Mob Defense Plugin

Discussion in 'Archived: Plugin Requests' started by Cybird, Aug 21, 2012.

  1. Offline

    Cybird

    Plugin category: Fun/Mechanics

    Suggested name: Defend the Core

    What I want: I would like a plugin where you can create a power core (1 block or combination of blocks) (definable) This core would act like a player in all respects for monster aggro with a few tweeks. The core should have definable health which is decreased when mobs attack it.
    When the cores health is depleted it should explode with a definable explosion strength.
    The Core should pull aggro off of players if the mobs are with in a pre-defined range of the core.

    The Conceptual Usage of this plugin
    I am looking to create a server using this plugin and others to create a game type where you need to defend your town/fortress/random construct against mobs at night. During the day you and your team would need to harvest resources in order to defend the core.

    Summary
    Core Block (definable)
    Draws aggro of Hostile Mobs like a Player
    Draws aggro off players if the Mobs are with in a defined range
    Core should have a definable health which is decreased as mobs attack it
    Once the core health is depleted, it should explode with a definable explosion radius

    Additional Ideas but not Required
    The core could transmit a redstone signal constantly like a redstone tourch for powering the town/fort/construct
    Definable Aggro Range (Not sure if this is possible with in the scope of this plugin) I'm sure other plugins can handle this for us

    Ideas for commands:
    Set Aggro On/Off

    Ideas for permissions:
    Can.Set.Aggro.Status

    When I'd like it by: No rush, its a pretty hefty request I believe. I still have to iron out the other details around the game type with other mods and plugins however this would be the core mechanic.
     

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