Not yet. Haven't found the time to! I'll try do it ASAP. hubeb https://github.com/rf2minecraft/KillsPoints/ EDIT by Moderator: merged posts, please use the edit button instead of double posting.
rf2minecraft Here is the code for the sign shops(give me credit ): Code:java public class PlayerListener implements Listener {@SuppressWarnings("deprecation")@EventHandlerpublic void onCLick(PlayerInteractEvent e){Player p = e.getPlayer();if(e.getAction() == Action.RIGHT_CLICK_BLOCK){if(e.getClickedBlock().getState() instanceof Sign){Sign s = (Sign)e.getClickedBlock().getState();String l0 = s.getLine(0);String l1 = s.getLine(1);int l2 = Integer.parseInt(s.getLine(2));int l3 = Integer.parseInt(s.getLine(3));Material m = Material.getMaterial(Integer.parseInt(l1));ItemStack item = new ItemStack(m,l3);if(l0.equalsIgnoreCase(ChatColor.DARK_RED+"[SHOP]")){if(l2 > SettingsManager.getInstance().getPoints(p)){p.sendMessage(ChatColor.DARK_RED + "{KillsPoints}" + ChatColor.RED + " You do not have enough points!");} else {p.getInventory().addItem(item);p.updateInventory();SettingsManager.getInstance().removePoints(e.getPlayer(), l2);p.sendMessage(ChatColor.DARK_RED + "{KillsPoints} " + ChatColor.RED + l2 + " was taken from your balance.");}}}}} replace your old internal class with this one and your plugin should work perfectly Sorry it took so long, ive been busy.
hubeb I think I know what i missed looking at that. I forgot to update inventory xD Just realised, now my commands don't work ;/
rf2minecraft yeah I noticed that too, I thought you just gave me the wrong plugin.yml so i left it be Do you need help with that too?
Working on a project similar to this at the moment. I'll post again when it's finished/stable enough for a release.
rf2minecraft onlinerocker You all should sign up for this, its pretty awesome its like github but in realtime and you can work with ppl. https://koding.com/R/min3craftdud3
http://dev.bukkit.org/bukkit-plugins/killerkurrency/ Doesn't have shop implementation yet, but has reward commands. Check it out!
As hubeb said, the plugin is basically done. I believe I have all the features sorted. Just a few things need sorting then its done
Haven't had much time to do testing but once its tested and all bugs ironed out, it will be ready for release