@_Erem Items being edible is handled client-side. We can test if items are consumed, but we can't make them edible.
@pie_flavor CBA to do this but it is possible. When the player right clicks with an item in the hand test if the item is a consumable head then remove the item from the players inventory, play the sound and particles, get the current hunger and add the amount of hunger you want to add (maybe an integer in a config defining how much hunger and saturation is replenished per head).
It's possible but not like with the animation and stuff. But you could recreate it with one simple event Sent from my SM-N9005 using Tapatalk