.plugin.BukkitPlugin.onEnable(BukkitPlugin.java:
    183)
    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader
    .java:799)
    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
    r.java:253)
    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:140)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
    at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:235)
    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:222)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:286)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    i have the lastest version....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  10. Offline

    sunkid

    Your CraftBukkit version is out of date. You need to upgrade to a build after 892.
     
  11. Offline

    Devboi

    I have the most recend version of Residence with is made for CB 935 so how is it not compatible?
    Will the Error

    Could not pass event ENTITY_EXPLODE to Residence
    java.lang.NullPointerException

    have any effect on my server or the plugin or will it just spam the error messages??
     
  12. Offline

    sunkid

    I will make the author aware of these errors. While I believe that they will not cause any problems, I cannot be sure since I don't know what Residence does :)
     
  13. Offline

    Devboi

    Residence is an area protection plugin to protect certain area's. We use mainly for Server Areas and Freebuild spots that people want specific protections - But unfortunately the Armageddon plugin does NO damage to anybody when this error is happening, so until this is cleared up it will have to be removed :( SAD FACE :(
     
  14. Offline

    sunkid

    Well, let's hope Residence gets fixed soon. :(
     
  15. Offline

    Neoblade298

    will this work with minecraft 1.7? Ive already figured out the guns and the grenades (very cool btw), but the cannon seems to error when i try to activate it. I think it has something to do with the recent minecraft update
     
  16. Offline

    sunkid

    I have briefly tested with the latest 1.7+ compatible CB build and cannons seem to work as advertised. What kind of errors are you seeing?
     
  17. Offline

    Neoblade298

  18. Offline

    sunkid

    Hmm... this looks like a corrupted cannons file to me. Try to remove plugins/Armageddon/cannons.ser and reload your server.
     
  19. Offline

    Neoblade298

    roger that

    thanks, works.
    alright, ill doit without a mic for the fear of me rambling on and on.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  20. Offline

    andrewkm

    @sunkid
    Hey thought id give this plugin a try. Im getting tons of errors for some reason though.
    Im on CB 935 by the way.
    As soon as i place a dispenser:
    Code:
    2011-06-30 20:42:48 [SEVERE] Could not pass event PLAYER_INTERACT to Armageddon
    java.lang.NoSuchMethodError: com.iminurnetz.bukkit.util.LocationUtil.getHandLocation(Lorg/bukkit/entity/Player;)Lorg/bukkit/Location;
     at com.iminurnetz.bukkit.plugin.armageddon.listeners.ArmageddonPlayerListener.onPlayerInteract(ArmageddonPlayerListener.java:96)
     at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
     at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
     at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:210)
     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:567)
     at net.minecraft.server.Packet15Place.a(SourceFile:57)
     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
     at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    -
    click a dispenser with torch:
    Code:
    2011-06-30 20:44:41 [SEVERE] Could not pass event PLAYER_INTERACT to Armageddon
    java.lang.NoSuchMethodError: com.iminurnetz.bukkit.util.LocationUtil.getHandLocation(Lorg/bukkit/entity/Player;)Lorg/bukkit/Location;
     at com.iminurnetz.bukkit.plugin.armageddon.listeners.ArmageddonPlayerListener.onPlayerInteract(ArmageddonPlayerListener.java:96)
     at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:321)
     at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
     at net.minecraft.server.ItemInWorldManager.dig(ItemInWorldManager.java:63)
     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:472)
     at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:84)
     at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    ... and ... more...
    Let me know if you need more information or if this is something thats usual and im missing something.
    :)
     
  21. Offline

    Neoblade298

    video will be on by, say tomorrow?
     
    sunkid likes this.
  22. Offline

    sunkid

    You need to update your BaseBukkitPlugin, you probably have the old one from CreativeStick :D
     
  23. Offline

    Neoblade298

  24. Offline

    jedk1

  25. Offline

    andrewkm

    @sunkid
    How is this with the new tnt ignition changes in 1.7?
    Wondering if I should give it a go?
    -
    Edit: Just playing around with it, darn it can destroy protected worldguard regions?
    Edit2: Nvm got a way around it :) Oh man this is looking awesome might be using this :D
     
  26. Offline

    Neoblade298

    some known bugs in case youre looking for em:
    String grenade does not work if snow or flowers are on the ground. perhaps you can have the spiderwebs remove the snow? (its the snow with the size of a pressure plate NOT the size of a block)
    also, idk if i just suck, or its a bug, but the apple ammo occasionally glitches and shoots to the left/right, and its very noticeable.
    otherwise: EPIC. I really enjoy this plugin and will definitely use it for minecraft custom map lets plays in case we get stuck on a room with a monster spawner inside >:)
     
  27. Offline

    sunkid

    Hey, thanks for doing this. I wanted to highlight the video in the OP, but it looks as if you are using an unlicensed client :(

    TNT should work the same way as I am literally spawning already primed TNT.

    I'll look into the WG issue, but it may just be that WG doesn't have any hooks for entity-less explosions yet.

    Glad you're having fun with it :D

    The spider web grenade needs work! I'll fix that next week (busy weekend ahead :)).

    As for the shot seemingly going off any which way, I believe that that is the client not being able to handle the speed. However, if you aim carefully, you can kill mobs from quite a distance. The actual kill (as opposed to when you do target shooting with cacti, torches, or something) is by the mob being hit by the bullet, so the aim is accurate.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  28. Offline

    andrewkm

    Oh I am this opens up TONS of new features for my server, and level ups in our free-for-all nether world :D Finally more destructive features :D
     
  29. Offline

    Neoblade298

    Ah, then you might have to wait till I come back from vaca :/ maybe a week at best, but i think youll have a vid by then (very nice plugin)
     
  30. Offline

    sunkid

    I am not sure what's going on here... did you click the dispenser bare-handed to verify that it is configured as a cannon? Do grenades or guns work?
     
  31. Offline

    jedk1

    so far ive tested grenades and they work
    -update the guns dont work if you use the infini arrows plugin
     
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