Help with no animals spawning

Discussion in 'Bukkit Help' started by reno911unlocred, Nov 29, 2013.

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    reno911unlocred

    gee, hope this is the right thread. I will to make this simple.

    I have a server, and i used the plugin Libs HungerGames for it and Terrain Control to make it mostly flat cause that is the best for hunger games (i think) with a little bit of mountines and rivers.. But i need 2 things. Obviously i search for this tirelessly on the plugins page googling and everything but it is not easy to find.

    1 I need to put a spawn that always, even with the world being created over and over again after each game stays there, that it is always there, and to have some chests that fill with random stuff (that is why i need the spawn to be always the same, to have the chests always on the same place)

    2 NO ANIMALS ARE SPAWNING IN MY WORLD
    obviously, before you say anything, yes, i have spawn_aninals: true and spawn-monsters: true on the server.properties, but i think that after i put in the terrain control plugin they stopper spawning.. I read a little bit somewhere that animals and mobs are not customizable on normal generated worlds, thay they spawn as always, so, why are they not spawning?

    Please i really need help on this 2 thinks like URGENT

    Also if someone knows how to create your own kits, that help would be awesome also.
     
  2. Offline

    c0mp

    Merged double-post!
     
  3. Offline

    Kodauer

    Hello!

    1. I'm not too sure about your hunger-games issue, but I'm sure there are plugins out there that can address your issue.

    2. I can offer a bit of help with your TC issue, though.

    First of all, be sure you're on a 1.6.4 Craftbukkit build before you do anything else. The "1.7" Spigot build everyone's using is full of errors that could cause something like this.

    I'm assuming you made your own, custom, biomes, so I'll go off of that. If you're using vanilla biomes, the mobs should be spawning normally. If they aren't, you have another plugin causing this issue. Saying that, you should post a list of your plugins you're using.

    When you make a custom biome, TC should generate a config file for it. At the bottom, there should be a section dedicated to controlling mob spawning. I'll paste in an example from an old biome I made awhile back - be sure to enable mob spawning and put in any mobs you want to spawn - hope I helped!:

    Code:
    #######################################################################
    # +-----------------------------------------------------------------+ #
    # |                          Mob spawning                          | #
    # +-----------------------------------------------------------------+ #
    #######################################################################
     
    # ========<TUTORIAL>========
    # This is where you configure mob spawning. Changing this section is optional.
     
    # #STEP1: Understanding what a mobgroup is.
    # A mobgroups is made of four parts. They are mob, weight, min and max.
    # The mob is one of the Minecraft internal mob names.
    # See http://www.minecraftwiki.net/wiki/Chunk_format#Mobs
    # The weight is used for a random selection. This is a positive integer.
    # The min is the minimum amount of mobs spawning as a group. This is a positive integer.
    # The max is the maximum amount of mobs spawning as a group. This is a positive integer.
     
    # #STEP2: Understanding how write a mobgroup as JSON as well as lists of them.
    # Json is a tree document format: http://en.wikipedia.org/wiki/JSON
    # Write a mobgroup like this: {"mob": "mobname", "weight": integer, "min": integer, "max": integer}
    # For example: {"mob": "Ocelot", "weight": 10, "min": 2, "max": 6}
    # For example: {"mob": "MushroomCow", "weight": 5, "min": 2, "max": 2}
    # A json list of mobgroups looks like this: [mobgroup, mobgroup, mobgroup...]
    # This would be an ampty list: []
    # You can validate your json here: http://jsonlint.com/
     
    # #STEP3: Understanding what to do with all this info
    # There are three categories of mobs: monsters, creatures and watercreatures.
    # These list may be populated with Default values if thee booleans bellow is set to true
    # You may also add your own mobgroups in the lists below
     
    # #STEP4: What is in the default mob groups?
    # The default mob groups are controlled by vanilla minecraft.
    # At 2012-03-24 you could find them here: https://github.com/Bukkit/mc-dev/blob/master/net/minecraft/server/BiomeBase.java#L75
    # In simple terms:
    # default creatures: [{"mob": "Sheep", "weight": 12, "min": 4, "max": 4}, {"mob": "Pig", "weight": 10, "min": 4, "max": 4}, {"mob": "Chicken", "weight": 10, "min": 4, "max": 4}, {"mob": "Cow", "weight": 8, "min": 4, "max": 4}]
    # default monsters: [{"mob": "Spider", "weight": 10, "min": 4, "max": 4}, {"mob": "Zombie", "weight": 10, "min": 4, "max": 4}, {"mob": "Skeleton", "weight": 10, "min": 4, "max": 4}, {"mob": "Creeper", "weight": 10, "min": 4, "max": 4}, {"mob": "Slime", "weight": 10, "min": 4, "max": 4}, {"mob": "Enderman", "weight": 1, "min": 1, "max": 4}]
    # default watercreatures: [{"mob": "Squid", "weight": 10, "min": 4, "max": 4}]
     
    # So for example ocelots wont spawn unless you add them below.
     
    # ========<CONFIGURATION>========
    # Should we add the default monster spawn groups?
    spawnMonstersAddDefaults:true
    # Add extra monster spawn groups here
    spawnMonsters: []
     
    # Should we add the default creature spawn groups?
    spawnCreaturesAddDefaults:true
    # Add extra creature spawn groups here
    spawnCreatures: []
     
    # Should we add the default watercreature spawn groups?
    spawnWaterCreaturesAddDefaults:true
    # Add extra watercreature spawn groups here
    spawnWaterCreatures: []
     
    # Should we add the default ambient creature spawn groups? (Currently only bats)
    spawnAmbientCreaturesAddDefaults:true
    # Add extra ambient creature spawn groups here
    spawnAmbientCreatures: []
    
     
  4. Offline

    reno911unlocred

    I think it's possible the hunger games thing.. but it is quite complicated... so i won't mess with that for now..

    About the TC.. no, I am using normal bimas modified, i just deleted the other ones so the only ones that the randomizer uses are plains, swamp and other 2 i think.. Also i downloaded the lastest version from here, since all the other plugins are for 1.6.4 that is where i am staying.

    I don't have plugins that affect that, my plugins list is really small:
    AntiJoinBot
    AuthMe reloaded
    Lib'sHungerGames
    NoCheatPlus
    Orebfuscator
    TerrainControl
    VIPSlots

    So as far as i see non of them have anything to do with mob/animal spawning control.

    So, i've been testing and it DOES spawns animals and mobs but really like 1 in 5000M or so.. I wan't to make more of them spawn but i really don't feel like creating a custom biom unless you can guide me on that like a dad teaches his son to walk.. Because not also i will have to learn how to make the custom biom, also, i will have to make 4 bioms (plains, desert, forest, swampland) which are the ones i want in the randomizer so i would have to create a new one being exactly the same as those just to be able to modify the animal spawning..

    Isn't there a better way to make more animals sapwn? even an other plugin or what ever?
     
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