So I seem to have encountered a small bug while creating a plugin. I wish for spades the player is holding to only lose one durability in a EntityDamageByEntityEvent (by default they lose two). Unbreaking does not work for this task. Neither does p.getItemInHand().setDurability((short)(p.getItemInHand().getDurability() -1)); Any ideas? I could put a 1 tick delay if nothing else is found, but I want to see alternative suggestions first