Create "portals" without obsidian

Discussion in 'Bukkit Help' started by Der_Udo, Mar 22, 2013.

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  1. Hello!
    At my server we have portals (like nether portals) to teleport the players. I've created them with "//replace air portal" - a WorldEdit command. The problem is that this is not working anymore...
    Does anyone knows another way to do this? I just want to create portals between any blocks.
     
  2. Offline

    zipfe

    MultiVerse and MultiVerse Portals always worked fine for me. It works like a WorldGuard region, so the portals are merely cuboids, it doesn't matter what blocks are there or even if you change the blocks after creating a portal.
     
  3. My problem is that I can't create the nether portal. I want to create a portal out of "PORTAL" blocks.
     
  4. Offline

    zipfe

    Oh you mean you used the purple nether portal effect just for decoration, and this doesn't work anymore? Maybe try a WorldEdit dev build, it's possible some of that changed with Minecraft updates.
     
  5. Probably it did but I think then it's no longer possible to create the portal blocks with WorldEdit. That's why I'm in search of other plugins and stuff.
     
  6. Offline

    zipfe

    Try //set 90, works for me, even with slightly outdated WE and craftbukkit.
     
  7. Just sets the blocks to air for me...
     
  8. Offline

    zipfe

    How so? 90 is the nether portal block, it can't possibly be air, unless another plugin is messing with you. It works with WorldEdit.
     
  9. Nah I think minecraft just updates the block and notices that there can't be a portal. At my testserver I ONLY use worldedit.
     
  10. Offline

    zipfe

    Still strange, it works here, I just tested it, Minecraft didn't change the purple thingies at all, they were surrounded by dirt, not exactly what Minecraft considers a Nether portal.
     
  11. Offline

    angeplay

    Did you tried with the default texture pack?
     
  12. Offline

    Sayshal

    ..? Texturepack wouldn't change anything if he's saying it's turning to air.
     
  13. Offline

    Shzylo

    Try stopping your server, then trying again. I get this problem every once and a while.
     
  14. Offline

    angeplay

    Sometime if your texture pack is wrong you don't see portals blocks, but you still hear sound and see particles. Some people may think it's air...
     
  15. Hm

    Yep

    I'll do that right now

    Nope didn't help...

    I'm using this bukkit build: http://dl.bukkit.org/downloads/craftbukkit/view/01997_1.5.1-R0.1/
    And this WorldEdit build: http://dev.bukkit.org/server-mods/worldedit/files/39-world-edit-5-5-5/
    Tested it without plugins (except WorldEdit)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 31, 2016
  16. Offline

    PolarCraft

    Okay try this make sure you op and make sure your typing the right command like //replace air portal .
     
  17. I know the command... I've did it like 1000 times before. Before I've updated to 1.5.
     
  18. Offline

    PolarCraft

    What version are you running for world edit and bukkit?
     
  19. Offline

    PolarCraft

    hmm. I dont know why it isnt working do you get errors in the server.log file? Or in console?
     
  20. Offline

    Brawl

    Portal blocks can not be artificially placed next to one another. They get destroyed when a block updates next to them, even by WE. It might not look like it, but WE does place the blocks one at a time. It just does so extremely quickly (Most likely via a 'for loop') which means that the second blocks will destroy the first block and then itself. The fourth block will destroy the third block and itself. So on and so on in that fashion.

    This was patched around 1.2, as I used to do the same thing before then. It looks like the only method of creating portals now it naturally, or with some possible plugin that disables the destruction of the block on update, however I believe that is impossible since it's hard coded into Minecraft.
     
    Der_Udo likes this.
  21. Offline

    PolarCraft

    Yea you have to put water or something else.
     
  22. That's what I wanted to hear :D

    I know some people who can code plugins but they won't be able to do it better than WorldEdit I think.
    MCEdit will probably work but then I have to copy my whole serverworld to my computer everytime I want to create a portal... maybe the Bukkit Staff can fix this?
     
  23. Offline

    PolarCraft

    Fix what? The bukkit staff make updates to bukkit. Not plugins. Thats the developer of that certain plugin to do.
     
  24. Well it's not a bug ik but maybe the code can be changed because I think plugin developers are not ABLE to do this.
     
  25. Offline

    PolarCraft

    Thats the plugin developers job not bukkit staff.
     
  26. Offline

    angeplay

    Nope. It still works. And I did it yesterday.
     
  27. What bukkit and worldedit build are you using?

    I've got some help by md_5. He told me to use //fast and it works :D

    #Solved

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 31, 2016
  28. Offline

    angeplay

    Craftbukkit build #2699 (1.5.1)
    WorldEdit v1354-ef62a60


    EDIT: Didn't knew about //fast
     
  29. Offline

    Brawl

    It does not work for 1.5 or 1.5.1. I've tested on all of these, and it does turn to air. 1.4.7 usually left one single block remaining, and versions before that would sometimes leave every other block. That's not exactly he effect that's desired. I'm curious as to how you've got this to work. I've tested both NS and EW directions for the portals, and only got air. Not even so much as a particle or sound came out during this, meaning the portals weren't even around for 1 tick.

    Placing portals manually works until a block updates beside them, I have found.

    EDIT: I didn't know about the //fast command. o.o I guess that places all blocks within the same tick?

    Anyway, I don't see how you could have done it without the //fast command, angeplay. Care to explain? I'm interested.
     
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