Filled Combat and health regen for 1.8.8

Discussion in 'Plugin Requests' started by maks244, Apr 29, 2020.

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    maks244

    My server is still on 1.8.8 and I can't change to 1.9 cause then I would have to be looking for like 40 new plugins (Believe me I tried before, didn't work). So I don't have the 1.9 combat and regen when you eat food, is there any way I can still implement this? Or can someone make a plugin for this? No perms or commands would be needed.
     
    Last edited: May 19, 2020
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    Niv-Mizzet

    @maks244 I can probably do the health regen easily, for the 1.9 combat, do you know the time required between clicks? that would help me a lot.
     
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    maks244

    Yes, the default is 20 ticks, it depends on the weapon though. The formula to calculate the time in ticks is t=1/AttackSpeed*20. And all of the attack speeds are listed here.

    TL;DR:
    • Swords = 1.6, so t=12.5 (0.625s)
    • Tridents = 1.1, so t=~18.18 (~0.9s)
    • Shovels = 1, so t=20 (1s)
    • Pickaxes = 1.2, so t=~16.66 (~0.83s)
    • Other = 4, so t=5 (0.25s)
    With axes it's a bit different:
    • Wooden and stone axe = 0.8, so t=25 (1.25s)
    • Iron axe = 0.9, so t=~22.22 (~1.11s)
    • Golden and diamond axe = 1, so t=20 (1s)
    With hoes too for some reason:
    • Wooden and golden hoe = 1, so t=20 (1s)
    • Stone hoe = 2, so t=10 (0.5s)
    • Iron hoe = 3, so t=~6.66 (~0.33s)
    • Diamond hoe = 4, so t=5 (0.25s)
    Then the damage multiplier is 0.2 + ((T + 0.5) / t) ^ 2 * 0.8, restricted to the range 0.2 – 1, where T is the number of ticks since the last attack or item switch.

    There's also a chart of how much damage you do when you attack too quickly if you don't want to use this formula on the site linked above.
     
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    maks244

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    Niv-Mizzet

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