Problem Importing old worlds into 1.7 (wrong coordinates)

Discussion in 'Bukkit Help' started by CatMan8, Jan 13, 2014.

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    CatMan8

    Hi! I am trying to import (as a separate world) my old world into my new 1.7 server. However the warps (I am using essentials, multiverse) are way off and seem to have shifted the x,y,z coordinates and locations. (the scale eems off..)
    Teleporting by x y z chords puts me in the wrong place.
    Dynmap shows the warps and house in the wrong place.

    Is there a fix for this
    Thank you very much!
     
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    LegndPowerdNube

    I do not know of one. When you load the world into multiplayer. I think it shifts the coords. You will need to do some research.
     
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    CatMan8

    It was always a multiplayer world, generate on a previous version of bukkit.

    Is there a way to shift or modify the coordinates so I don't have to redo the entire house/warps/map?
     
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