Player Entities again.

Discussion in 'Plugin Development' started by xigsag, Dec 23, 2013.

Thread Status:
Not open for further replies.
  1. Offline

    xTrollxDudex

    Jogy34
    Wait, is that a bad thing...
    TheTinySpider
    Your last example, you named CustomMob location, and did cusomMob, not location.

    Regards to your post on "Entities with the same name", that doesn't matter, what I believe does matter is the Entity ID.
     
  2. Offline

    Jogy34

    Is what a bad thing?

    And yeah, it depends on the Entity uuid which will pretty much never be the same unless you set it yourself.
     
  3. Offline

    xTrollxDudex

    Jogy34
    Is me being the first to tell you 'Protocall' isn't a real word bad?
     
  4. Offline

    xigsag

    xTrollxDudex I'd assumed he had a good reason as to why it was named that way, so I never commented on it. :p Though I won't deny that I had also partially thought that he didn't know how to spell it.
    #OffTopic reading about Violet Jessop. Burn the witch!
     
  5. Offline

    Jogy34

    Not really, I just expected people to be telling me that on my plugin's page when I had first implemented them (which was a few months ago).
     
  6. Offline

    TheTinySpider


    Yea it was some pseudo code, but dont take it too heavy, it's just an example.
    And yes I know about the name thing now, I was thinking about what happens when you join a server while you are online, the player already online would get kicked, that was my idea behind it.
     
  7. Offline

    BillyGalbreath

    I'm surprised no one has mentioned TopCat's NPCLib.. I've used it before and its fairly straightforward and simple to use as a starting point to grow on.

    Even Citizens uses this lib as their base.

    https://github.com/Top-Cat/NPCLib
     
  8. Offline

    xigsag

    BillyGalbreath Ah, I can't believe that I forgot I had this bookmarked a long time ago. I forgot to look back towards it. Looking at it now, it still does look a little complicated to customize, but I'll get through it somehow.
     
Thread Status:
Not open for further replies.

Share This Page