Plugin category: idk Minecraft version: 1.10 Suggested name: ItemEffects What I want: I have requested something like this in the past. Basically I would like a plugin where you can have potion effects on items. First if you type the command "/potionset {effect}" while holding an item it will make it so everytime you hold the item it will give you the effect and when you stop holding it then it will go away. If you type the command "/potiongive {effect} {time}" then it will set it so when you are holding a sword and you typed the command then it will make it so when you hit a player then it will give them the potion effect for the time that you set. I could not find any plugin like this and I have been searching for a long time. NOTE: please done make it so where it changed the lore. Also I am talking about POTION effects. Ideas for commands: "/potionset {effect}" , "/potiongive {effect} {time}". Ideas for permissions: itemeffects.set , itemeffetcts.give When I'd like it by: Anytime
@808sFinest When you have any progres, please do give a head up here, this plugin seems interesting. EDIT: Since there is a thing with arrows that allows basically the same thing, this might actually work, would be good if you could do this possible for bows as well.. not only sword, if the plugin requestor doesnt want it to be for bows as well, maybe make it so that it is configurable on what items is it allowed to put on
@UnknownBrueck Would ToolandFoodFX fit your needs? It has potion effects for armor, foods, weapons, and bows. It's for 1.9, but maybe it works with 1.10. Here's the link: https://dev.bukkit.org/bukkit-plugins/toolandfoodfx/
@Puzikovs Ok, but then if you could somehow recode ToolandFoodFX, you could probably add the particles on them, too.
@808sFinest What he wanted to make is some particles going around the character OR weapon itself if possible while holding it as an active on hand item. if possible, if not then particles on character, some glowy things or anything particle kind, as far as i understood... @BananaPuncher714 yeah yet it is nor mine nor hes plugin to get the codes to recode...
Player MUST be holding a sword when executing the command? Also any specific sword?(diamond, wood, etc.)
Basically the player must be holding the sword when executing the command so the potion effect and be attached on to the sword. It will be saved on that specific sword and each time they pole it out again it will give them the effect again. And when they put it away the effect will immediately go away. EDIT: It can be any item
Plugin category: idk Minecraft version: 1.10 - 1.11 Suggested name: PAI What I want: I would like a plugin that has potion effects attached to the item. For example when you take out a sword it gives you speed and when you put it away then you have nothing. But the items have to be set in the config. For example Code: item: DIAMOND_SWORD type: Speed duration: 999999 level: 2 As you can see everytime you pull out a diamond sword it gives you speed. This is the config that normal items get. But can you make it so it can support attribute modified items. instead of an item that has all caps like "DIAMOND_SWORD", could you make it so it can support items like this - Code: diamond_sword 1 0 {display:{Lore:["This is a weapon"],Name:"Test Weapon"},ench:[{id:19,lvl:4},{id:20,lvl:3}],AttributeModifiers:[{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:5,Operation:0,UUIDMost:76730,UUIDLeast:104861}],HideFlags:2} This is what an attribute modified item looks like. I would like the plugin to support these kind of items. Ideas for commands: No commands needed for this plugin. Ideas for permissions: All players can use it, no permissions needed When I'd like it by: Anytime
https://bukkit.org/threads/itemeffects.437211/ No need to create another thread when you just have that one. Anyway, I guess seeing this getting reposted gives me another reason to do it, lel. EDIT: How would the duration work? That doesn't seem needed because if they aren't holding the item it gets removed, and if they are holding it, the effect is permanent.