Hey there, alot of plugins negate fall damage if you do a command. Im attempting to not do it through commands and i've got the following code. Code: @EventHandler public void onFall(EntityDamageEvent evt) { Player p = evt.getPlayer(); if ((evt.getCause().equals(EntityDamageEvent.DamageCause.FALL)); evt.setCancelled(true); } But it doesn't seem too work though the code to me appears right.