Redstone acts odd

Discussion in 'Bukkit Help' started by djmaster329, Sep 24, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    djmaster329

    Hello,

    I just started a new server and was playing around with redstone. But for some reason when you rapidly flip a lever over a few times, the redstone buildings you made stop working.

    My plugins:
    Code:
    NoCheatPlus
    WorldEdit
    PermissionsBukkit
    Multiverse-Core
    BanHammer
    WorldGuard
    dynmap
    Dynmap-WorldGuard
    ProtectionStones
    iConomy
    xAuth
    HawkEye
    PlayerTag (own made plugin, shows player rank in chat)
    eTeleport
    BKCommonLib
    Timeismoney
    Lockette
    TimedMessages
    StatCounter (own made plugin, counts player death)
    mcMMO
    MobDisguise
    Multiverse-Portals
    Multiverse-Inventories
    VanishNoPacket
    dynmap-mobs
    HomeSpawnPlus
    NoLagg
    ChestShop
    
    Server IP: mc.thomasdomein.nl:25565 (to try it yourself)
     
  2. Offline

    Deleted user

    NoLagg is preventing how much redstone activity is going on on your server to prevent lag.
    Fix up the settings for that, or remove it, and you'll be good.
    I also believe that NoLagg isn't even needed on a 32 player server, how much RAM it's using is greater than how much it's preventing. Using PTweaks would be better.
     
    Mrchasez likes this.
  3. Offline

    djmaster329

    I have read through the NoLagg config but I cannot find a way to change/disable it. Do you perhaps know where?
    Code:
    # This is the configuration of NoLagg, in here you can enable or disable features as you please
    # For more information, you can visit the following websites:
    # http://dev.bukkit.org/server-mods/nolagg/
    # http://forums.bukkit.org/threads/nolagg.36986/
     
    # Manages chunk loading and sending to clients using various new settings
    chunks:
      enabled: true
      minRate: 0.25
      maxRate: 2.0
      triggerRate: 0.5
      bufferedLoader:
        enabled: true
        threadCount: 2
      useDynamicView: true
      dynamicView:
      - 0 = 13
      - 5000 = 13
      - 10000 = 13
      - 60000 = 13
     
    # Can examine server tick rate performance
    examine:
      # Whether Examine should be loaded on startup
      enabled: true
     
    # Can monitor and log server and player performance statistics
    monitor:
      # Whether Monitor should be loaded on startup
      enabled: true
      # The interval at which new performance snapshots are generated
      monitorInterval: 40
      # Whether or not to start logging server performance on startup
      startLoggingOnStartup: false
     
      # The server notifies players (with a permission) when the tick rate drops below the threshold
      lagNotifier:
        # Enable or disable this feature
        enabled: false
        # The interval in miliseconds to send this message (1000 ms = 1 second)
        interval: 10000
        # The tick rate at which it starts broadcasting
        threshold: 15.0
        # The message to send to these players
        message: '&cThe server can''t keep up!'
    itembuffer:
      # Whether ItemBuffer should be loaded on startup
      enabled: true
      # The maximum amount of items allowed per chunk
      maxItemsPerChunk: 80
     
    # Stacks nearby items to counter item-drop spammers and reduce item count on the server
    itemstacker:
      # Whether ItemStacker should be loaded on startup
      enabled: true
      # The block radius to look for other items when stacking
      # You can set it for multiple worlds
      radius:
        default: 1.0
      # The amount of (physical) items needed to form one stack
      threshold: 2
      # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
      interval: 20
     
      # The item types (materials) to ignore during item stacking, buffering and spawn limits
      # Use 'orb' to ignore experience orbs
      ignoredItemTypes:
      - DIAMOND_PICKAXE
      - WOODEN_HOE
     
    # Attempts to fix block and sky lighting bugs in worlds
    lighting:
      # Whether Lighting should be loaded on startup
      enabled: true
      # Whether or not lighting is automatically fixed when a new chunk is generated
      auto: true
     
    # Keeps entity counts below multiple configured thresholds
    spawnlimiter:
      # Whether SpawnLimiter should be loaded on startup
      enabled: true
     
      # The general spawn limits (natural spawning)
      # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
      spawnlimits:
        # The default spawn limits per world, overridden by world limits
        default:
          mob: 800
          cow: 60
          item: 1500
          creepers: 30
          monsters: 400
        # The world-specific spawn limits
        worlds:
          world1:
            monsters: 300
          world2:
            chickens: 30
        # The global spawn limits
        global:
          mobs: 3000
     
      # The spawn limits for mob spawners
      # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
      mobSpawnerLimits:
        # The default spawn limits per world, overridden by world limits
        default:
          mob: 300
          zombie: 30
        # The world-specific spawn limits
        worlds:
          world3:
            cavespider: 0
          creativeworld:
            mob: 0
        # The global spawn limits
        global:
          mob: 1000
    tnt:
      # Whether TNT should be loaded on startup
      enabled: true
      # The interval (in ticks) at which TNT is detonated by explosions
      detonationInterval: 1
      # How many TNT is detonated by explosions per interval
      detonationRate: 10
      # The explosion crater size factor
      explosionRadiusFactor: 1.0
      # The amount of explosion packets to send to the clients per tick
      explosionRate: 5
      # If TNT explosions can change non-TNT blocks
      changeBlocks: true
     
    # Alters the way worlds are saved to reduce disk usage and to force proper saves
    saving:
      # Whether Saving should be loaded on startup
      enabled: true
      # The tick interval at which the server saves automatically (20 ticks = 1 second)
      autoSaveInterval: 400
      # Whether NoLagg will attempt to write all world data to the region files at a set interval
      # This is done on another thread, so don't worry about the main thread lagging while this happens
      writeDataEnabled: true
      # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
      writeDataInterval: 12000
      # The amount of chunks saved every tick when autosaving
      # If saving causes severe tick lag, lower it, if it takes too long, increase it
      autoSaveBatchSize: 20
     
    # Common features such as the clear and garbage collect commands
    common:
      # Whether Common should be loaded on startup
      enabled: true
     
      # Several shortcuts you can use for the /nolagg clear(all) command
      clearShortcuts:
        enemies:
        - monster
        notneutral:
        - monster
        - item
        - tnt
        - egg
        - arrow
     
    # Notifies the current stack trace of the main thread when the server freezes
    threadlocknotifier:
      # Whether ThreadLockNotifier should be loaded on startup
      enabled: true
    
     
  4. Offline

    Omnitv

    Server.log please.
     
  5. Offline

    Deleted user

    I have no idea. I personally use PTweaks, as it's plug-and-use, so you'll have to wait for Omnitv :p.
     
Thread Status:
Not open for further replies.

Share This Page