Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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  1. Offline

    bekvon

    MOVED TO DEV BUKKIT:
    [​IMG]
    News

    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Links
    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit

    [​IMG]

    Contributors:
    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Addons:
    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    About:
    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features:
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    ChangeLog
    v2.4.2
    • Fix bug affecting some people with the new save system
    v2.4.1
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    v2.4.0
    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    v2.3.9
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    v2.3.8
    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    v2.3.7
    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    v2.3.6
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    v2.3.5
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    v2.3.4
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    v2.3.3
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    v2.3.2
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    v2.3.1
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    v2.3
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    v2.2
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    v2.1.3
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    v2.1.2
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    v2.1.1
    • Fix case sensitivity bug in rent system.
    v2.1
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    v2.0
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
     
  2. Offline

    e_zach

    i believe that it does support 4, but im not sure how complete that is. it might be a loading order issue as well. try the name trick, and if it still doesn't work, try upgrading iConomy.
     
  3. Offline

    fugue2005

    what is the bank, in residence info for?
     
  4. Offline

    Bricke1994

    Whats the command for putting the lot you own on a lease for someone, or making it rentable?
    I tried /res market rentable Place Cost (but the repeat never works?) it always says invalid repeat or /res ?
     
  5. Offline

    Xordaii

    /res lease [renew/cost] [residence] for leasing. can't see where to set it to rentable. Wiki lists:
    /res market [buy|info] residence
    /res market sell
    /res market unsell but I don't think rentable made it in.

    @bekvon any idea yet what is causing this? I thought I had it fixed, but only for myself I guess. Everyone else on server still can't create residences, gets default group and 0 false on everything under /res limits. I can create them just fine, but am server OP and Admin. I had someone test the flags, and now the flags seem to be working, but not able to create res for themselves. I am seeing the same thing for myself, but only if my name is capitalized in the config.yml or missing from the groups override section. (Shouldn't do that, should it? My name does contain a capital X.) Fixing those things for other users produces not results.
    Bukkit 935, but was getting it on 860 too. Still have that build folder if needing testing.
    Residence 2.2 and Permissions 3.1.6
    Using permissions set up as World Mirroring the default world (Sandbox)
    Users:
    Show Spoiler

    Code:
    users:
        Xordaii:
            info:
                prefix: '&1'
            groups:
            - Admin
            permissions:
        Rsera:
            groups:
            - Member
            permissions:
        Tykus:
            groups:
            - PvP
            permissions:
            - RandomWeather.rain

    Groups:
    Show Spoiler

    Code:
    groups:
        Guest:
            default: true
            info:
                prefix: ''
                suffix: ''
                build: false
            inheritance:
            permissions:
            - essentials.afk
            - essentials.back.ondeath
            - essentials.compass
            - essentials.depth
            - essentials.ext
            - essentials.getpos
            - essentials.help
            - essentials.helpop
            - essentials.home
            - essentials.list
            - essentials.me
            - essentials.motd
            - essentials.msg
            - essentials.rules
            - essentials.seen
            - essentials.signs.disposal.use
            - essentials.signs.free.use
            - lightlevel.use
            - multiverse.world.spawn
            - scavenger.scavenge
            - SignThatChest.attach
            - slowhealth
            - zc.chickenswarm
        Member:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            - Guest
            permissions:
            - BOSEconomy.common
            - ChestShop.command.iteminfo
            - ChestShop.shop.buy
            - ChestShop.shop.create
            - ChestShop.shop.sell
            - dropchest
            - dropchest.create
            - dropchest.remove
            - dropchest.radius.set
            - dropchest.which
            - dropchest.filter
            - dropchest.list
            - dropchest.protect
            - essentials.back
            - essentials.balance
            - essentials.mail
            - essentials.mail.send
            - essentials.nick
            - essentials.worth
            - essentials.sell
            - essentials.signs.disposal.create
            - essentials.signs.heal.use
            - essentials.signs.mail.create
            - essentials.signs.mail.use
            - essentials.suicide
            - essentials.signs.trade.create
            - essentials.signs.trade.use
            - essentials.worth
            - LavaFurnace.admin.fuel
            - LavaFurnace.admin.use
            - LavaFurnace.chests
            - LavaFurnace.player.build
            - LavaFurnace.player.destroy
            - lockette.user.create.*
            - lytreehelper.generate.trees
            - lytreehelper.generate.nursery
            - lytreehelper.destroyall
            - residence.create
            - thundertower.create
            - thundertower.destroy
            - trainyourlung.lungpower
            - wolfpound.use
            - WolfSpawn.release
            - WolfSpawn.respawn
            - WolfSpawn.spawnatplayer
            - essentials.tp
            - essentials.tpa
            - essentials.tpaccept
            - essentials.tpahere
            - essentials.tpdeny
            - essentials.tphere
            - essentials.tptoggle
        PvP:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            - Member
            permissions:
            - essentials.protect.pvp
        Admin:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
            - '*'
    

    config.yml
    Show Spoiler

    Code:
    #These are Global Settings for Residence.
    Global:
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 352
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 2000
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: Guest
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: BOSEconomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: false
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: false
                damage: true
                creeper: true
                tnt: false
                pvp: true
            Ucitel:
                damage: false
                ignite: false
            Sandbox:
                firespread: true
                tnt: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: false
            build: true
            use: true
            container: true
            tp: false
            place: true
            destroy: true
            bucket: true
            subzone: true
            flow: true
            pvp: true
            tnt: true
            creeper: true
            ignite: true
            firespread: true
            damage: false
            healing: false
            monsters: false
            animals: false
            lavaflow: true
            waterflow: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            move: true
            build: false
            use: false
            container: false
            tp: false
            place: false
            destroy: false
            bucket: true
            subzone: false
            flow: false
            pvp: false
            tnt: false
            creeper: false
            ignite: true
            firespread: true
            damage: true
            healing: false
            monsters: true
            animals: true
            lavaflow: true
            waterflow: true
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            use: true
            container: true
            tp: true
            place: true
            destroy: true
            bucket: true
            subzone: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Guest: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: false
               # The maximum number of Residences a player can have.
               MaxResidences: 1
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 5
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 100
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 100
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 1
               # Whether or not to allow teleporting to Residences.
               CanTeleport: false
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: false
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 0
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
        Member: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 10
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 5
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 200
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 200
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: false
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 10
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 20
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
        Admin: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 1000
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 10
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 2000
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 2000
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 128
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 10
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 20
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: true
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         xordaii: Admin
         tykus: Member
         rsera: Member
    ItemList: #this is where you can create blacklists / whitelists
         BList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  6. Offline

    Deleted user

    Is it possible to use this to make the entire world pvp-free but have certain pvp-specified zones?
     
  7. Offline

    Derthmonuter

    @bekvon

    Residence:
    Show Spoiler

    #These are Global Settings for Residence.
    Global:
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 1000
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or you're not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Enable / Disable Residence's Economy System.
    EnableEconomy: true
    # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EconomySystem: iConomy
    # Enables or disables the Rent System
    EnableRentSystem: true
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: MultiVerse
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
    Global: #these are default for all worlds unless specified below, they can be overridden per group
    use: true
    build: true
    ignite: true
    firespread: true
    damage: true
    creeper: true
    tnt: true
    pvp: true
    WorldNameHere: #here you can set flags for individual worlds, these override Global
    #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
    move: true
    build: true
    place: true
    destroy: true
    use: true
    container: true
    pvp: true
    tp: true
    ignite: true
    firespread: true
    bucket: true
    flow: true
    lavaflow: true
    waterflow: true
    creeper: true
    tnt: true
    monsters: true
    animals: true
    subzone: true
    healing: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
    build: false
    use: false
    container: false
    pvp: false
    tnt: false
    creeper: false
    flow: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
    build: true
    move: true
    use: true
    container: true
    # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
    #default: #group name
    #build: true

    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
    Default: #group name
    # Information about the Residence zone that the player can define.
    Residence:
    # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
    CanCreate: true
    # The maximum number of Residences a player can have.
    MaxResidences: 128
    # The maximum number of physical areas a residence can have.
    MaxAreasPerResidence: 1024
    # The maximum number of blocks a Residence can be, East to West (X).
    MaxEastWest: 256
    # The maximum number of blocks a Residence can be, North to South (Z).
    MaxNorthSouth: 256
    # The maximum number of blocks a Residence can be, High to Low (Y).
    MaxUpDown: 127
    # The lowest altitude this group is allowed to protect.
    MinHeight: 0
    # The highest altitude this group is allowed to protect.
    MaxHeight: 127
    # The maximum recursive depth that subzones can go.
    # A subzone within a subzone within the Residence zone would be a depth of 2.
    # Set to 0 to disable subzones.
    SubzoneDepth: 3
    # Whether or not to allow teleporting to Residences.
    CanTeleport: false
    # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
    Unstuck: true
    # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
    SelectCommandAccess: true
    # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
    ItemListAccess: true
    # Options relating to enter and leave messages on the residence.
    Messaging:
    # Whether or not the player can change the Residence enter and leave messages.
    CanChange: true
    # The default enter message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultEnter: Welcome %player to %residence, owned by %owner.
    # The default leave message to apply to new Residences created by players in this group.
    # Leaving the message blank will disable it.
    DefaultLeave: Now leaving %residence.
    # Options relating to the Lease system.
    Lease:
    # The maximum number of days to allow leases.
    MaxDays: 16
    # The number of days to add to the lease following a '/res lease renew' command.
    RenewIncrement: 14
    #Options related to the rent system
    Rent:
    #determines how many residences can be rented by players of this group at once
    MaxRents: 5
    #determines how many residences can be set for rent by players of this group at once
    MaxRentables: 5
    # Options relating to the Residence Economy.
    Economy:
    # Whether or not players in this group can buy other Residences that are for sale.
    CanBuy: true
    # Whether or not players in this group can sell their Residences.
    CanSell: true
    # Whether or not to ignore the Residence size/count limits when buying a residence.
    IgnoreLimits: false
    # The cost, per block, of buying a Residence or adding a area to it.
    BuyCost: 0.12
    # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
    RenewCost: 0.02
    # Flags are checked in the order:
    # 1: Player
    # 2: Group
    # 3: Owner
    # 4: If all others are undefined, reverts to default value (usually true).
    # Flag permissions default to false.
    # These flags settings override the globals.
    Flags:
    # Specifically allow or deny this group from changing certain flags.
    Permission:
    #build: true
    # Specifys the flags that are applied at residence creation for players of this group.
    Default:
    #build: true
    # Specifys the flags that are applied at to the creator at residence creation.
    CreatorDefault:
    #build: true
    # Specifys the flags that are applied to other groups for this residence, at creation.
    GroupDefault:
    #default: #group name
    #build: false
    #these flags are applied specifically to this group whenever they are outside a residence
    #these flags will override the flags at the top, under the Global section.
    World:
    Global: #these flags will apply to all worlds
    #build: false
    WorldNameHere: #or you can apply them by each individual world
    #build: false

    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
    bekvon: default
    player: default

    ItemList: #this is where you can create blacklists / whitelists
    DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
    #type of the list, can be blacklist, whitelist, or ignorelist
    Type: blacklist
    #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
    #World: world
    #You can also have the list apply only to one group, otherwise it applys for all groups
    #Group: default
    #this is the actual list of material names that this list allows or dissallows
    #You can look up the material name by item ID in game by typing /res material <id>
    #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
    Items:
    - 'BEDROCK'
    - 'STATIONARY_LAVA'
    - 'STATIONARY_WATER'
    - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2


    And Permissions group.yml file:
    Show Spoiler

    groups:
    Default:
    default: true
    info:
    prefix: ''
    suffix: ''
    build: true
    inheritance:
    permissions:
    - 'iConomy.payment'
    - iConomy.access
    - iConomy.rank
    - iConomy.list
     
  8. Offline

    e_zach

    yes, you can create a residence where all flags are true for everyone, and then set pvp to false within the global flags.
    from code:
    /res market rent [residence] - rent a residence.
    /res market rentable [residence] [cost] [days] - make a residence you own for rent.
    /res market release [residence] - release a residence you've rented, or made rentable.
    To actually see these commands in-game type '/res market ?'
     
  9. Offline

    Bricke1994

    hey thanks man got it ;)
     
  10. Offline

    whitemorn

    I would also like to have the option for allow modifying the rented area. so players can rent plots and build within them. That would make this plugin very useful as a town managment replacement.


     
  11. Offline

    KarnEdge

    I'm getting some weird stuff going on now... I created my residence; no animals or monsters spawn as it should... about 10 minutes later, I suddenly start seeing random animals in Town and when I type "/res info", it says Invalid Residence.

    When I look at the res.yml, it has been reset to being empty like so:
    Show Spoiler
    SaveVersion: 1
    Residences: {}
    Economy: {}
    Leases: {}
    PermissionLists: {}
    RentSystem:
    Rented: {}
    Rentables: {}


    If I redo the residence and other areas, they work for a little while and then suddenly they disappear from the file again.

    EDIT:
    Apparently, when I updated residence.jar and had my leases for admins set to 0, when the "Save Residences" tick came around, it removed the entire area since technically the lease has expired.

    I realized if I want the lease system for my users but don't want it on the server's areas like towns, etc, then I need to use /resadmin command and set the owner to Server.

    When I try to do commands with /res or /resadmin, it tells me An internal error occurred while attempting to perform this command:

    Server Log:
    Show Spoiler
    2011-06-28 20:26:51 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'res' in plugin Residence vv2.2
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:304)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:725)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:691)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:684)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:223)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.ClassCastException: java.util.LinkedHashMap cannot be cast to java.lang.Long
    at com.bekvon.bukkit.residence.protection.LeaseManager.getExpireTime(LeaseManager.java:47)
    at com.bekvon.bukkit.residence.protection.ResidenceManager.printAreaInfo(ResidenceManager.java:320)
    at com.bekvon.bukkit.residence.Residence.onCommand(Residence.java:792)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 12 more

    Config:
    Show Spoiler
    Code:
    SaveVersion: 1
    Residences:
        Town:
            EnterMessage: ' ** You are under the protection of the town. '
            BlackList:
                Type: BLACKLIST
                ItemList: []
            LeaveMessage: ' ** You have entered the wilderness, be careful. '
            IgnoreList:
                Type: IGNORELIST
                ItemList: []
            Areas:
                main:
                    X1: 641
                    Y1: 127
                    Z1: 61
                    X2: 395
                    Y2: 55
                    Z2: -121
            Subzones:
                Cathedral:
                    EnterMessage: ' ** Welcome %player to %residence, owned by %owner.'
                    BlackList:
                        Type: BLACKLIST
                        ItemList: []
                    LeaveMessage: ' ** Now leaving %residence.'
                    IgnoreList:
                        Type: IGNORELIST
                        ItemList: []
                    Areas:
                        Cathedral:
                            X1: 451
                            Y1: 84
                            Z1: -39
                            X2: 428
                            Y2: 73
                            Z2: -61
                    Subzones: {}
                    Permissions:
                        PlayerFlags:
                            server land:
                                container: true
                                use: true
                                build: true
                                move: true
                        GroupFlags: {}
                        AreaFlags:
                            animals: false
                            pvp: false
                            container: true
                            tnt: false
                            use: true
                            creeper: false
                            monsters: false
                            flow: false
                            healing: true
                            build: false
                        Owner: Server Land
                        World: world
                    StoredMoney: 0
            Permissions:
                PlayerFlags:
                    karnedge:
                        container: true
                        use: true
                        build: true
                        move: true
                GroupFlags: {}
                AreaFlags:
                    animals: false
                    pvp: false
                    container: true
                    tnt: false
                    use: true
                    creeper: false
                    monsters: false
                    flow: false
                    build: false
                Owner: Server Land
                World: world
            StoredMoney: 0
    Economy: {}
    Leases:
        Town: {}
    PermissionLists: {}
    RentSystem:
        Rented: {}
        Rentables: {}
    

    res.yml:
    Show Spoiler
    Code:
    #These are Global Settings for Residence.
    Global:
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        whoMoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: Player
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 30
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: true
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 30
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: false
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # These are world flags that are applied when the player is NOT within a residence.
        Flags:
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: false
                firespread: false
                damage: true
                #creeper: true
                #tnt: true
                pvp: true
            world_nether: #here you can set flags for individual worlds, these override Global
                ignite: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
        FlagPermission:
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: false
            ignite: false
            firespread: false
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: false
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
        # These are default flags applied to all residences from any user group.
        ResidenceDefault:
            build: false
            use: true
            container: true
            pvp: false
            tnt: false
            creeper: false
            monsters: false
            animals: false
            flow: false
        # These are default flags applied to the residence creator of any group.
        CreatorDefault:
            build: true
            move: true
            use: true
            container: true
         # These are default group flags applied to a residence made by a user of any group.
        GroupDefault:
            #default: #group name
                #build: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
    Groups:
        Player: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: false
               # The maximum number of Residences a player can have.
               MaxResidences: 1
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 0
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 16
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 16
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
               # The maximum recursive depth that subzones can go.
               # A subzone within a subzone within the Residence zone would be a depth of 2.
               # Set to 0 to disable subzones.
               SubzoneDepth: 0
               # Whether or not to allow teleporting to Residences.
               CanTeleport: false
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: false
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: false
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: false
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: ' ** Welcome %player to %residence, owned by %owner.'
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: ' ** Now leaving %residence.'
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 1
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 0
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: true
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 100
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 80
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                  #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
        Admins: #group name
           # Information about the Residence zone that the player can define.
           Residence:
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 1000
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 200
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 1600
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 1600
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
               # The maximum recursive depth that subzones can go.
               # A subzone within a subzone within the Residence zone would be a depth of 2.
               # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: false
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
           Messaging:
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: ' ** Welcome %player to %residence, owned by %owner.'
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: ' ** Now leaving %residence.'
           # Options relating to the Lease system.
           Lease:
              # The maximum number of days to allow leases.
              MaxDays: 100
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 100
           #Options related to the rent system
           Rent:
               #determines how many residences can be rented by players of this group at once
               MaxRents: 1
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 1000
           # Options relating to the Residence Economy.
           Economy:
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: true
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: true
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
           Flags:
              # Specifically allow or deny this group from changing certain flags.
              Permission:
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
              Default:
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
              CreatorDefault:
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
              GroupDefault:
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
              World:
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    
    # You can manually specify the group a player is in below, this overrides their permissions group.
    GroupAssigments:
         #bekvon: default
    
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
            Items:
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
               - 'MOB_SPAWNER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    


    Actually it doesn't seem to allowing me to use the /resadmin command anymore at all (/res is working but sometimes gives the error)... even though it was working earlier (until I uploaded a new .jar).

    EDIT:
    It seems to fixed... apparently I never updated bukkit to the latest RB. I'll check it more tomorrow.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  12. Offline

    luckeY

    With this plugin, can I make an other owner of the selection? Like what, if I protect my players houses, they can't open their chest. Can I fix it without I make they OP? Please reply! :(
     
  13. Offline

    Nlioc4

    Suggestion: Make Server owned residence's be able to overlap regular residences EG: We can set up cities and have our users create residences inside them.
     
  14. Offline

    EscoN2

    Any chances you can tell me whats the command to protect the area?I really wanna know [creeper].It would be great if you tell me :D
     
  15. Offline

    chicagosandman

    @bekvon
    @Daniel Few

    Hello.
    Only ONE of my residences is not working. Heres the code:

    Code:
    2011-06-29 18:01:52 [INFO] [Residence] Found Permissions Plugin!
    2011-06-29 18:01:52 [INFO] [Residence] Successfully linked with iConomy!
    2011-06-29 18:01:53 [INFO] [Residence] Failed to load residence (Town)! Reason:null Error Log:
    2011-06-29 18:01:53 [SEVERE] null
    java.lang.NullPointerException
        at com.bekvon.bukkit.residence.protection.ResidencePermissions.load(ResidencePermissions.java:369)
        at com.bekvon.bukkit.residence.protection.ClaimedResidence.load(ClaimedResidence.java:737)
        at com.bekvon.bukkit.residence.protection.ResidenceManager.load(ResidenceManager.java:368)
        at com.bekvon.bukkit.residence.Residence.loadYml(Residence.java:1628)
        at com.bekvon.bukkit.residence.Residence.onEnable(Residence.java:191)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:799)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:140)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Any help would be appreciated.
    Thanks

    You have to flag them with options listed in /res pset ? You could also sell them their house with options in /res market ? . Hope that helps :D

    First of all you need to make a selection with residence, using either commands listed in /res select ? or with the selection tool (default is wood ax, can change in settings). Then you need to create a residence with /res create. Really you can figure most of this out with /res ? .

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  16. Offline

    EscoN2

    So i make my selections and type /res create? :) and done :D?
     
  17. Offline

    KarnEdge

    I really want to see the ability to turn off block damage from creepers and TNT, but still have heart (entity) damage on for both.
     
  18. Offline

    Felonu

    Then you can change the flags as needed for everyone or specific players using the commands.... you can see what they are with /res info or by using the info item while in the residence
     
  19. Offline

    EscoN2

    you mean this http://forums.bukkit.org/threads/sec-noexplode-v1-5-disable-explosions-860.7491/ :D? ^-^


    Ok so i marked with the axe and typed /res create <name> is it now protected from being destroy,griefed? :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  20. Offline

    e_zach

    a residence can only have one owner atm, so like @chicagosandman stated above, you can give them permissions to do stuff, but not make them a second owner.
    for the first release of residency 2.0 thats what it did, it was terrible though. (i hated it anyway.) it's a simple add. (i think anyway)
    yes, the area you selected (within the points) will be protected, so long as you set up the residence permissions correctly. if you wanted to protect all the way up and down, you can type /res select vert before you create the residence and that will extend the area from sky to bedrock.
     
  21. Offline

    DivineKyuuji

    So I can set it up so people will have to pay every certain number of days to keep the protection, but what about players leasing their own protections to other people, that way they get paid. Is that already in the plugin?
     
  22. Offline

    e_zach

    try the renting system, should be info in the wiki. (renting is player to player)
     
  23. Offline

    luckeY

    Is that possible, if I don't want to use "vert"? Becouse it's protect from the bedrock, to the sky. It isn't so good. Please tell me an other way to protect. :\\
     
  24. Offline

    chicagosandman

    I have a feeling you're selecting a SQUARE in ground via the selection tool and then doing /res select vert (correct me if I'm wrong). If you just want a smaller cube, you need to select the OPPOSITE CORNERS of the cube with the tool. That way, whatever is in the set of xyz coordinates is your res zone.
     
  25. Offline

    EscoN2

    @e_zach oh ok ty :D i dint had no one in my server at that time :p so i coudent tell.@luckeY i agree with @chicagosandman :D you can try that ;).
     
  26. Offline

    e_zach

    check out the '/res select shift [amount] - Shift selection in direction your looking.' command. see if you can get it to do what you want.
    chicago's way can be a pain if you want below or above ground

    kk, best way to test is to manually change the owner to another 'player' and then try doing stuff to the residence. so long as your not an op/admin it should hopefully stop you from doing stuff.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  27. Offline

    luckeY

    Other problem. I use flags for my friends to use their houses. But I flag he with "build", and when I flag the "use" it's writeing "Flag set." but... he can't open hes chest. Why? :(
     
  28. Offline

    EscoN2

    @e_zach i have tried to make another person owner,dint work,im guessing the system knows is me :p.
    @luckeY havent you tough them to take the chest off and put it again :]? lol try that xD like break it and get the items and put it again,or i can help you if you PM me your IP :D?[​IMG] [SSSS]
     
  29. Offline

    e_zach

    there is also a container flag, set that to true as well and it should be good (use is for buttons doors etc.)
     
  30. Offline

    luckeY

    we try put it down again, but not working.
     
  31. Offline

    EscoN2

    Ok then you say they your "Friend"make him,them admin :p? LOL just saying :D,so they can make the residence him,they're self :D.
     
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