Client side ghost blocks?

Discussion in 'Plugin Development' started by Symphonic, Jun 5, 2020.

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    Symphonic

    I’m encountering a weird bug where sometimes blocks that are placed using Block#setType() in unloaded chunks can have a weird ghost block effect for some players even if the chunks are then loaded and the blocks set to air via the same method. I have tried manually loading chunks and manually triggering block updates via Block#getState()#update(true) to no avail. Does anyone have a solution for these ghost blocks?
     
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    Kars

    What do you mean by this? A ghost block is a block the client percieves as air when it's not air on the server.
     
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    Symphonic

    The inverse of this.
     
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