So I have an issue, I create a falling sand entity that is supposed to be a chest (I know tile entities aren't supported) The real issue is finding the location after it falls. The chest hits the ground after the inventory code is run, thus throwing an error. Will I have to use the scheduler, or is there a collision event?
I would like to know this too. I would be helpful in one of my projects. If anyone has an answer it would help a lot!