Occasional crasshes. Bukkit or Plugin?

Discussion in 'Plugin Development' started by Aza24, Oct 21, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    Aza24

    When getting killed by another player while using my plugin, occasionally the server will crash giving me the following report:

    https://gist.github.com/3926639


    Is this a Bukkit bug or something in my plugin? There's no mention of any of my classes in the stacktrace.
     
  2. Offline

    Hoolean

    I think it is a problem with Bukkit, although I am not certain. It could be something that your plugin does that upsets it.
     
  3. Offline

    Lolmewn

    Yep, bukkit. If you haven't, try updating to R2.0
     
  4. Offline

    Aza24

    I am on R2.0...
     
  5. Offline

    Hoolean

    I guess it could be your plugin but I doubt it... May we see your code?
     
  6. Offline

    desht

  7. Offline

    Aza24

    Yeah, sure: https://github.com/BattleNight/BattleNight-Core

    I am using TagAPI but have a look at my code to make sure.

    This seems to be a Bukkit bug with projectiles but is there any way of fixing this myself?
     
  8. Offline

    desht

    Can't see any problem with your code, but your problem does look very much like the reported bug there. You don't seem to be teleporting the player directly, instead setting the respawn location in the PlayerRespawnEvent handler, right? Perhaps that triggers it too - try instead scheduling a sync delayed task to port the player back to the spectator location as a workaround.
     
Thread Status:
Not open for further replies.

Share This Page