Help! It's an Ocelot Invasion!

Discussion in 'Bukkit Help' started by Finkdaddy, Sep 24, 2013.

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  1. Offline

    Finkdaddy

    I am developing my server right now. The server jar and mine are still at 1.6.2.
    The only plugins I'm running right now are Essentials, World Guard, and World Edit.
    And, yes, I am working at the moment in a jungle biome.

    Here's my problem:
    Ocelots are spawning uncontrollably! I used the /killall command, waited 60 seconds, and then used the command again. In that single minute, over 400 ocelots spawned!

    So is there a way I can control that?
    Thanks!

    ~Fred
     
    Hoolean likes this.
  2. Offline

    Flave229

    Have a look inside your file "bukkit.yml" and see if you accidentally increased the spawn-limit for animals. If you are not 100% sure what you are looking at or want me to double check, copy your bukkit.yml and paste it here :)
     
  3. Offline

    Finkdaddy

    Thank you for the advice!
    I am also playing a single player game on my home computer, and it sure seems like there is a rediculous amount of cows. Is it possible that it could be something in my minecraft file?

    Here is a copy of my bukkit.yml file:

    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the bukkit wiki at
    # http://wiki.bukkit.org/Bukkit.yml
    settings:
    allow-end: true
    warn-on-overload: true
    permissions-file: permissions.yml
    update-folder: update
    ping-packet-limit: 100
    use-exact-login-location: false
    plugin-profiling: false
    connection-throttle: 4000
    query-plugins: true
    deprecated-verbose: default
    shutdown-message: Server closed
    spawn-limits:
    monsters: 70
    animals: 15
    water-animals: 5
    ambient: 15
    chunk-gc:
    period-in-ticks: 600
    load-threshold: 0
    ticks-per:
    animal-spawns: 400
    monster-spawns: 1
    autosave: 0
    auto-updater:
    enabled: true
    on-broken:
    - warn-console
    - warn-ops
    on-update:
    - warn-console
    - warn-ops
    preferred-channel: rb
    host: dl.bukkit.org
    suggest-channels: true
    database:
    username: bukkit
    isolation: SERIALIZABLE
    driver: org.sqlite.JDBC
    password: walrus
    url: jdbc:sqlite:{DIR}{NAME}.db
     
  4. Offline

    Flave229

    What version of craftbukkit are you running? I remember there was an issue in the 1.5.2 Dev build where mobs would spawn everywhere in impossible quantities.

    Just for good measure, make sure that your Minecraft version is the latest version (V 1.6.4) and try downloading the latest development build of bukkit. When you have done that, use the "/killall" command again and see if the same problem occurs
     
  5. Offline

    Finkdaddy

    Thank you for the advice. :)

    However, I've now changed everything over to V1.6.4, (build #2887 to be exact).
    But the ocelot invasion is still in full force. :(
    Some of my players are experiencing a lot of lag, and I'm wondering if it's because of the huge amount of mobs being generated.
     
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    PolarCraft

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    Block34

    Well Idk what's happening. Try generating a new world and see if the ocelot invasion continues in the new world.
     
  8. Offline

    Hoolean

    This is the funniest issue I've ever heard of, I wish you well in solving it :p
     
  9. Offline

    Bobcat00

    The more kitties, the better! :p
     
    Flave229 and Hoolean like this.
  10. Offline

    Flave229

    I found a plugin that supposedly helps control the amount of entities that spawn in your Minecraft world. I have never used this plugin before so I cannot vouch for it's effectiveness, but you are welcome to give it a try.

    MobspawnSettings Plugin

    This suggestion could also work. I hope that either solution will work for you :)
     
  11. Offline

    VpDefault

    Try capping the animals in the bukkit options. lol wheres the screenshot?
     
  12. Offline

    Finkdaddy

    Thanks for all of the advive, everyone! I will try those plugins and see if they help at all. I did try lowering the number of animals that spawn via the bukkit.yml file from 15 to 10. If it did make a difference it was quite minimal.
    I don't really want to effect the animal spawn across the whole world. I just want the ocelots to quit spawning so heavily.

    I'm hoping that when 1.7 comes out the invasion may end. I certainly hope so! :D

    VpDefault: Ha! I will try and grab a screenshot or two for you all to see tonight. There's cats everywhere!
    Just imagine the smell from the litter box...
     
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