Hello, I just started a new server and was playing around with redstone. But for some reason when you rapidly flip a lever over a few times, the redstone buildings you made stop working. My plugins: Code: NoCheatPlus WorldEdit PermissionsBukkit Multiverse-Core BanHammer WorldGuard dynmap Dynmap-WorldGuard ProtectionStones iConomy xAuth HawkEye PlayerTag (own made plugin, shows player rank in chat) eTeleport BKCommonLib Timeismoney Lockette TimedMessages StatCounter (own made plugin, counts player death) mcMMO MobDisguise Multiverse-Portals Multiverse-Inventories VanishNoPacket dynmap-mobs HomeSpawnPlus NoLagg ChestShop Server IP: mc.thomasdomein.nl:25565 (to try it yourself)
NoLagg is preventing how much redstone activity is going on on your server to prevent lag. Fix up the settings for that, or remove it, and you'll be good. I also believe that NoLagg isn't even needed on a 32 player server, how much RAM it's using is greater than how much it's preventing. Using PTweaks would be better.
I have read through the NoLagg config but I cannot find a way to change/disable it. Do you perhaps know where? Code: # This is the configuration of NoLagg, in here you can enable or disable features as you please # For more information, you can visit the following websites: # http://dev.bukkit.org/server-mods/nolagg/ # http://forums.bukkit.org/threads/nolagg.36986/ # Manages chunk loading and sending to clients using various new settings chunks: enabled: true minRate: 0.25 maxRate: 2.0 triggerRate: 0.5 bufferedLoader: enabled: true threadCount: 2 useDynamicView: true dynamicView: - 0 = 13 - 5000 = 13 - 10000 = 13 - 60000 = 13 # Can examine server tick rate performance examine: # Whether Examine should be loaded on startup enabled: true # Can monitor and log server and player performance statistics monitor: # Whether Monitor should be loaded on startup enabled: true # The interval at which new performance snapshots are generated monitorInterval: 40 # Whether or not to start logging server performance on startup startLoggingOnStartup: false # The server notifies players (with a permission) when the tick rate drops below the threshold lagNotifier: # Enable or disable this feature enabled: false # The interval in miliseconds to send this message (1000 ms = 1 second) interval: 10000 # The tick rate at which it starts broadcasting threshold: 15.0 # The message to send to these players message: '&cThe server can''t keep up!' itembuffer: # Whether ItemBuffer should be loaded on startup enabled: true # The maximum amount of items allowed per chunk maxItemsPerChunk: 80 # Stacks nearby items to counter item-drop spammers and reduce item count on the server itemstacker: # Whether ItemStacker should be loaded on startup enabled: true # The block radius to look for other items when stacking # You can set it for multiple worlds radius: default: 1.0 # The amount of (physical) items needed to form one stack threshold: 2 # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec) interval: 20 # The item types (materials) to ignore during item stacking, buffering and spawn limits # Use 'orb' to ignore experience orbs ignoredItemTypes: - DIAMOND_PICKAXE - WOODEN_HOE # Attempts to fix block and sky lighting bugs in worlds lighting: # Whether Lighting should be loaded on startup enabled: true # Whether or not lighting is automatically fixed when a new chunk is generated auto: true # Keeps entity counts below multiple configured thresholds spawnlimiter: # Whether SpawnLimiter should be loaded on startup enabled: true # The general spawn limits (natural spawning) # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/ spawnlimits: # The default spawn limits per world, overridden by world limits default: mob: 800 cow: 60 item: 1500 creepers: 30 monsters: 400 # The world-specific spawn limits worlds: world1: monsters: 300 world2: chickens: 30 # The global spawn limits global: mobs: 3000 # The spawn limits for mob spawners # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/ mobSpawnerLimits: # The default spawn limits per world, overridden by world limits default: mob: 300 zombie: 30 # The world-specific spawn limits worlds: world3: cavespider: 0 creativeworld: mob: 0 # The global spawn limits global: mob: 1000 tnt: # Whether TNT should be loaded on startup enabled: true # The interval (in ticks) at which TNT is detonated by explosions detonationInterval: 1 # How many TNT is detonated by explosions per interval detonationRate: 10 # The explosion crater size factor explosionRadiusFactor: 1.0 # The amount of explosion packets to send to the clients per tick explosionRate: 5 # If TNT explosions can change non-TNT blocks changeBlocks: true # Alters the way worlds are saved to reduce disk usage and to force proper saves saving: # Whether Saving should be loaded on startup enabled: true # The tick interval at which the server saves automatically (20 ticks = 1 second) autoSaveInterval: 400 # Whether NoLagg will attempt to write all world data to the region files at a set interval # This is done on another thread, so don't worry about the main thread lagging while this happens writeDataEnabled: true # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second) writeDataInterval: 12000 # The amount of chunks saved every tick when autosaving # If saving causes severe tick lag, lower it, if it takes too long, increase it autoSaveBatchSize: 20 # Common features such as the clear and garbage collect commands common: # Whether Common should be loaded on startup enabled: true # Several shortcuts you can use for the /nolagg clear(all) command clearShortcuts: enemies: - monster notneutral: - monster - item - tnt - egg - arrow # Notifies the current stack trace of the main thread when the server freezes threadlocknotifier: # Whether ThreadLockNotifier should be loaded on startup enabled: true