Plugin that make possible to spawn falling-blocks entities that will never change to normal block, so architects could place non-grid-matched blocks. Example screenshoot made with DisguiseCraft and 3 people disguised as dirt blocks:
You could run command /entity-block-autoplace And then every block what You will place will be entity. When You click You set center of block or some corner. Destroy blocks with right click with hand on it. To turn off You need to write /entity-block-autoplace again.
not sure how possible it is, will check it out and possibly add it to my own plugin, BlockLobber, if its possible. er, falling block is an entity which doesnt have to be aligned to a grid? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
If things like DisguiseCraft can link blocks to players, wouldn't this be plausible? But, I ain't no coder =p
OF course it did. You gave it a location aligned to a grid. Giving it the exact location you want to place it at. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Hmmm let do that player can write offset for block. Example: /entity-block-autoplace 0.5 Then let apply vector what will push block entity a little. So player will spawn MOVING block. This block will move a little after spawning ( http://dev.bukkit.org/server-mods/spawn/ This plugin can spawn Primed TNT with vector /ent TNT/v:1 So It's possible. And I'm pretty sure that it's possible. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
You should really stop talking about things you don't know. By saying the entity has to be on a block means that players have to move on the grid... which isn't true. You can apply vectors and spawn to certain positions meaning it does not have to be aligned, but it still can be. Ways I would do this. Place in the normal spot then if you right click a side it would nudge in that sides direction. When you left click it would break like normal. Edit: Some concerns I would have is a good amount of lag, and then the persistence over restarts may be tricky. You would have to save every block entity then spawn it back in on chunk loads. Could be a pretty laggy plugin.
Could be laggy all the time. Entities are very complex and cause lag when there is a lot. So the more entities yous tack up the more laggy your server can get.