Hey, Is there a way to change the outcome of a crafting event after the player completed it? So if he tries to make a diamond sword, once he clicks on it it disappears (I've seen they removed setCursor a while ago) and he DOESN'T get the diamonds and sticks back? Thanks
Check if the inventory in InventoryClickEvent is a CraftingInventory, and use Code: setCurrentItem(new ItemStack(Material.AIR));