Clearlag Plugin Config File

Discussion in 'Bukkit Help' started by xMwpgamer7ooox, Jul 13, 2014.

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    xMwpgamer7ooox

    Code:
    #--------------------------------------------------------------------#
    #                  ClearLag Configuration File                      #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #        Here is a helpful tutorial on this configuration setup!    #
    #  http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
    #--------------------------------------------------------------------#
    #                    All possible mob names                        #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
      auto-update: true
      enable-signs: true
      config-version: 1
      disable-waterlife: true
      keep-spawn-in-memory: true
      enable-api: true
     
    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
     
    #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
    # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
    config-updater:
      force-update: false
     
    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' stands for the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
      enabled: false
      check-radius: 8
      max-mobs: 5
     
    #Disable new chunk generation, or just put a cap on how many can load at once.
    # -- THIS DOES NOT WORK WITH 1.6.4!
    chunk-limiter:
      enabled: false
      limit: 6000
      create-new-chunks: true
     
    #This modifies not only the view of the mobs, but will also simplify how they spawn
    # -- Lower it is, the better your entity tick will be
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
      enabled: false
      zombie: 30
      skeleton: 30
      creeper: 20
     
    #How long should items/Mobs be left on the ground
    # -- Goes by seconds
    live-time:
      enabled: false
      interval: 10
      mobtimer: true
      itemtimer: true
      arrowtimer: true
      arrowkilltime: 15
      moblivetime: 600
      itemlivetime: 240
     
    #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
    # -- This will also respect cancelations, unlike minecraft's native code
    custom-mobspawner:
      enabled: false
    #How many times should clearlag attempt to find a safe location for the mob to spawn
      max-tries: 50
    #(In seconds) how often should clearlag try to spawn mobs?
      interval: 30
    #This is the radius around the player
      radius: 30
    #This is the radius FROM the player (in blocks!)
      radius-from: 7
    #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
      mob-radius: 1010
    #Should we keep trying to spawn a mob if a clear location isn't found
      forcespawn: false
    #4 = nighttime, what light level should mobs spawn in
      lightlevel: 4
    #Chance mobs will have armor/sword, 1 being diamond every time
      armor-chance: 30
      mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
      animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
     
    #This option disallows the placement of too many tnt-minecarts
    tnt-minecart:
      enabled: false
      max: 2
      radius: 6
     
    #This option reduces global dispenser rate
    dispenser-reducer:
      enabled: false
      time: 100
     
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
      tnt-reducer: false
     
    #This option reduces fire spread rate
    firespread-reducer:
      enabled: false
      time: 2000
     
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
      enabled: false
      limit: 40
     
    spawn-limiter:
      enabled: false
      interval: 15
      monsters: 300
      animals: 300
     
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
      enabled: false
      interval: 15
      tps-trigger: 14.0
      commands:
     
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
      disable-build-wither: false
      mob-filter:
     
    #This takes care of mob spawners
    mobspawner:
      enabled: false
      max-spawn: 4
     
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
     
    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    auto-removal:
      broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
      broadcast-warning: true
      enable-scheduler: true
      autoremoval-interval: 460
      warnings:
     
    #What should be removed during an auto-removal
    remove:
      world-filter:
      broadcast-removal: true
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
     
    #What should be removed during /lagg clear
    command-remove:
      world-filter:
      broadcast-removal: false
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
     
    check:
      world-filter:
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
      mobs:
        creature: true
        animals: true
        monster: true
     
    limit:
      enable-limit: false
      max: 1000
      check-interval: 60
      broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
      world-filter:
      broadcast-removal: true
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: true
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      item-filter:
     
    
    For someone reason when I've disabled the broadcast and deleted its message I'm still getting the broadcast in the server for when it will be clearing the blocks. Please help!
     
  2. Offline

    rektok

    xMwpgamer7ooox Alright, look near the bottom, (3/5's down) and find where it says "auto-removal:" You want to change the broadcast-warning: true, to broadcast-warning: false. That should fix it.
     
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