Hunting Plugin

Discussion in 'Archived: Plugin Requests' started by AJR200, Jun 26, 2014.

  1. Offline

    AJR200

    Hello everyone, I had a, what I think is a great idea, a Hunting Plugin. The link to the plugin page is right here.

    A quick summary of the plugin is right here:

    Hunting is a plugin that allows you to invite your friends on a hunting trek and find different animals such as; Deer, Moose, and Elk! Once you have three people accept your trek request then you get spawned in a new world. You start in a house with four beds and a chest full of; Four Rifles, Four Sets of Leather Armor, and the rest is full of ammo!. You get one day before your first trek starts but your not allowed to break anything so you have to survive until morning. Evading mobs and other things that want to hurt you! In the morning your first trek gets randomly picked and you will have to go kill four of a certain animal and then eat it so you can survive! This continues while mobs try to kill you! You try to survive for as long as you can while beating the missions. Once you die your day count gets saved into a scoreboard and then you can see it up there until the owner wants to clear them!

    Commands:
    • /trek invite <player> <player> <player> - Invites Players to a trek. - Permission: hunting.invite
    • /trek accept - Accepts the most recent invatation. - Permission: hunting.accept
    • /trek abandon - Abandon's your trek and doesn't save your progress or score! - Permission: hunting.abandon
    • /trek start - Sends your prepared group into the trek world. Permission: hunting.start
    • /trek highscores - Shows the highscores of hunting - Permission: hunting.highscore
    Configuration File:
    Show Spoiler

    ##################################
    # Hunting Plguin #
    # By: AJR200, _____, _______ #
    ##################################

    #Sets the world you want players to hunt in
    #Set this node to 'none' if you want to load the set world
    #This is CASE SENSITIVE
    world: 'none'

    #Sets the number of players to list on the highscores
    #Max of 15 default 10 listed in a scoreboard
    maxhighscores: '10'

    #Set how many points they will get for killing each animal.
    #You can change these but they are the default scores.
    cowxp: '1'
    deerxp: '2'
    elkxp: '3'
    horsexp: '1'
    pigxp: '.5'
    chickenxp: '.5'

    #Do you want it to broadcast when someone starts/ends a trek
    broadcaststart: true
    broadcaststop: true

    #Suggest more commands or ideas to our plugin page
    #http://dev.bukkit.org/bukkit-plugins/hunting-plugin/
    #All your ideas are helpful! Thanks!
     
  2. Offline

    Trevor1134

    Interesting idea, but those mobs don't exists... So how would you expect that to work out?
     
  3. Offline

    AJR200

    You have different kinds of horses and just name them with a nametag above it or somethin
     
  4. Offline

    malandrix_bunny

  5. malandrix_bunny you could also put a server resource pack on and make elk ect skins and replace the horse skins with those
     
  6. Offline

    Trevor1134

    bwfcwalshy Yes, I thought that originally, but this would be another world, which keeps the same pack... So all worlds in that server would carry out those textures, I believe?
     
  7. Offline

    timtower Administrator Administrator Moderator

    Trevor1134 You can make it use the skeleton horse, then you just spawn those in.
     
    bwfcwalshy likes this.
  8. Trevor1134 hmm, i believe there is a way but its complex i'm sure something like ProtocolLib will have something to make it easier.

    timtower yeah we could use skeleton and zombie horses.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 9, 2016
  9. Offline

    Trevor1134

    timtower Skeleton horse? Do you mean implement 'Horse' or to extend EntityHorse?
     
  10. Offline

    timtower Administrator Administrator Moderator

    Trevor1134 I have no idea, I just know that there are 2 horse types unused, you could use though.
     
    15987632 likes this.
  11. Offline

    Trevor1134

    How do you want multiple treks managed? Do you want a temporary world generated for each group/trek? Or do you want one world with sections for each group?
     
  12. Offline

    AJR200

    It would be a temporary world for each trek until it gets abandoned, if they were permanent then the server would get really laggy

    bwfcwalshy We need to finish this

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 9, 2016
  13. AJR200 yep.

    Trevor1134 you can make them spawn and with states when the game is finished and the world resets if it does then remove all mobs in that world.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 9, 2016

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