Plugin category: Fun Suggested name: Jobs++ What I want: I want a jobs plugin. However I have a special way I want it to work. So, there are 5 jobs, miner, lumberjack, hunter, farmer, and slayer. So I have put to gather some pastes and tables with some info! ========================================================================== Format: RankName: argument for this rank used in /job arg player commands: -/cmd - what it does Lumber jack: wood Commands: -/wood - takes all the wood(logs) of all types in the players inv and gives them $1 per block Miner: mine commands: -/coal - takes all coal and gives them $1 per lump and $9 per block and $2 per ore. -/iron - takes all iron(ore and ingots) and gives them $6 per ore block and $2 per ingot and $18 per block -/gold - takes all gold(ore and ingots) and gives them $2 per ore block and $1 per ingot and $9 per block -/diamond - takes all diamond (ore and ingot(or gem) and gives them $20 per block and $10 per gem and $90 per block Farmer: farm commands: -/wheat - takes all wheat from players inventory and gives them $5 per bundle(idk what to call it xD) Hunter: hunt commands: None for this one special feature: gets $4 per animal they kill and $8 per monster Slayer: slayer commands: None for this rank special feature: get $10 per player kill ========================================================================== Ideas for commands: /job {job} {player} e.g. /job slayer Ethan Rocks 365 job specific commands above. They are highlighted. Ideas for permissions: job.give - permission to do /job args player When I'd like it by: Soon
Ill start on this project . However, ingots should sell for more as they have to smelt the ore. For things like coal the ore would sell more because you'd have to use silk touch where as for iron you get the ore anyway
Ok cool as long qas ieconomy works I'll use it (obviously it would would work for any plugin as I'm using vault). About to start on some bug testing with my friend, won't be long