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Discussion in 'Bukkit Discussion' started by bob7, Oct 10, 2012.

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  1. Offline

    bob7

    I'm extremely happy about the updates, don't get me wrong. But.. whats been up with bukkit lately? I barley see any progress on github, and every update seems to get worse and worse.. I know the problems aren't coming straight from mojang, so enough blaming them. I never see the admins working on performance issues, actually the last commit i saw from an administrator was changing the version number.

    Also, what will happen to bukkit when the official McAPI is released? Will it die? Will it provide extra API? Or will it remain a storage website for plugins?


    1.2.5 was probably the best performance related update bukkit has ever released, it's a shame to see lackadaisical development with 1.3...


    I'm not trying to offend anyone, and I'm sorry if i have. I just really want to know whats been up lately.
     
  2. Offline

    makskay

    As for the official MC API stuff, what I've been hearing lately is that Bukkit will continue to be developed as an independent third-party server mod well beyond the official API's introduction. Also keep in mind: the initial release of the official API will probably be a "disappointment" in that a lot of key features will be missing. It'll be good for server owners and plugineers alike to have parallel Bukkit and vanilla-with-API server development tracks until most or all of the "big" plugins are ported to the official API and until the official API is released in a stable and feature-rich form.
     
    iScottien likes this.
  3. Offline

    TnT

    I would really like to know what you mean by worse and worse. 1.3.2-R1.0 has some of the best efficiency improvements in it that we have ever seen with CraftBukkit.
    As for the API, Bukkit will remain as long as there is a need to remain.

    You also know about Bleeding, right? You know, where most of the work is done before it is pulled into Bukkit/CraftBukkit?
     
  4. Offline

    Necrodoom

    havent seen any problem with latest bukkit versions, although i noticed book API is being delayed, though from what ive seen from the minecraft 1.3 updates, it seems much more complicated to do book API than it looks.
     
  5. Offline

    bob7

    Running CB-1.3.2 on a 300+ slot server tells a whole other story...
     
  6. Offline

    TnT

    What is that story? You have provided nothing but vague information. Have you ensured all your plugins are working properly? 1.3 came with significant changes from Mojang, causing the need for many plugins to update and improve.
     
  7. Offline

    Necrodoom

    so you have a 300 slot server.. and expect minecraft to run smoothly..
    impossible demands all across the sky!
     
    MyPictures, chakyl and afistofirony like this.
  8. Offline

    Orcem12

    Don't even say you are having lag issues with 1.3.2 build, haha. If your server is "lagging" try looking over your network and hardware. I would like some proof that you have no plugins installed and still running craftbukkit with network interruptions. Shouldn't be that hard for someone that can run a 300+ slot server. Just provide the necessary information, that's all.
     
  9. Offline

    bob7

    actually I run some of the most expensive hardware my host provides.. Also, no where in this entire topic have i mentioned having no plugins, if that was the case i'd be using vanilla.. I've ran a few test on my server, all show my plugins responding extremely quickly (besides NoCheat).

    1gb/s upload/download
    32gb RAM
    Xeon E3 1290-V2
    200gb intel 710 SSD

    And please don't act like I'm the only person experiencing problems, MANY of us larger server hosters are having a lot of issues with the 1.3+ series.
    Obviously you've never ran a dedicated server before...


    Another strange issue I've seen, some events are slightly delayed, even with a TPS of 20/20.

    Yes, sorry about not providing a lot of information.. Also, what would i need to update in my plugins? All i really noticed was a few deprecated things like sandfall, and playerchatevent.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 29, 2016
  10. Offline

    Orcem12

    I've ran and developed for servers of all shapes, sizes, and owners for many years. My experience is not my short coming bob. Please understand that I never questioned you about your server running vanilla. I said and I quote:

    Proof is what I wanted. I wanted you to test your server without any plugins. And yes, you must always keep your plugins up to date if possible. 1.3 series are the most stable build. The only reason you would have complications is because you aren't performing the necessary updates and/or have a bad provider. Note: I'm not insulting you. Obviously if you believe it's not hardware, clearly it must be a software issue on your end. Craftbukkit series 1.3 has been smooth for me and many others. If this was really an issue it would be posted... multiple times. And I would be typing this same message...multiple times.

    I can sit here and try to explain to you why Craftbukkit 1.3 isn't a terrible build or you can move on by understanding your problem and noting possible ways to fix your issue.
     
  11. Offline

    bob7

    Yes you are correct, plugins do play a big role in server lag if they're outdated. My question to you is, do you run a dedicated server? It seems to me that us "larger hosters", seem to be having the most issues atm with the latest build.
     
  12. Offline

    Orcem12

    I administrate and develop for a 200 slot server. I'm good friends with the owner and he said he hasn't reported nor experienced any short comings and/or performance problems with the 1.3 series.
     
  13. Offline

    bob7

    Is this a dedicated server?
    It could be a small issue with McMMO, but other then that I run a very plugin-minimal server.
     
  14. Offline

    Orcem12

    I believe so, I'd have to verify that though. McMMO runs many, many processes. I really wouldn't be surprised if it's your culprit.

    Edit: He claims that it is dedicated.
     
  15. Offline

    bob7

    Ehh, I'll try to remove mcMMO. It's a shame to see it go, but performance is much more important to me.
     
  16. Offline

    MyPictures

    Minecraft is not designed to hold such amount of players on one server. The limit is kinda 100 players for me, everything above that like 200, 300, .... just has to lag a bit/much. Its not craftbukkits fault, I bet that would even lag if 300 players play on a vanilla MC server.

    Also CB doesnt need to change something every hour/day, if you find a bug you have to test it 100% first then think which part of CB could cause it and then you try to fix it as good as possible. And also the developers of CraftBukkit do not only life for CB so yea... :)
     
  17. Offline

    Dystopia

    TL;DR'ed version. Bukkit rocks. Microwave.

    Good day to you sirs
     
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