Empires Plugin Request

Discussion in 'Archived: Plugin Requests' started by 2MINI4U, Jan 16, 2013.

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Do you think this is a good idea?

  1. Yes

    100.0%
  2. No

    0 vote(s)
    0.0%
  3. With some edits, yes

    0 vote(s)
    0.0%
  4. Unsure

    0 vote(s)
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Multiple votes are allowed.
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    2MINI4U

    Notes I took for the plugin:


    Factions Foundation
    players can group together in 'factions'
    factions can claim land
    factions can have relationships with other factions
    relationships are {allies, enemies, neutral}
    factions have power
    power dictates if factions can take over other factions
    land relates to power
    factions on territories not under a neutral relationship status have effects to players
    faction chat rooms
    players can only be in one faction at a time
    factions have admins and moderators

    //notes//
    The factions will be fighting factions on the opposing sides

    factions control land, and any land controlled by the factions is controlled by their respective side

    //

    What we add:
    more power features and/or targeted objectives you need to hit in order to take over said land, targets would be beacons, amount of beacons would be determined by amount of power (amount of beacons for every x power [ {customizable} default is every 10 power = 1 primary, each increment of 10 before 100 power would add secondary beacons and after 100 power said faction would obtain a second primary
    Economy
    Empire
    Objectives
    Levels
    Professions

    factions:
    pay taxes to their respective sides
    only exist within sides
    when a faction is taken over, they switch sides

    economy:
    tax rates
    money accumulates for the side
    taxes configured on a faction by faction basis
    some automatic tax features
    -tax based on how much land they own
    -tax based on how many players are in the faction
    -stuff like that

    empires:
    2 halves of the empire - civil war
    neutral side (not on a side)
    players can choose to be involved
    -owner chooses the perks for being involved

    server shop (sides):
    buys and sells SIDES stuff
    commands based
    sells everything (configurable)

    server shop (players):
    sells stuff (configurable)

    shops:
    see above ^
    shops sell things and give discounts depending on the state the side is in

    neutral side:
    relationships are handled on a player level

    sides:
    factions belong to sides
    empires can only be changed once every n units of time
    pay money to keep sustained
    has a primary faction that is the head
    when a side loses they still fight
    primary faction will be changed if the primary faction is inactive
    economy on a larger scale (player economy and side economy is different)

    side states:
    {attacking, defending}
    states are decided based on their situation (how much land they have)

    objectives: (factions based)
    completed based on what is done to the other side
    -Start your first skirmish (faction vs. faction)
    configurable awards

    levels:
    level ups
    leves dictate what can be done

    armor:
    armor levels {light, medium, heavy}

    professions:
    armorsmith
    - creates and repairs armor
    weaponsmith
    - creates and repairs weapons
    soldier
    - fights better
    - wear heavy armor (diamond, iron)
    chef
    - cooks food

    //////

    If anyone is able to do this please add me on skype - msmc360
     

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