Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. Offline

    ipie5

    When I try and add the 16 bit entity id packet mod my minecraft gets stuck on the black screen, whats wrong?

    Edit: If i only put the 16 bit entity id packet mod in the jar file then it works but as soon as I put modloader with it it won't start up. I I put modloader and the other mods used for the mo creatures mod without the 16 bit entity id packet mod it works fine. Can anyone help?
     
  3. Offline

    Aeron

    asdaarg,

    Will it be possible to add extra slots in inventory/chests?

    check this link and you'll understand what I am talking about :)
    http://www.minecraftforum.net/topic/330708-17-wip-dungeon-craft/page__view__findpost__p__5314567

    At the moment I've made:
    mainInventory = new ItemStack[90];
    armorInventory = new ItemStack[8];

    And there will be a total of 11 armor slots, so it will be:
    mainInventory = new ItemStack[90];
    armorInventory = new ItemStack[11];

    The same thing is planned on chests, where chests are planned to have 140 slots (large), 70 (single)
     
  4. Offline

    Kyle Stilkey

    http://www.minecraftforum.net/viewtopic.php?t=164190

    As soon as I have some time off from work, I will make a new one as the one posted is pretty much useless due to the audio being at almost nothing.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  5. Offline

    Drageer

    FOR EVERYONE THAT IS HAVING TROUBLE WITH THE INVALID JAR ERROR:
    DELETE YOUR META-INF FOLDER AND
    MAKE SURE YOU USE THE STARTUP PROVIDED IN THE ORIGINAL POST.
    IF U DO NOT U WILL CONTINUE TO GET THE ERROR [I THINK].

    I hope this will help lol. Sorry if I seemed like I was yelling D:
    It worked for me so hopefully it will work for you :D.

    Oh and also..It seems my minecraft crashes every time I try to get on the server [it's probably because of my old laptop, so i'll try it with my more powerful computer in the morning] I tried putting more memory into the startup [probably wouldn't help] but that still didn't work. I'll try it on my computer tomorrow and see if it works.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  6. Offline

    olympe50

    GOOD NEWS FOR ALL!!!! The guy who developped Humans+ answer me positive. I don't understand all his message (sorry iam french) but he says ok because he wanted to port Humans+ himself on SMP but if itemcraft can do that he is ok because he will be less tired. So Asdaarg you can work on it :).
     
  7. Offline

    bill45

    Now that would be awesome. I imagine for the developers of itemcraft to work on it you would have to have the developers of humans contact them. But that is a ton to code as well.
     
  8. Offline

    Dadoo158

    While yes, thats exacly what i did. But see, deleting the Meta-inf folder made craftbukkit invalid for some reason. Also, in the installation instructions, it does not tell you where to put the Start.bat folder. Does it go in the craftbukkit.jar, or in the server folder itself?
    I start the server using a WebFTP, since I bought a web host.
    Yes, I have the right craftbukkit, 818, and I also downloaded the right version of IC.

    Please could someone help me?
     
  9. Offline

    olympe50

    According to me I prefer having morecreeps on itemcraft tham humans+. I will ask to Asdaarg if he agree with me but i have the impression that he has not came back for a few days?
     
  10. Offline

    Drageer

    Here's a picture of my folder right now:
    [​IMG]
    Not sure if it helps, but if it doesn't i'll try my best to help you :D

    Edit: Run.bat goes in the folder btw.
    Edit2: You might want to have the 16-bit pack thingy installed in the jar too and as said before try to delete the meta-inf.
     
  11. Offline

    Asymetrikon

    When you use a Gamehoster you most likely have no access to the start.bat/ssh at all. So you cant use the Plugin.
     
  12. Offline

    JayJay34

    I want to have More Creeps and Weirdos Support on this haha that would be so good :)
     
  13. Offline

    davidvp

    I got the server working without any error,
    but as soon I tried 2 login I did get a black screen, I think it was becouse I didnt have:
    16 bit entity id packet mod, but when i install that one on the client, the client doesnt work anymore.

    am I the only one with this problem?

    EDIT: Using cb 818, did remove all my plugins for testing.
    tried with normal and mcmyadmin.
     
  14. Offline

    BunBunRoo

    So if a mod updates but the IC for that mod does not (for example ICMCreatures and mo creatures, and mo creatures gets a new item can that item be crafted or is a updated version of ICMCreatures needed? If so how do i know what version ICMCreatures supports? )
     
  15. Offline

    alexspy

  16. Offline

    Jason Creson

    The server part was easy for me too. I had a problem with the client as well, so you should load the client in a terminal so you can capture the errors. Try my method of client installation> http://forums.bukkit.org/threads/me...s-mos-creatures-818.15808/page-51#post-363649
     
  17. Offline

    Acreyzek

    what i did to get my server to work

    1. Step
    Create a new folder called whatever you want maybe Minecraft server

    2. Step
    Put Cratbukkit-0.0.1-SNAPSHOT.jar in the server folder and rename it to Craftbukkit

    3. Step
    Put ItemCraft.jar and the plugins that you want in the server folder too

    4. Step
    Create a new .txt file with notepad and write:
    Code:
    java -Xmx1024M -Xms1024M -cp plugins\ItemCraft.jar;craftbukkit.jar org.bukkit.craftbukkit.Main
    And save it as Run.bat

    5. Step
    Start Run.bat and the server will create a new folder in the server folder itself called "plugins" put the ItemCraft in there and run the Run.bat again

    6. Step
    The server has created aother folder called ItemCraft in it ther is a folder called ICPlugins there goes your iemcraft plugins and now you are done just run the Run.bat and

    7. Step
    Now just take the following folders and move them into your old server folder
    Code:
    ItemCraft
    Itemcraft.jar wich should be inside "plugins"
    
    Hope you understanded me and that were what i did to get my server working with itemcraft lastes version
     
  18. Offline

    zlipperypete

    Thanks will try it, i got a gazillion rabbits running around at bedrock and hopping at the bottom of the sea, lil buggers dont drown and seems to thrive in lava pools.
     
  19. Offline

    jesper

    dosen't work... :/ like always for me. i have tried to make it work in so many ways now.. plz can't someone just send me a done server.. or help me get this to work? im beggin on my knees!
    (sry for my bad english)
     
  20. Offline

    Jason Creson

    New Wildgrass v14.2 for 1.6.6 with full modloader support, biome specific grasses, flowers, water lillies and more. This was my favorite SSP to SMP mod before ItemCraft came along. In my opinion, nothing matches the added beauty wild grass brings to the game. I am trying to convince my good friend Blas to release his 256 bit texture pack for all these mods together and with wildgrass in the mix it would be stunning.
    http://www.minecraftforum.net/topic...-v142-lily-pads-and-vines-with-modloader-now/
     
  21. Offline

    Dadoo158

    I totally agree, im having so much trouble to get this wonderful plugin to work. I seem to have a problem with the Meta-inf folder being deleted from craftbukkit.
     
  22. Offline

    Jason Creson


    I bet this has something to do with the fact that you are using a hosting provider. Try this...
    Take your ItemCraft.jar and copy its contents directly into the craftbukkit snapshot and overwrite its META-INF with the META-INF from ItemCraft.jar.
    Then instead of starting the server with '-cp ItemCraft.jar;craftbukkit' from start.bat, just call '-cp craftbukkit' and it will contain ItemCraft's classes, plugin.yml, etc. worked for me anyways... Your hosting provider might be jailing you or have its environment variables setup for default bukkit. Just a guess :)

    try doing that with and without the META-INF in the craftbukkit jar. I have this working with many plugins and slopes/trees/creatures>
    148 recipes
    16 achievements
    10:54:10 [INFO] Starting minecraft server version Beta 1.6.6
    10:54:10 [INFO] Loading properties
    10:54:10 [INFO] Starting Minecraft server on *:25565
    10:54:10 [INFO] This server is running Craftbukkit version null (MC: 1.6.6)
    10:54:10 [INFO] class com.asdaarg.bukkit.itemcraft.ICS
    10:54:10 [INFO] ItemCraft 1.3.5
    10:54:10 [INFO] class com.asdaarg.bukkit.itemcraft.ItemCraft
    10:54:10 [INFO] ItemCraft: ICKSlopes 0.1 Loaded.
    10:54:10 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    10:54:10 [INFO] ItemCraft: ICNTrees 0.1.3 Loaded.
    10:54:10 [INFO] Preparing level "world"
    10:54:11 [INFO] Preparing start region for level 0
    10:54:11 [INFO] Preparing start region for level 1
    10:54:12 [INFO] Preparing spawn area: 28%
    10:54:12 [INFO] LWC Loading shared objects
    10:54:12 [INFO] Cache Protection cache: 0/10000
    10:54:12 [INFO] LWC Native library: plugins/LWC/lib/native/Windows/amd64/s
    itejdbc.dll
    10:54:12 [INFO] [Permissions] (Phoenix) was Initialized.
    10:54:12 [INFO] FalseBookBlock v0.85alpha by GeMo enabled
    10:54:12 [INFO] [FalseBook Block] 12 Cauldrons successfully loaded.
    10:54:12 [INFO] FalseBookCart v0.85alpha by GeMo enabled
    10:54:12 [INFO] [FalseBook Core] FalseBookCore v0.85alpha by GeMo enabled!
    10:54:12 [INFO] FalseBookExtra v0.85alpha by GeMo enabled
    10:54:12 [INFO] FalseBookIC v0.85alpha by GeMo enabled
    10:54:12 [INFO] [LoginMessage] 0.6.61 enabled
    10:54:12 [INFO] LWC Loaded 125 locale strings (0 overrides)
    10:54:13 [INFO] [Permissions] version [2.7.3] (Phoenix) loaded
    10:54:13 [INFO] LWC Using Permissions API...
    10:54:13 [INFO] LWC Loading SQLite
    10:54:13 [INFO] SQLite Using: Native
    10:54:13 [INFO] PhysDB Precached 99 protections.
    10:54:13 [INFO] LWC At version: v3.03
    10:54:13 [INFO] [MultiInv] version 2.1.0 is enabled!
    10:54:13 [INFO] [MultiVerse] Permissions Found
    10:54:13 [INFO] [MultiVerse] - Version 1.7.2 Enabled
    10:54:13 [INFO] [MultiVerse] Loading World & Settings - 'world' - NORMAL
    10:54:13 [INFO] [MultiVerse] Loading World & Settings - 'kreulon' - NORMAL
    10:54:14 [INFO] [MultiVerse] Loading World & Settings - 'ghibli' - NORMAL
    10:54:14 [INFO] [MultiVerse] Loading World & Settings - 'world_nether' - NETHE
    10:54:14 [INFO] [MultiVerse] 4 - World(s) loaded.
    10:54:14 [INFO] [MultiVerse] Loading Portals
    10:54:14 [INFO] [MultiVerse] 4 - Portal(s) loaded.
    10:54:14 [INFO] [Runecraft] Rune blacklist with 0 runes loaded.
    10:54:14 [INFO] [Runecraft] Loaded:
    10:54:14 [INFO] [Runecraft] - 8 waypoints, 18 teleporters
    10:54:14 [INFO] [Runecraft] - 0 position runes
    10:54:14 [INFO] [Runecraft] - 1 rune pads
    10:54:14 [INFO] [Runecraft] - 5 player data sets
    10:54:14 [INFO] [Runecraft] - 100 block runes
    10:54:14 [INFO] [Runecraft] World 'waterworld': id 3.
    10:54:14 [INFO] [Runecraft] World 'kreulon': id 4.
    10:54:14 [INFO] [Runecraft] World 'ghibli': id 5.
    10:54:14 [INFO] [Runecraft] World 'nether': id 1.
    10:54:14 [INFO] [Runecraft] World 'iceworld': id 2.
    10:54:14 [INFO] [Runecraft] World 'world': id 0.
    10:54:14 [INFO] [Runecraft] Runecraft 2.7 initialized.
    10:54:14 [INFO] [Runecraft] World 'world_nether': id changed to 6
    10:54:14 [INFO] Runecraft plugin version 0.4 is enabled!
    10:54:14 [INFO] SpongeRestore version 0.9.8 is enabled!
    10:54:14 [INFO] Done (0.390s)! For help, type "help" or "?"
    10:54:14 [INFO] [FalseBook Block] 0 Areas loaded.
    10:54:14 [INFO] [FalseBook Block] 1 Bridges successfully loaded.
    10:54:14 [INFO] [FalseBook Block] 0 Doors successfully loaded.
    10:54:14 [INFO] [FalseBook Block] Gates successfully loaded.
    >

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  23. Offline

    bill45

    @Acreyzek
    Much appreciated for posting all those steps. Yea I did all that, I mean in the long run half of it works. I mean I'm just missing like the hostile mobs from mocreatures that would spawn at night and then the ogres. Well and being able to feed and ride horses but that isn't that too much of a problem.

    Also for anyone having a problem with the META-INF make sure you know that you have to run craftbukkit with a new launcher/run.bat. Just open notepad enter the code:
    Code:
    java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
    After you entered the code save this as run2.bat. Then use run2.bat to start your server. If that doesn't fix it it may be something else affecting your server.
     
  24. Offline

    jesper

    i still can't get it to work... can someone plz just send me a done server?
     
  25. Offline

    davidvp

    I got it 100% working now :D and everybody on the server likes it allot :)
    thanks allot ^^

    few bugs we found, other players dont see you riding a horse, you just stand somewhere still,
    while you think you are ridding...

    other bug, players don't see the same animals, if i see a lion, someone else is looking 2 the same animal and thinks it is a tiger.

    for the kslopes, i think i can fix that my self, its not posible 2 //stack them but i will take a look at that

    thanks again :D
     
  26. Offline

    Acreyzek

    i allso havent seen any ogres and wraiths and the horses that cant be controlled is just a bug like watermobs arent spawning

    @jesper
    @Dadoo158
    i could upload a "Minecraft Test Server" folder and you are sure that you have the mods installed correct go try them out in singleplayer if you are not quite sure about it.
    And i will upload the folders needed for Itemcraft to run the mods.
    It will include Kslopes and Mo' Creatures as plugin so all you gotta do is to take the itemcraft from the "plugins" folder in the uploaded test server folder and drag it into the "plugins" folder at YOUR server folder
    about doing it with Craftbukkit
    Back up you old craftbukkit in case somthing goes wrong like rename it to "Craftbukkit old"and take the included "Crafbukkit" and drag it into the place of the "craftbukkit old" dont "move and replace"
    and the ItemCraft folder just drag it into YOUR server folder and i am going to include a "start.bat" it works with the "craftbukkit.jar" in the folder

    Link:<Edit by Moderator: Redacted mediafire url>

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Dec 14, 2016
  27. Offline

    jesper

    yay, your the best... plz msg me when u have uploaded it :D
     
  28. Offline

    avalondrey



    Installation itemcraft 1.3.5 french
    ICKSlopes
    ICNTrees
    ICMCreatures
     
  29. Offline

    Joeyy

    I got mo' creatures and more trees working.
    One thing though: The bunnies that you can hold on your head is quite buggy in SMP.
     
  30. Offline

    Aeron

  31. Offline

    BrilZliaN

    Hello. I have installed your mod and started server with old map.
    I'm getting this error:

    Code:
    >[root@vps server]# java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT
    jar org.bukkit.craftbukkit.Main
    148 recipes
    16 achievements
    23:27:25 [INFO] Starting minecraft server version Beta 1.6.6
    23:27:25 [INFO] Loading properties
    23:27:25 [INFO] Starting Minecraft server on 69.175.32.144:25565
    23:27:25 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
    23:27:25 [WARNING] The server will make no attempt to authenticate usernames. Beware.
    23:27:25 [WARNING] While this makes the game possible to play without internet access, it
     also opens up the ability for hackers to connect with any username they choose.
    23:27:25 [WARNING] To change this, set "online-mode" to "true" in the server.settings fil
    e.
    23:27:25 [INFO] This server is running Craftbukkit version null (MC: 1.6.6)
    23:27:25 [INFO] class com.asdaarg.bukkit.itemcraft.ICS
    23:27:25 [INFO] ItemCraft 1.3.5
    23:27:25 [INFO] class com.asdaarg.bukkit.itemcraft.ItemCraft
    23:27:25 [INFO] ItemCraft: ICKSlopes 0.1 Loaded.
    23:27:25 [INFO] ItemCraft: ICMCreatures 0.1.2 Loaded.
    23:27:25 [INFO] ItemCraft: ICNTrees 0.1.3 Loaded.
    23:27:25 [INFO] Preparing level "world"
    23:27:25 [INFO] Preparing start region for level 0
    23:27:26 [SEVERE] java.lang.VerifyError: (class: net/minecraft/server/EntityCustomWM, met
    hod: c_ signature: ()V) Bad access to protected data
    23:27:26 [SEVERE]       at java.lang.Class.getDeclaredConstructors0(Native Method)
    23:27:26 [SEVERE]       at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    23:27:26 [SEVERE]       at java.lang.Class.getConstructor0(Unknown Source)
    23:27:26 [SEVERE]       at java.lang.Class.getConstructor(Unknown Source)
    23:27:26 [SEVERE]       at net.minecraft.server.EntityTypes.a(SourceFile:74)
    23:27:26 [SEVERE]       at net.minecraft.server.ChunkLoader.a(SourceFile:178)
    23:27:26 [SEVERE]       at net.minecraft.server.ChunkRegionLoader.a(SourceFile:42)
    23:27:26 [SEVERE]       at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProvid
    erServer.java:133)
    23:27:26 [SEVERE]       at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProvi
    derServer.java:63)
    23:27:26 [SEVERE]       at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:21
    2)
    23:27:26 [SEVERE]       at net.minecraft.server.MinecraftServer.init(MinecraftServer.java
    :149)
    23:27:26 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:
    288)
    23:27:26 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(SourceFile:42
    2)
    23:27:26 [SEVERE] Unexpected exception
    java.lang.VerifyError: (class: net/minecraft/server/EntityCustomWM, method: c_ signature:
     ()V) Bad access to protected data
            at java.lang.Class.getDeclaredConstructors0(Native Method)
            at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
            at java.lang.Class.getConstructor0(Unknown Source)
            at java.lang.Class.getConstructor(Unknown Source)
            at net.minecraft.server.EntityTypes.a(SourceFile:74)
            at net.minecraft.server.ChunkLoader.a(SourceFile:178)
            at net.minecraft.server.ChunkRegionLoader.a(SourceFile:42)
            at net.minecraft.server.ChunkProviderServer.loadChunk(ChunkProviderServer.java:13
    3)
            at net.minecraft.server.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:6
    3)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:212)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:149)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:288)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    23:27:43 [INFO] Stopping server
    23:27:43 [INFO] Saving chunks
    23:27:43 [INFO] Saving chunks
    
    I can't delete my map because we spent a lot of time to build a lot of towns, etc.
    What should I do?
    Sorry for my bad english, I'm russian.
     

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